Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
TWOEZIE
Hercules
Level 158
God Stats
13W - 7L
1,661 SR
Queue Stats
170W - 157L
1,526 Elo+
Solo
Neith
Neith
TheFire1422
Neith
Level 65
God Stats
83W - 85L
1,493 SR
Queue Stats
617W - 680L
1,382 Elo+
Solo
Medusa
Medusa
lwhar178
Medusa
Level 141
God Stats
10W - 9L
1,624 SR
Queue Stats
367W - 394L
1,488 Elo+
Solo
Vulcan
Vulcan
vin1jac2no3reb4
Vulcan
Level 80
God Stats
1W - 1L
1,745 SR
Queue Stats
200W - 199L
1,437 Elo+
Solo
Team Averages
Level 117
1,605 SR
1,467 Elo+

VS

Team Averages
Level 128
1,650 SR
1,557 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
HirezMes
Shiva
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mute Mini
Ah Muzen Cab
Level 160
God Stats
1W - 0L
1,690 SR
Queue Stats
12W - 11L
1,259 Elo+
Party 1
Zhong Kui
Zhong Kui
TheBigDaddyOaks
Zhong Kui
Level 159
God Stats
2W - 0L
1,659 SR
Queue Stats
101W - 65L
1,618 Elo+
Party 1
Ganesha
Ganesha
unrulyancestor69
Ganesha
Level 154
God Stats
9W - 1L
1,902 SR
Queue Stats
70W - 9L
1,908 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
1 / 4 / 0
9,346
935
5,672
13,801
7,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
TWOEZIE
Hercules
15
1 / 2 / 1
9,444
944
4,065
13,001
12,708
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
0 / 5 / 2
9,715
972
8,059
14,791
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
lwhar178
Medusa
15
0 / 5 / 2
9,417
942
6,938
12,572
6,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 8 / 1
9,585
959
12,215
17,315
8,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

145

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
4 / 0 / 13
10,567
1,057
11,263
9,743
12,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shiva
HirezMes
Shiva
17
5 / 0 / 14
11,300
1,130
15,091
11,791
14,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Mute Mini
Ah Muzen Cab
17
7 / 0 / 9
11,563
1,156
17,489
4,430
2,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
TheBigDaddyOaks
Zhong Kui
17
8 / 2 / 12
11,318
1,132
19,977
10,295
8,879
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 0 / 15
10,026
1,003
4,593
7,034
6,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
87
2
Kills
24
24
Deaths
2
6
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
0
0.25
W
Lancelot
 
Lancelot
4
0
13
10.5
W
Shiva
HirezMes
Shiva
5
0
14
12
W
Ah Muzen Cab
Mute Mini
Ah Muzen Cab
7
0
9
11.5
L
Hercules
TWOEZIE
Hercules
1
2
1
0.75
W
Zhong Kui
TheBigDaddyOaks
Zhong Kui
8
2
12
7
L
0
5
2
0.2
L
Medusa
lwhar178
Medusa
0
5
2
0.2
W
0
0
15
7.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,949
Damage
68,413
71,480
Taken
43,293
41,433
Mitigated
44,937
2,862
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,672
835
0
41
13,801
7,482
0
2,840
10,682
0
14,135
W
Lancelot
 
Lancelot
11,263
1,360
0
0
9,743
12,993
0
750
8,891
0
17,625
W
Shiva
HirezMes
Shiva
15,091
1,575
1,408
2,499
11,791
14,086
0
3,774
7,775
3,270
29,517
W
Ah Muzen Cab
Mute Mini
Ah Muzen Cab
17,489
5,738
0
899
4,430
2,070
0
2,523
1,771
0
63,398
L
Hercules
TWOEZIE
Hercules
4,065
972
0
805
13,001
12,708
0
4,645
8,038
0
7,623
W
Zhong Kui
TheBigDaddyOaks
Zhong Kui
19,977
2,272
0
1,581
10,295
8,879
0
2,060
8,097
34,632
0
L
8,059
4,069
0
1,090
14,791
7,023
0
7,241
7,230
0
34,358
L
Medusa
lwhar178
Medusa
6,938
2,575
281
371
12,572
6,123
0
4,141
8,119
0
24,701
W
4,593
575
0
0
7,034
6,909
0
2,324
4,544
9,248
0
L
12,215
4,088
0
274
17,315
8,097
0
6,208
10,668
35,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,507
Gold Earned
54,774
208
Minions Killed
221
5
Camps Cleared
11
825,397
Distance Traveled
1,054,324
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,346
935
16
2
2
182,419
0
W
Lancelot
10,567
1,057
12
1
3
249,631
1
W
Shiva
11,300
1,130
42
4
3
226,431
4
W
Ah Muzen Cab
11,563
1,156
121
12
4
188,841
1
L
Hercules
9,444
944
7
1
0
117,030
0
W
Zhong Kui
11,318
1,132
46
5
1
189,069
0
L
Neith
9,715
972
77
8
2
171,788
1
L
Medusa
9,417
942
39
4
1
169,345
0
W
Ganesha
10,026
1,003
0
0
0
200,352
0
L
Vulcan
9,585
959
69
7
0
184,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role