Player Matchup

Izanami
Izanami
Iamdagr8BobFish
Izanami
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 277L
1,440 Elo+
Party 3
Hun Batz
Hun Batz
Nordman63
Hun Batz
Level 85
God Stats
4W - 4L
1,601 SR
Queue Stats
112W - 106L
1,423 Elo+
Solo
Da Ji
Da Ji
Shane_Stocks
Da Ji
Level 28
God Stats
1W - 2L
1,476 SR
Queue Stats
147W - 177L
1,414 Elo+
Party 3
Jing Wei
Jing Wei
lewismun
Jing Wei
Level 83
God Stats
3W - 2L
1,719 SR
Queue Stats
120W - 141L
1,363 Elo+
Party 3
Atlas
Atlas
qPhase
Atlas
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 210L
1,410 Elo+
Solo
Team Averages
Level 74
1,559 SR
1,410 Elo+

VS

Team Averages
Level 98
1,531 SR
1,431 Elo+
Hera
Hera
AsrC free
Hera
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 133L
1,402 Elo+
Party 1
Janus
Janus
Nefertari3674
Janus
Level 160
God Stats
10W - 13L
1,521 SR
Queue Stats
1,319W - 1,357L
1,399 Elo+
Solo
Tyr
Tyr
ParadiseBunny
Tyr
Level 128
God Stats
3W - 0L
1,328 SR
Queue Stats
38W - 46L
1,449 Elo+
Party 2
Nu Wa
Nu Wa
Pilikalo666
Nu Wa
Level 63
God Stats
5W - 1L
1,500 SR
Queue Stats
309W - 317L
1,444 Elo+
Party 2
Merlin
Merlin
TSO TENDO
Merlin
Level 108
God Stats
4W - 4L
1,805 SR
Queue Stats
246W - 217L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 7
9,501
633
8,824
16,616
12,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Nordman63
Hun Batz
15
2 / 10 / 3
9,214
614
10,260
19,951
8,764
Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 8 / 5
10,351
690
8,598
16,333
11,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
lewismun
Jing Wei
17
2 / 4 / 4
9,500
633
10,125
12,383
6,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
qPhase
Atlas
19
4 / 2 / 3
11,183
746
13,713
20,157
22,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
5 / 2 / 15
11,460
764
21,606
8,218
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 2 / 15
11,725
782
11,616
10,567
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 3 / 14
11,987
799
14,343
27,813
30,747
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
5 / 3 / 17
11,522
768
15,328
11,019
6,031
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
TSO TENDO
Merlin
18
5 / 1 / 17
11,591
773
15,314
9,387
5,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
108
11
Kills
30
30
Deaths
11
22
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hera
5
2
15
6.25
L
0
6
7
0.58
W
7
2
15
7.25
L
Hun Batz
Nordman63
Hun Batz
2
10
3
0.35
W
8
3
14
5
W
5
3
17
4.5
L
3
8
5
0.69
W
Merlin
TSO TENDO
Merlin
5
1
17
13.5
L
Jing Wei
lewismun
Jing Wei
2
4
4
1
L
Atlas
qPhase
Atlas
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,520
Damage
78,207
85,440
Taken
67,004
62,260
Mitigated
50,791
23,514
Healing
19,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
21,606
4,765
490
116
8,218
3,909
1,447
1,624
6,594
46,140
0
L
8,824
4,249
1,987
2,451
16,616
12,674
0
12,751
3,645
0
40,296
W
11,616
894
1,481
1,889
10,567
5,052
2,472
1,520
9,047
28,951
0
L
Hun Batz
Nordman63
Hun Batz
10,260
1,289
2,026
2,166
19,951
8,764
0
15,283
4,461
0
22,339
W
14,343
1,816
308
9,019
27,813
30,747
847
5,561
22,252
0
26,354
W
15,328
4,595
72
1,087
11,019
6,031
608
2,687
8,332
24,939
0
L
8,598
1,863
2,025
1,633
16,333
11,358
0
10,061
6,270
0
17,691
W
Merlin
TSO TENDO
Merlin
15,314
324
2,969
2,564
9,387
5,052
558
2,321
7,066
32,538
0
L
Jing Wei
lewismun
Jing Wei
10,125
6,370
1,405
2,265
12,383
6,632
0
8,868
3,381
0
26,879
L
Atlas
qPhase
Atlas
13,713
4,858
1,878
5,678
20,157
22,832
0
15,958
3,819
36,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,749
Gold Earned
58,285
158
Minions Killed
167
0
Camps Cleared
0
1,377,751
Distance Traveled
1,497,423
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,460
764
40
3
0
283,980
0
L
Izanami
9,501
633
65
4
0
246,212
0
W
Janus
11,725
782
39
3
0
289,102
3
L
Hun Batz
9,214
614
12
1
0
241,665
0
W
Tyr
11,987
799
19
1
0
307,323
0
W
Nu Wa
11,522
768
36
2
0
287,439
0
L
Da Ji
10,351
690
20
1
0
271,328
0
W
Merlin
11,591
773
33
2
0
329,579
6
L
Jing Wei
9,500
633
39
3
0
296,509
0
L
Atlas
11,183
746
22
1
0
322,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role