Player Matchup

Apollo
Apollo
 
Apollo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
nicoovelez
Sun Wukong
Level 125
God Stats
13W - 6L
1,871 SR
Queue Stats
171W - 202L
1,440 Elo+
Solo
Team Averages
Level 119
1,624 SR
1,480 Elo+

VS

Team Averages
Level 43
1,489 SR
1,161 Elo+
Neith
Neith
Cai0Rodr
Neith
Level 14
God Stats
7W - 11L
1,414 SR
Queue Stats
18W - 37L
1,162 Elo+
Party 1
Agni
Agni
Maroniii
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 25L
1,126 Elo+
Party 1
Tyr
Tyr
OzaskeaN
Tyr
Level 106
God Stats
1W - 4L
1,552 SR
Queue Stats
20W - 46L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
13 / 2 / 3
10,240
931
16,579
11,575
5,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
 
Olorun
12
2 / 5 / 10
8,308
755
8,308
10,060
4,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
nicoovelez
Sun Wukong
13
1 / 3 / 10
8,162
742
4,308
11,188
10,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cai0Rodr
Neith
11
5 / 6 / 3
8,129
739
9,634
11,941
5,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
9
0 / 8 / 6
7,011
637
5,846
9,277
3,648
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 2 / 4
9,018
820
8,550
13,333
12,503
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
16
Kills
10
10
Deaths
16
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
13
2
3
7.25
W
Olorun
 
Olorun
2
5
10
1.4
L
Neith
Cai0Rodr
Neith
5
6
3
1.08
L
Agni
0
8
6
0.38
L
5
2
4
3.5
W
Sun Wukong
nicoovelez
Sun Wukong
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,195
Damage
24,030
32,823
Taken
34,551
20,970
Mitigated
21,666
9,608
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
16,579
10,291
0
5,011
11,575
5,724
1,083
2,387
9,188
0
54,943
W
Olorun
 
Olorun
8,308
3,936
590
1,177
10,060
4,407
1,023
1,861
8,199
27,176
0
L
Neith
Cai0Rodr
Neith
9,634
5,389
0
913
11,941
5,515
0
3,671
8,270
0
24,162
L
Agni
5,846
809
0
0
9,277
3,648
0
1,840
7,437
13,152
0
L
8,550
1,265
0
4,247
13,333
12,503
0
2,982
10,351
0
26,393
W
Sun Wukong
nicoovelez
Sun Wukong
4,308
1,079
0
2,830
11,188
10,839
175
2,188
9,000
0
21,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,710
Gold Earned
24,158
144
Minions Killed
84
8
Camps Cleared
3
608,850
Distance Traveled
492,865
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,240
931
67
6
1
223,319
3
W
Olorun
8,308
755
45
4
5
190,985
1
L
Neith
8,129
739
30
3
2
144,106
2
L
Agni
7,011
637
12
1
1
134,124
2
L
Tyr
9,018
820
42
4
0
214,635
4
W
Sun Wukong
8,162
742
32
3
2
194,546
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role