Player Matchup

Rama
Rama
BucketHeadD1852
Rama
Level 129
God Stats
0W - 4L
1,467 SR
Queue Stats
6W - 11L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
Hefty Fam
Sun Wukong
Level 58
God Stats
4W - 2L
1,736 SR
Queue Stats
9W - 5L
1,421 Elo+
Party 1
Hel
Hel
Syx429
Hel
Level 108
God Stats
1W - 1L
1,800 SR
Queue Stats
9W - 11L
1,440 Elo+
Party 1
Team Averages
Level 98
1,668 SR
1,433 Elo+

VS

Team Averages
Level 122
1,535 SR
1,471 Elo+
Cerberus
Cerberus
Ay Paisan
Cerberus
Level 58
God Stats
4W - 7L
1,407 SR
Queue Stats
29W - 34L
1,351 Elo+
Party 2
Nemesis
Nemesis
NekoSive
Nemesis
Level 151
God Stats
15W - 11L
1,443 SR
Queue Stats
174W - 242L
1,382 Elo+
Solo
Ah Puch
Ah Puch
maruko2996
Ah Puch
Level 156
God Stats
4W - 1L
1,753 SR
Queue Stats
127W - 111L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,999
571
8,974
9,676
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Hefty Fam
Sun Wukong
11
0 / 1 / 0
8,390
599
4,036
9,259
7,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
Syx429
Hel
12
0 / 2 / 0
8,009
572
3,775
7,490
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ay Paisan
Cerberus
14
0 / 0 / 4
8,552
611
3,432
8,896
9,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
NekoSive
Nemesis
14
2 / 0 / 3
8,812
629
8,210
8,469
7,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
maruko2996
Ah Puch
14
3 / 0 / 2
9,187
656
9,860
4,504
2,029
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
5
5
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ay Paisan
Cerberus
0
0
4
2
L
0
2
0
0
L
Sun Wukong
Hefty Fam
Sun Wukong
0
1
0
0
W
Nemesis
NekoSive
Nemesis
2
0
3
3.5
L
Hel
Syx429
Hel
0
2
0
0
W
Ah Puch
maruko2996
Ah Puch
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,785
Damage
21,502
26,425
Taken
21,869
14,363
Mitigated
18,158
6,877
Healing
4,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ay Paisan
Cerberus
3,432
138
873
1,554
8,896
9,011
0
1,443
7,453
19,043
0
L
8,974
6,106
41
765
9,676
3,774
0
5,460
4,216
0
26,880
L
Sun Wukong
Hefty Fam
Sun Wukong
4,036
1,006
0
1,590
9,259
7,875
0
4,686
4,573
0
10,930
W
Nemesis
NekoSive
Nemesis
8,210
2,951
0
1,403
8,469
7,118
0
2,043
6,426
230
38,586
L
Hel
Syx429
Hel
3,775
244
1,706
2,775
7,490
2,714
37
3,677
3,813
31,383
0
W
Ah Puch
maruko2996
Ah Puch
9,860
282
0
896
4,504
2,029
0
700
3,804
35,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,398
Gold Earned
26,551
159
Minions Killed
173
4
Camps Cleared
9
723,277
Distance Traveled
855,199
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,552
611
43
3
2
274,728
0
L
Rama
7,999
571
71
5
1
234,094
2
L
Sun Wukong
8,390
599
15
1
0
242,962
0
W
Nemesis
8,812
629
47
3
5
295,611
3
L
Hel
8,009
572
73
5
3
246,221
4
W
Ah Puch
9,187
656
83
6
2
284,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role