Player Matchup

Horus
Horus
MisterGreen7
Horus
Level 102
God Stats
32W - 30L
1,488 SR
Queue Stats
530W - 555L
1,354 Elo+
Solo
Cthulhu
Cthulhu
Officer_Killbot
Cthulhu
Level 47
God Stats
0W - 1L
1,261 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Lancelot
Lancelot
TragiicSniipe
Lancelot
Level 89
God Stats
11W - 13L
1,693 SR
Queue Stats
321W - 346L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
VonRido
Zhong Kui
Level 118
God Stats
2W - 4L
1,755 SR
Queue Stats
238W - 261L
1,408 Elo+
Solo
Apollo
Apollo
fredtwotooth
Apollo
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 57L
1,573 Elo+
Solo
Team Averages
Level 78
1,540 SR
1,444 Elo+

VS

Team Averages
Level 94
1,549 SR
1,409 Elo+
Lancelot
Lancelot
BroG-_-Psycho2
Lancelot
Level 87
God Stats
6W - 3L
1,500 SR
Queue Stats
156W - 175L
1,401 Elo+
Solo
Neith
Neith
Inokuumo
Neith
Level 46
God Stats
5W - 6L
1,332 SR
Queue Stats
178W - 196L
1,472 Elo+
Solo
Mercury
Mercury
Ki-Khaled
Mercury
Level 108
God Stats
82W - 89L
1,473 SR
Queue Stats
780W - 814L
1,358 Elo+
Solo
Cabrakan
Cabrakan
SrLuigryQ45
Cabrakan
Level 109
God Stats
24W - 11L
1,704 SR
Queue Stats
258W - 270L
1,420 Elo+
Solo
Athena
Athena
TheLandSquid
Athena
Level 118
God Stats
8W - 3L
1,738 SR
Queue Stats
169W - 179L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,220
516
6,387
13,364
10,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 3 / 1
6,238
446
5,617
13,042
10,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
TragiicSniipe
Lancelot
10
0 / 3 / 1
6,160
440
2,760
12,251
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
VonRido
Zhong Kui
12
0 / 3 / 1
7,064
505
6,241
10,815
6,862
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
1 / 1 / 0
6,282
449
5,756
9,332
3,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
3 / 1 / 1
7,779
556
5,336
8,871
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Neith
Inokuumo
Neith
12
3 / 1 / 1
7,213
515
12,770
6,809
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Ki-Khaled
Mercury
14
3 / 1 / 2
7,810
558
6,068
9,194
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
SrLuigryQ45
Cabrakan
12
4 / 0 / 4
7,570
541
7,804
8,401
5,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Athena
11
1 / 0 / 4
7,228
516
4,194
11,937
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
14
14
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
3
1
1
3.5
W
Neith
Inokuumo
Neith
3
1
1
3.5
W
Mercury
Ki-Khaled
Mercury
3
1
2
4
L
1
4
0
0.25
L
0
3
1
0.17
W
Cabrakan
SrLuigryQ45
Cabrakan
4
0
4
6
W
Athena
1
0
4
3
L
Lancelot
TragiicSniipe
Lancelot
0
3
1
0.17
L
Zhong Kui
VonRido
Zhong Kui
0
3
1
0.17
L
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,761
Damage
36,172
58,804
Taken
45,212
36,472
Mitigated
28,718
19,337
Healing
17,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
5,336
1,239
0
2,017
8,871
4,826
0
4,373
4,498
0
52,497
W
Neith
Inokuumo
Neith
12,770
5,802
0
2,577
6,809
3,005
1,479
1,871
4,938
0
64,301
W
Mercury
Ki-Khaled
Mercury
6,068
1,993
0
3,906
9,194
5,652
1,302
1,129
8,065
0
49,637
L
6,387
2,051
43
3,810
13,364
10,702
367
2,934
10,430
10,143
34,238
L
5,617
435
180
4,002
13,042
10,496
54
2,720
10,322
21,697
0
W
Cabrakan
SrLuigryQ45
Cabrakan
7,804
1,365
0
3,709
8,401
5,154
41
2,532
5,869
41,131
0
W
Athena
4,194
1,034
463
4,542
11,937
10,081
300
3,456
8,481
29,242
0
L
Lancelot
TragiicSniipe
Lancelot
2,760
848
0
5,588
12,251
4,926
308
1,705
10,546
0
42,571
L
Zhong Kui
VonRido
Zhong Kui
6,241
763
0
2,964
10,815
6,862
0
3,635
7,180
54,974
0
L
Apollo
5,756
3,679
0
2,750
9,332
3,486
180
1,004
8,328
0
52,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,964
Gold Earned
37,600
365
Minions Killed
401
0
Camps Cleared
0
1,277,590
Distance Traveled
1,364,578
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,779
556
98
7
0
290,011
4
W
Neith
7,213
515
86
6
0
230,340
4
W
Mercury
7,810
558
84
6
0
267,051
0
L
Horus
7,220
516
84
6
0
228,257
5
L
Cthulhu
6,238
446
30
2
0
262,799
1
W
Cabrakan
7,570
541
73
5
0
282,394
0
W
Athena
7,228
516
60
4
0
294,782
2
L
Lancelot
6,160
440
79
6
0
311,718
2
L
Zhong Kui
7,064
505
87
6
0
227,619
5
L
Apollo
6,282
449
85
6
0
247,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role