Player Matchup

Lancelot
Lancelot
Alexgamer9824
Lancelot
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,402 Elo+
Party 1
Freya
Freya
BC OnixFor
Freya
Level 104
God Stats
5W - 1L
1,583 SR
Queue Stats
128W - 84L
1,555 Elo+
Party 1
Khepri
Khepri
FD Rayo2987
Khepri
Level 60
God Stats
3W - 0L
1,756 SR
Queue Stats
78W - 89L
1,437 Elo+
Party 1
Team Averages
Level 83
1,613 SR
1,465 Elo+

VS

Team Averages
Level 67
1,392 SR
1,446 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Enrique463
Hel
Level 47
God Stats
9W - 20L
1,176 SR
Queue Stats
203W - 256L
1,380 Elo+
Solo
Loki
Loki
RogueTheFirst
Loki
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 86L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alexgamer9824
Lancelot
11
2 / 2 / 2
7,149
715
8,621
8,204
3,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Freya
13
5 / 0 / 2
8,194
819
16,447
8,923
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
10
0 / 1 / 5
6,792
679
2,386
8,842
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 2 / 1
7,412
741
7,718
12,884
10,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 1
6,914
691
8,434
11,230
5,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 2
6,410
641
3,576
7,493
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
3
3
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
1
1.25
W
Lancelot
Alexgamer9824
Lancelot
2
2
2
1.5
W
Freya
5
0
2
6
L
1
3
1
0.5
W
Khepri
0
1
5
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,454
Damage
19,728
25,969
Taken
31,607
14,766
Mitigated
18,769
6,181
Healing
9,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,718
3,436
340
977
12,884
10,675
0
7,104
5,780
21,759
0
W
Lancelot
Alexgamer9824
Lancelot
8,621
1,401
0
531
8,204
3,849
0
5,387
2,817
0
26,138
W
Freya
16,447
5,575
0
5,400
8,923
4,671
0
5,742
3,181
32,220
3,830
L
8,434
999
3,323
4,153
11,230
5,105
0
5,651
5,579
16,198
0
W
Khepri
2,386
149
0
250
8,842
6,246
0
5,789
3,053
9,021
751
L
3,576
413
0
1,066
7,493
2,989
0
4,194
3,299
0
17,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,135
Gold Earned
20,736
90
Minions Killed
89
6
Camps Cleared
3
558,305
Distance Traveled
496,682
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,412
741
41
4
0
157,510
2
W
Lancelot
7,149
715
37
4
3
185,687
0
W
Freya
8,194
819
41
4
2
192,625
4
L
Hel
6,914
691
23
2
1
178,962
0
W
Khepri
6,792
679
12
1
1
179,993
2
L
Loki
6,410
641
25
3
2
160,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role