Player Matchup

Baron Samedi
Baron Samedi
BarbieBoi-_-
Baron Samedi
Level 113
God Stats
2W - 4L
1,674 SR
Queue Stats
170W - 169L
1,501 Elo+
Party 1
Poseidon
Poseidon
ForshaKenn
Poseidon
Level 118
God Stats
21W - 24L
1,492 SR
Queue Stats
789W - 853L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pepinon
Morgan Le Fay
Level 69
God Stats
5W - 2L
1,636 SR
Queue Stats
147W - 148L
1,499 Elo+
Solo
Lancelot
Lancelot
Zezinhoplays11
Lancelot
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 54L
1,459 Elo+
Party 1
Ullr
Ullr
pQp bR34k JOK3R
Ullr
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
328W - 376L
1,446 Elo+
Solo
Team Averages
Level 99
1,561 SR
1,468 Elo+

VS

Team Averages
Level 112
1,425 SR
1,450 Elo+
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Dasmadian
Vulcan
Level 78
God Stats
28W - 28L
1,332 SR
Queue Stats
117W - 126L
1,420 Elo+
Party 2
Lancelot
Lancelot
Regis_CronosXD
Lancelot
Level 79
God Stats
2W - 2L
1,492 SR
Queue Stats
143W - 144L
1,490 Elo+
Solo
Odin
Odin
xx_gabo31_xx
Odin
Level 108
God Stats
10W - 20L
1,380 SR
Queue Stats
290W - 340L
1,401 Elo+
Solo
Chang'e
Chang'e
МιℓιιLoνesιRενo
Chang'e
Level 148
God Stats
45W - 42L
1,418 SR
Queue Stats
305W - 347L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BarbieBoi-_-
Baron Samedi
13
0 / 4 / 4
8,451
402
7,604
14,897
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
ForshaKenn
Poseidon
18
1 / 4 / 2
11,104
529
9,817
16,395
6,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
Pepinon
Morgan Le Fay
17
5 / 4 / 3
10,793
514
13,458
11,177
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
14
5 / 4 / 2
9,239
440
8,759
14,977
7,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 4 / 0
9,273
442
8,749
17,121
6,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 3 / 6
11,857
565
16,077
17,396
7,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Dasmadian
Vulcan
14
1 / 5 / 4
9,527
454
5,725
11,320
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
20
6 / 4 / 5
12,348
588
9,255
16,524
8,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 0 / 10
12,584
599
11,403
17,308
18,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
0 / 1 / 5
11,672
556
10,358
14,569
9,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
13
Kills
19
20
Deaths
13
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
6
2.67
L
Baron Samedi
BarbieBoi-_-
Baron Samedi
0
4
4
0.5
W
Vulcan
Dasmadian
Vulcan
1
5
4
0.6
L
Poseidon
ForshaKenn
Poseidon
1
4
2
0.5
L
Morgan Le Fay
Pepinon
Morgan Le Fay
5
4
3
1.63
W
Lancelot
6
4
5
2.13
L
Lancelot
5
4
2
1.5
L
2
4
0
0.5
W
7
0
10
12
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,387
Damage
52,818
74,567
Taken
77,117
42,860
Mitigated
48,896
16,631
Healing
29,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,077
10,710
0
5,592
17,396
7,656
4,440
4,000
13,396
0
110,198
L
Baron Samedi
BarbieBoi-_-
Baron Samedi
7,604
727
786
3,343
14,897
16,532
50
1,247
13,650
33,646
0
W
Vulcan
Dasmadian
Vulcan
5,725
1,541
0
705
11,320
4,542
1,282
5,778
5,202
56,880
0
L
Poseidon
ForshaKenn
Poseidon
9,817
3,323
0
5,068
16,395
6,851
0
9,800
6,595
108,419
0
L
Morgan Le Fay
Pepinon
Morgan Le Fay
13,458
1,076
0
1,566
11,177
5,328
226
1,650
9,527
83,599
0
W
Lancelot
9,255
1,391
0
7,281
16,524
8,691
123
7,280
9,244
0
118,281
L
Lancelot
8,759
2,254
0
4,269
14,977
7,430
0
2,607
12,370
0
60,867
L
8,749
3,783
0
1,599
17,121
6,719
0
779
16,342
0
66,371
W
11,403
2,478
3,238
3,390
17,308
18,766
90
6,912
10,396
0
37,154
W
10,358
553
397
9,260
14,569
9,241
912
7,902
6,667
90,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,860
Gold Earned
57,988
546
Minions Killed
639
0
Camps Cleared
0
1,797,381
Distance Traveled
2,114,685
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,857
565
164
8
0
371,298
2
L
Baron Samedi
8,451
402
32
2
0
363,976
5
W
Vulcan
9,527
454
99
5
0
404,966
5
L
Poseidon
11,104
529
171
8
0
337,608
2
L
Morgan Le Fay
10,793
514
147
7
0
367,916
3
W
Lancelot
12,348
588
154
7
0
461,886
1
L
Lancelot
9,239
440
99
5
0
350,965
3
L
Ullr
9,273
442
97
5
0
376,916
5
W
Odin
12,584
599
49
2
0
452,489
7
W
Chang'e
11,672
556
173
8
0
424,046
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role