Player Matchup

Cthulhu
Cthulhu
BIG_Dum999
Cthulhu
Level 43
God Stats
2W - 5L
1,425 SR
Queue Stats
23W - 19L
1,507 Elo+
Party 2
Lancelot
Lancelot
I bleeded
Lancelot
Level 96
God Stats
1W - 5L
1,301 SR
Queue Stats
187W - 206L
1,389 Elo+
Solo
Artio
Artio
JaYdEn_A_VaSqUeZ
Artio
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,543 Elo+
Party 2
Ah Puch
Ah Puch
Pilrip 0187
Ah Puch
Level 49
God Stats
0W - 2L
1,354 SR
Queue Stats
12W - 10L
1,382 Elo+
Solo
Medusa
Medusa
TyrannyTiger
Medusa
Level 51
God Stats
33W - 29L
1,547 SR
Queue Stats
46W - 48L
1,470 Elo+
Solo
Team Averages
Level 64
1,425 SR
1,458 Elo+

VS

Team Averages
Level 88
1,382 SR
1,373 Elo+
Ymir
Ymir
ChasingFatGirls
Ymir
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,262 Elo+
Solo
Anhur
Anhur
KirozZc
Anhur
Level 137
God Stats
1W - 1L
1,334 SR
Queue Stats
181W - 183L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
Luci6169180
Sun Wukong
Level 57
God Stats
3W - 3L
1,193 SR
Queue Stats
56W - 56L
1,360 Elo+
Solo
Zhong Kui
Zhong Kui
Viiejoon
Zhong Kui
Level 68
God Stats
15W - 17L
1,444 SR
Queue Stats
218W - 245L
1,390 Elo+
Party 1
Thor
Thor
erikelbrochas10
Thor
Level 62
God Stats
17W - 14L
1,440 SR
Queue Stats
194W - 221L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIG_Dum999
Cthulhu
12
0 / 4 / 0
7,575
421
11,311
14,195
10,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lancelot
I bleeded
Lancelot
12
0 / 2 / 0
7,141
397
5,519
12,201
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 1 / 1
7,237
402
3,574
14,980
13,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Pilrip 0187
Ah Puch
13
1 / 3 / 0
8,161
453
8,304
13,790
6,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
0 / 2 / 0
7,059
392
4,358
7,733
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,915
495
5,229
10,479
12,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
KirozZc
Anhur
15
2 / 0 / 3
8,847
492
6,838
11,671
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Luci6169180
Sun Wukong
15
3 / 0 / 2
9,723
540
8,923
15,219
8,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Viiejoon
Zhong Kui
16
3 / 1 / 4
9,298
517
13,108
12,554
9,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 0 / 3
8,945
497
7,755
13,070
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
12
12
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BIG_Dum999
Cthulhu
0
4
0
0
W
2
0
5
4.5
L
Lancelot
I bleeded
Lancelot
0
2
0
0
L
0
1
1
0.5
W
Anhur
KirozZc
Anhur
2
0
3
3.5
W
Sun Wukong
Luci6169180
Sun Wukong
3
0
2
4
L
Ah Puch
Pilrip 0187
Ah Puch
1
3
0
0.33
L
Medusa
0
2
0
0
W
Zhong Kui
Viiejoon
Zhong Kui
3
1
4
5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,066
Damage
41,853
62,899
Taken
62,993
39,856
Mitigated
40,832
16,738
Healing
34,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BIG_Dum999
Cthulhu
11,311
523
850
3,178
14,195
10,861
356
1,001
13,194
53,091
0
W
5,229
1,072
0
3,517
10,479
12,025
0
2,738
7,631
40,034
0
L
Lancelot
I bleeded
Lancelot
5,519
1,275
0
2,777
12,201
6,011
0
2,767
9,434
0
50,427
L
3,574
425
816
3,886
14,980
13,345
0
4,045
10,935
25,265
0
W
Anhur
KirozZc
Anhur
6,838
4,088
0
8,722
11,671
4,915
315
2,174
9,497
0
80,782
W
Sun Wukong
Luci6169180
Sun Wukong
8,923
1,003
0
7,589
15,219
8,485
462
7,212
7,410
0
64,946
L
Ah Puch
Pilrip 0187
Ah Puch
8,304
451
0
3,881
13,790
6,381
325
7,663
6,127
56,135
0
L
Medusa
4,358
1,735
0
1,350
7,733
3,258
1,300
2,861
4,872
0
49,784
W
Zhong Kui
Viiejoon
Zhong Kui
13,108
794
247
8,068
12,554
9,345
1,428
6,015
6,539
73,752
0
W
7,755
1,389
0
5,932
13,070
6,062
0
4,105
8,727
0
76,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,173
Gold Earned
45,728
376
Minions Killed
522
0
Camps Cleared
0
1,735,363
Distance Traveled
1,746,627
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,575
421
87
5
0
347,424
1
W
Ymir
8,915
495
38
2
0
326,755
0
L
Lancelot
7,141
397
82
5
0
411,103
4
L
Artio
7,237
402
38
2
0
370,620
0
W
Anhur
8,847
492
136
8
0
310,765
1
W
Sun Wukong
9,723
540
101
6
0
380,990
2
L
Ah Puch
8,161
453
93
5
0
300,882
5
L
Medusa
7,059
392
76
4
0
305,334
9
W
Zhong Kui
9,298
517
124
7
0
326,387
3
W
Thor
8,945
497
123
7
0
401,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role