Player Matchup

Lancelot
Lancelot
Hizekiel
Lancelot
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 53L
1,392 Elo+
Party 2
Nu Wa
Nu Wa
KneedyNeko
Nu Wa
Level 89
God Stats
8W - 6L
1,580 SR
Queue Stats
149W - 161L
1,417 Elo+
Party 2
Chernobog
Chernobog
Kylof
Chernobog
Level 128
God Stats
14W - 12L
1,755 SR
Queue Stats
292W - 302L
1,541 Elo+
Solo
Geb
Geb
SaintDume
Geb
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 127L
1,427 Elo+
Solo
Mercury
Mercury
SlerpDerp25
Mercury
Level 86
God Stats
5W - 7L
1,603 SR
Queue Stats
66W - 70L
1,468 Elo+
Solo
Team Averages
Level 101
1,588 SR
1,449 Elo+

VS

Team Averages
Level 104
1,478 SR
1,517 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Stingray16
Scylla
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 128L
1,545 Elo+
Party 1
Freya
Freya
ViperishMonk60
Freya
Level 109
God Stats
2W - 0L
1,330 SR
Queue Stats
249W - 248L
1,481 Elo+
Solo
Cthulhu
Cthulhu
ifinnert
Cthulhu
Level 86
God Stats
12W - 13L
1,560 SR
Queue Stats
140W - 119L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hizekiel
Lancelot
5
0 / 0 / 0
3,153
631
1,113
3,834
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
5
0 / 0 / 0
3,083
617
971
1,279
428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Kylof
Chernobog
6
0 / 0 / 0
2,977
595
1,721
2,753
861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
2,457
491
0
0
0
Mercury
SlerpDerp25
Mercury
5
0 / 2 / 0
3,282
656
937
2,897
720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
1 / 0 / 0
3,849
770
1,497
3,391
1,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lancelot
 
Lancelot
5
0 / 0 / 0
3,168
634
588
2,560
732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
Stingray16
Scylla
5
0 / 0 / 0
3,248
650
1,303
1,408
397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 0
3,078
616
1,570
2,802
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
ifinnert
Cthulhu
5
0 / 0 / 0
3,428
686
502
1,706
754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
0
1
W
Lancelot
 
Lancelot
0
0
0
0
L
Lancelot
Hizekiel
Lancelot
0
0
0
0
L
Nu Wa
0
0
0
0
L
Chernobog
Kylof
Chernobog
0
0
0
0
L
0
0
0
0
L
Mercury
SlerpDerp25
Mercury
0
2
0
0
W
Scylla
Stingray16
Scylla
0
0
0
0
W
0
0
0
0
W
Cthulhu
ifinnert
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,742
Damage
5,460
10,763
Taken
11,867
3,176
Mitigated
3,664
3,687
Healing
4,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,497
596
0
1,651
3,391
1,171
0
92
3,291
0
17,390
W
Lancelot
 
Lancelot
588
101
0
0
2,560
732
0
255
2,241
0
10,899
L
Lancelot
Hizekiel
Lancelot
1,113
194
0
1,996
3,834
1,167
0
486
3,348
0
13,036
L
Nu Wa
971
163
0
250
1,279
428
0
817
462
8,996
0
L
Chernobog
Kylof
Chernobog
1,721
862
0
1,171
2,753
861
0
2,072
681
0
12,260
L
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
SlerpDerp25
Mercury
937
507
0
270
2,897
720
0
0
2,897
0
12,514
W
Scylla
Stingray16
Scylla
1,303
274
0
425
1,408
397
0
314
1,058
12,793
0
W
1,570
542
0
999
2,802
610
240
100
2,694
14,134
0
W
Cthulhu
ifinnert
Cthulhu
502
0
192
841
1,706
754
50
86
1,612
11,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,952
Gold Earned
16,771
78
Minions Killed
121
0
Camps Cleared
0
419,459
Distance Traveled
466,521
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,849
770
31
6
0
94,520
0
W
Lancelot
3,168
634
25
5
0
115,137
0
L
Lancelot
3,153
631
33
7
0
118,979
1
L
Nu Wa
3,083
617
16
3
0
92,148
3
L
Chernobog
2,977
595
8
2
0
90,237
0
L
Geb
2,457
491
0
0
0
0
0
L
Mercury
3,282
656
21
4
0
118,095
2
W
Scylla
3,248
650
20
4
0
79,770
0
W
Freya
3,078
616
23
5
0
91,419
0
W
Cthulhu
3,428
686
22
4
0
85,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role