Player Matchup

Janus
Janus
BambooBanga88
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,260 Elo+
Party 2
Zeus
Zeus
LE-M_G
Zeus
Level 67
God Stats
1W - 10L
1,147 SR
Queue Stats
8W - 27L
1,307 Elo+
Party 2
Baron Samedi
Baron Samedi
bungaabong
Baron Samedi
Level 44
God Stats
0W - 2L
1,257 SR
Queue Stats
2W - 10L
1,189 Elo+
Party 2
Team Averages
Level 58
1,301 SR
1,252 Elo+

VS

Team Averages
Level 53
1,326 SR
1,339 Elo+
Ao Kuang
Ao Kuang
Darkfenix002
Ao Kuang
Level 11
God Stats
2W - 3L
1,278 SR
Queue Stats
25W - 39L
1,293 Elo+
Party 1
Chronos
Chronos
Franbang513
Chronos
Level 102
God Stats
3W - 5L
1,227 SR
Queue Stats
87W - 136L
1,393 Elo+
Party 1
Tsukuyomi
Tsukuyomi
loboloko594
Tsukuyomi
Level 46
God Stats
3W - 3L
1,474 SR
Queue Stats
31W - 55L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 10
10,113
595
8,976
16,590
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
LE-M_G
Zeus
16
8 / 4 / 3
11,876
699
24,712
11,040
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
bungaabong
Baron Samedi
16
4 / 6 / 7
11,498
676
10,700
15,344
7,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Darkfenix002
Ao Kuang
14
7 / 5 / 3
11,204
659
11,608
17,996
8,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Franbang513
Chronos
18
2 / 4 / 9
12,235
720
14,271
18,312
8,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
loboloko594
Tsukuyomi
20
9 / 4 / 4
13,573
798
15,045
20,109
9,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
12
Kills
18
18
Deaths
13
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
8
10
0.63
W
Ao Kuang
Darkfenix002
Ao Kuang
7
5
3
1.7
W
Chronos
Franbang513
Chronos
2
4
9
1.63
L
Zeus
LE-M_G
Zeus
8
4
3
2.38
L
Baron Samedi
bungaabong
Baron Samedi
4
6
7
1.25
W
Tsukuyomi
loboloko594
Tsukuyomi
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,388
Damage
40,924
42,974
Taken
56,417
17,461
Mitigated
26,183
8,639
Healing
16,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,976
458
140
2,218
16,590
6,055
0
11,444
5,146
29,372
0
W
Ao Kuang
Darkfenix002
Ao Kuang
11,608
3,042
0
3,956
17,996
8,271
0
14,123
3,443
17,669
2,386
W
Chronos
Franbang513
Chronos
14,271
9,794
0
4,204
18,312
8,297
2,497
14,882
3,018
65,319
0
L
Zeus
LE-M_G
Zeus
24,712
1,072
389
1,811
11,040
4,265
0
4,758
6,282
36,046
0
L
Baron Samedi
bungaabong
Baron Samedi
10,700
1,157
790
3,291
15,344
7,141
0
8,833
6,511
40,772
0
W
Tsukuyomi
loboloko594
Tsukuyomi
15,045
3,113
0
8,710
20,109
9,615
0
14,407
5,051
0
53,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,487
Gold Earned
37,012
162
Minions Killed
195
3
Camps Cleared
12
807,103
Distance Traveled
903,510
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,113
595
50
3
1
277,322
4
W
Ao Kuang
11,204
659
16
1
5
286,602
2
W
Chronos
12,235
720
108
6
2
305,848
2
L
Zeus
11,876
699
43
3
2
264,490
5
L
Baron Samedi
11,498
676
69
4
0
265,291
5
W
Tsukuyomi
13,573
798
71
4
5
311,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role