Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
thefoca1
Cerberus
Level 109
God Stats
17W - 9L
1,696 SR
Queue Stats
99W - 57L
1,606 Elo+
Party 1
Team Averages
Level 120
1,539 SR
1,521 Elo+

VS

Team Averages
Level 147
1,588 SR
1,550 Elo+
Lancelot
Lancelot
 
Lancelot
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
JhowRambo
Ymir
Level 158
God Stats
29W - 29L
1,460 SR
Queue Stats
263W - 266L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
Loplax
Baron Samedi
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,748 Elo+
Party 3
Arachne
Arachne
Paladiino
Arachne
Level 137
God Stats
7W - 0L
1,982 SR
Queue Stats
309W - 294L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
4 / 0 / 1
6,785
617
5,100
4,971
1,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
 
Lancelot
8
1 / 1 / 4
5,439
494
5,352
7,201
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
8
1 / 3 / 2
5,194
472
3,378
7,492
3,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
 
Ullr
7
1 / 1 / 2
4,826
439
2,637
4,550
1,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
thefoca1
Cerberus
10
0 / 2 / 0
5,643
513
2,242
10,623
6,870
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 5 / 0
6,178
562
5,249
8,170
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
10
1 / 1 / 1
5,654
514
4,024
5,720
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
8
0 / 1 / 3
5,293
481
3,000
6,833
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Loplax
Baron Samedi
12
1 / 0 / 1
6,582
598
7,811
5,693
3,192
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Paladiino
Arachne
10
1 / 0 / 1
5,611
510
636
7,544
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
7
7
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
0
1
4.5
L
Lancelot
 
Lancelot
1
1
4
3
L
Ymir
 
Ymir
1
3
2
0.67
L
Ullr
 
Ullr
1
1
2
2
W
Lancelot
 
Lancelot
4
5
0
0.8
W
Medusa
 
Medusa
1
1
1
1.5
W
Ymir
0
1
3
1.5
W
Baron Samedi
Loplax
Baron Samedi
1
0
1
1.5
W
Arachne
Paladiino
Arachne
1
0
1
1.5
L
Cerberus
thefoca1
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,709
Damage
20,720
34,837
Taken
33,960
16,035
Mitigated
15,900
13,965
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,100
2,232
0
2,572
4,971
1,868
0
120
4,851
0
56,563
L
Lancelot
 
Lancelot
5,352
2,091
0
3,691
7,201
2,657
0
1,217
5,984
0
29,558
L
Ymir
 
Ymir
3,378
988
750
1,248
7,492
3,324
0
1,911
5,581
18,475
0
L
Ullr
 
Ullr
2,637
1,110
0
835
4,550
1,316
0
632
3,918
0
22,870
W
Lancelot
 
Lancelot
5,249
1,832
0
1,536
8,170
3,062
0
640
7,530
0
34,938
W
Medusa
 
Medusa
4,024
2,064
0
1,895
5,720
2,488
1,200
1,305
4,415
0
40,165
W
Ymir
3,000
513
0
1,876
6,833
4,542
0
1,433
5,400
16,212
0
W
Baron Samedi
Loplax
Baron Samedi
7,811
892
0
3,355
5,693
3,192
92
2,211
3,482
47,797
0
W
Arachne
Paladiino
Arachne
636
517
0
1,937
7,544
2,616
0
31
7,513
0
37,807
L
Cerberus
thefoca1
Cerberus
2,242
232
0
4,869
10,623
6,870
0
6,931
3,692
39,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,887
Gold Earned
29,318
348
Minions Killed
312
0
Camps Cleared
0
943,575
Distance Traveled
1,034,170
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,785
617
103
9
0
205,238
2
L
Lancelot
5,439
494
59
5
0
226,555
2
L
Ymir
5,194
472
26
2
0
190,709
5
L
Ullr
4,826
439
36
3
0
134,055
2
W
Lancelot
6,178
562
72
7
0
237,386
2
W
Medusa
5,654
514
68
6
0
191,516
3
W
Ymir
5,293
481
19
2
0
195,707
4
W
Baron Samedi
6,582
598
80
7
0
184,200
5
W
Arachne
5,611
510
73
7
0
225,361
3
L
Cerberus
5,643
513
124
11
0
187,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role