Player Matchup

Odin
Odin
J422
Odin
Level 105
God Stats
2W - 1L
1,739 SR
Queue Stats
98W - 135L
1,501 Elo+
Party 2
Lancelot
Lancelot
SUP4HxB4D
Lancelot
Level 101
God Stats
6W - 9L
1,500 SR
Queue Stats
216W - 248L
1,563 Elo+
Party 2
Baron Samedi
Baron Samedi
elimac
Baron Samedi
Level 86
God Stats
10W - 9L
1,589 SR
Queue Stats
79W - 88L
1,530 Elo+
Party 2
Team Averages
Level 97
1,609 SR
1,531 Elo+

VS

Team Averages
Level 114
1,487 SR
1,457 Elo+
Nox
Nox
Feli7
Nox
Level 122
God Stats
2W - 4L
1,484 SR
Queue Stats
109W - 130L
1,512 Elo+
Solo
Fenrir
Fenrir
danynavi
Fenrir
Level 144
God Stats
1W - 3L
1,477 SR
Queue Stats
19W - 18L
1,493 Elo+
Party 1
Mulan
Mulan
kurikuriboh
Mulan
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
J422
Odin
16
0 / 1 / 5
11,177
699
8,048
13,993
18,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
SUP4HxB4D
Lancelot
17
5 / 3 / 0
11,463
716
11,064
12,066
7,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
elimac
Baron Samedi
15
0 / 3 / 4
10,133
633
7,770
12,218
6,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Feli7
Nox
17
1 / 1 / 6
10,547
659
10,897
9,422
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
danynavi
Fenrir
13
3 / 1 / 2
9,795
612
4,442
7,238
5,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 3 / 4
10,433
652
9,942
16,299
20,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
5
Kills
7
7
Deaths
5
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
Feli7
Nox
1
1
6
4
W
Odin
J422
Odin
0
1
5
2.5
W
Lancelot
SUP4HxB4D
Lancelot
5
3
0
1.67
L
Fenrir
danynavi
Fenrir
3
1
2
4
W
Baron Samedi
elimac
Baron Samedi
0
3
4
0.67
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,882
Damage
25,281
38,277
Taken
32,959
32,414
Mitigated
31,449
12,134
Healing
4,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Feli7
Nox
10,897
480
0
370
9,422
4,743
54
2,460
6,962
62,008
0
W
Odin
J422
Odin
8,048
1,882
0
2,870
13,993
18,426
287
2,586
10,789
0
20,295
W
Lancelot
SUP4HxB4D
Lancelot
11,064
1,902
0
2,131
12,066
7,196
1,079
4,451
7,373
0
41,227
L
Fenrir
danynavi
Fenrir
4,442
1,234
0
1,578
7,238
5,788
0
1,495
5,743
0
10,217
W
Baron Samedi
elimac
Baron Samedi
7,770
864
2,234
4,899
12,218
6,792
1,196
4,186
7,775
48,851
0
L
9,942
631
182
2,610
16,299
20,918
291
4,561
11,738
0
27,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
30,775
175
Minions Killed
180
8
Camps Cleared
6
882,960
Distance Traveled
688,751
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,547
659
139
9
5
268,190
4
W
Odin
11,177
699
23
1
0
316,076
2
W
Lancelot
11,463
716
61
4
5
336,392
0
L
Fenrir
9,795
612
12
1
0
166,938
1
W
Baron Samedi
10,133
633
91
6
3
230,492
2
L
Mulan
10,433
652
29
2
1
253,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role