Player Matchup

Nu Wa
Nu Wa
Fuerte411
Nu Wa
Level 107
God Stats
16W - 25L
1,100 SR
Queue Stats
208W - 247L
1,387 Elo+
Solo
Lancelot
Lancelot
Jdot10xoxo
Lancelot
Level 88
God Stats
1W - 1L
1,265 SR
Queue Stats
42W - 51L
1,453 Elo+
Party 2
Jormungandr
Jormungandr
Natanya Mum
Jormungandr
Level 93
God Stats
22W - 23L
1,399 SR
Queue Stats
207W - 250L
1,472 Elo+
Party 2
Kali
Kali
SwerveaTron
Kali
Level 87
God Stats
1W - 3L
1,265 SR
Queue Stats
19W - 28L
1,560 Elo+
Party 2
Neith
Neith
lildankk
Neith
Level 56
God Stats
3W - 2L
1,526 SR
Queue Stats
5W - 8L
1,568 Elo+
Party 2
Team Averages
Level 86
1,311 SR
1,488 Elo+

VS

Team Averages
Level 45
1,509 SR
1,371 Elo+
Cernunnos
Cernunnos
Angel9999871
Cernunnos
Level 61
God Stats
10W - 14L
1,535 SR
Queue Stats
49W - 56L
1,405 Elo+
Solo
Sol
Sol
FrostRandom
Sol
Level 15
God Stats
2W - 10L
1,226 SR
Queue Stats
3W - 13L
1,299 Elo+
Party 1
Lancelot
Lancelot
KingBerry_0
Lancelot
Level 64
God Stats
0W - 1L
1,713 SR
Queue Stats
16W - 34L
1,292 Elo+
Solo
Nu Wa
Nu Wa
Metafisica
Nu Wa
Level 55
God Stats
7W - 8L
1,570 SR
Queue Stats
43W - 65L
1,438 Elo+
Party 1
Fafnir
Fafnir
kousa69
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 171L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fuerte411
Nu Wa
20
3 / 5 / 4
13,905
773
18,828
14,659
6,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Jdot10xoxo
Lancelot
20
3 / 0 / 6
13,511
751
13,882
15,375
7,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Natanya Mum
Jormungandr
20
4 / 1 / 8
13,642
758
12,502
18,697
23,379
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 6 / 4
12,912
717
13,470
22,148
12,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
lildankk
Neith
19
2 / 2 / 5
12,658
703
11,735
9,660
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Angel9999871
Cernunnos
18
1 / 7 / 1
10,942
608
9,693
16,702
7,651
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 3 / 3
11,079
616
6,089
15,291
6,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
KingBerry_0
Lancelot
20
7 / 2 / 3
12,891
716
16,125
18,196
11,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
19
3 / 4 / 4
11,706
650
17,094
20,862
8,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
kousa69
Fafnir
15
0 / 1 / 2
10,260
570
4,887
10,335
11,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
17
Kills
14
14
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Angel9999871
Cernunnos
1
7
1
0.21
L
3
3
3
1.5
W
Nu Wa
Fuerte411
Nu Wa
3
5
4
1
W
Lancelot
Jdot10xoxo
Lancelot
3
0
6
6
L
Lancelot
KingBerry_0
Lancelot
7
2
3
4.25
L
Nu Wa
3
4
4
1.25
W
Jormungandr
Natanya Mum
Jormungandr
4
1
8
8
W
5
6
4
1.17
L
Fafnir
kousa69
Fafnir
0
1
2
1
W
Neith
lildankk
Neith
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,417
Damage
53,888
80,539
Taken
81,386
56,046
Mitigated
45,737
20,980
Healing
10,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Angel9999871
Cernunnos
9,693
3,716
86
2,190
16,702
7,651
160
6,302
10,204
0
49,016
L
6,089
2,111
0
2,365
15,291
6,694
0
5,933
9,106
25,204
0
W
Nu Wa
Fuerte411
Nu Wa
18,828
3,981
383
2,543
14,659
6,476
5,261
5,070
9,429
72,545
0
W
Lancelot
Jdot10xoxo
Lancelot
13,882
3,727
0
2,478
15,375
7,983
1,605
5,189
9,868
0
67,152
L
Lancelot
KingBerry_0
Lancelot
16,125
2,671
0
1,100
18,196
11,489
0
6,451
11,338
5,313
54,362
L
Nu Wa
17,094
4,885
84
1,989
20,862
8,346
0
7,552
12,789
50,576
0
W
Jormungandr
Natanya Mum
Jormungandr
12,502
2,406
414
4,874
18,697
23,379
293
6,341
11,992
44,350
0
W
13,470
7,830
0
8,583
22,148
12,666
1,999
7,437
14,433
0
40,834
L
Fafnir
kousa69
Fafnir
4,887
610
0
2,617
10,335
11,557
0
3,511
6,519
17,198
0
W
Neith
lildankk
Neith
11,735
3,505
0
1,705
9,660
5,542
2,412
3,861
5,701
0
51,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,628
Gold Earned
56,878
394
Minions Killed
281
0
Camps Cleared
0
1,660,758
Distance Traveled
1,413,634
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,942
608
79
4
0
173,212
0
L
Sol
11,079
616
34
2
0
327,966
3
W
Nu Wa
13,905
773
132
7
0
283,420
0
W
Lancelot
13,511
751
72
4
0
386,245
2
L
Lancelot
12,891
716
83
5
0
427,153
0
L
Nu Wa
11,706
650
55
3
0
312,054
0
W
Jormungandr
13,642
758
62
3
0
316,734
1
W
Kali
12,912
717
39
2
0
336,607
2
L
Fafnir
10,260
570
30
2
0
173,249
0
W
Neith
12,658
703
89
5
0
337,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role