Player Matchup

Lancelot
Lancelot
Schnauzur
Lancelot
Level 108
God Stats
1W - 0L
1,345 SR
Queue Stats
17W - 34L
1,249 Elo+
Party 2
Sol
Sol
jimmy443345
Sol
Level 155
God Stats
1W - 0L
1,541 SR
Queue Stats
25W - 40L
1,325 Elo+
Party 2
Jormungandr
Jormungandr
technickn
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 97
1,462 SR
1,358 Elo+

VS

Team Averages
Level 89
1,450 SR
1,412 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Totovics
Bacchus
Level 66
God Stats
7W - 10L
1,558 SR
Queue Stats
506W - 651L
1,413 Elo+
Solo
Anhur
Anhur
max82
Anhur
Level 113
God Stats
0W - 1L
1,292 SR
Queue Stats
25W - 34L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Schnauzur
Lancelot
13
6 / 3 / 3
8,431
766
13,682
11,776
5,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 5
7,817
711
13,004
9,607
3,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
technickn
Jormungandr
13
1 / 1 / 9
8,380
762
6,809
8,068
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 2 / 2
8,253
750
9,257
13,093
5,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Totovics
Bacchus
10
0 / 3 / 3
6,353
578
4,179
14,684
15,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
max82
Anhur
13
3 / 5 / 4
7,918
720
7,059
10,861
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
7
7
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
2
2
2.5
W
Lancelot
Schnauzur
Lancelot
6
3
3
2.5
L
Bacchus
Totovics
Bacchus
0
3
3
0.5
W
3
3
5
1.83
L
Anhur
max82
Anhur
3
5
4
1
W
Jormungandr
technickn
Jormungandr
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,495
Damage
20,495
29,451
Taken
38,638
15,393
Mitigated
26,175
6,298
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,257
4,965
0
7,216
13,093
5,389
100
6,754
6,339
29,643
0
W
Lancelot
Schnauzur
Lancelot
13,682
2,726
485
859
11,776
5,386
26
4,466
7,310
0
29,099
L
Bacchus
Totovics
Bacchus
4,179
532
0
1,889
14,684
15,541
0
7,048
7,636
13,014
0
W
13,004
6,375
0
3,627
9,607
3,918
101
4,900
4,707
36,247
0
L
Anhur
max82
Anhur
7,059
2,918
0
752
10,861
5,245
0
6,104
4,757
0
23,875
W
Jormungandr
technickn
Jormungandr
6,809
1,849
0
1,327
8,068
6,089
0
4,331
3,737
20,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,628
Gold Earned
22,524
123
Minions Killed
117
6
Camps Cleared
4
624,422
Distance Traveled
582,148
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,253
750
57
5
3
196,608
0
W
Lancelot
8,431
766
39
4
2
229,414
3
L
Bacchus
6,353
578
7
1
0
206,751
0
W
Sol
7,817
711
55
5
4
182,344
2
L
Anhur
7,918
720
53
5
1
178,789
1
W
Jormungandr
8,380
762
29
3
0
212,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role