Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
FavoredImp93625
Yu Huang
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,309 Elo+
Solo
Hou Yi
Hou Yi
LunaticWith1Gun
Hou Yi
Level 58
God Stats
1W - 1L
1,685 SR
Queue Stats
55W - 69L
1,379 Elo+
Party 1
Fenrir
Fenrir
Ripyizu
Fenrir
Level 53
God Stats
17W - 19L
1,474 SR
Queue Stats
231W - 274L
1,303 Elo+
Solo
Sobek
Sobek
Top-SpeedIggy
Sobek
Level 38
God Stats
14W - 23L
1,560 SR
Queue Stats
282W - 319L
1,247 Elo+
Solo
Team Averages
Level 57
1,544 SR
1,348 Elo+

VS

Team Averages
Level 65
1,624 SR
1,319 Elo+
Arachne
Arachne
Frostbite9114
Arachne
Level 60
God Stats
18W - 9L
1,657 SR
Queue Stats
83W - 70L
1,318 Elo+
Solo
Cabrakan
Cabrakan
Goombajoe
Cabrakan
Level 55
God Stats
11W - 5L
1,655 SR
Queue Stats
156W - 162L
1,401 Elo+
Solo
Cernunnos
Cernunnos
LeexLee7
Cernunnos
Level 47
God Stats
56W - 59L
1,503 SR
Queue Stats
71W - 99L
1,340 Elo+
Solo
Skadi
Skadi
Lucasio989
Skadi
Level 93
God Stats
6W - 0L
1,893 SR
Queue Stats
97W - 112L
1,321 Elo+
Solo
Kukulkan
Kukulkan
xGITMxWarDragon
Kukulkan
Level 69
God Stats
21W - 20L
1,414 SR
Queue Stats
44W - 50L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
0 / 4 / 0
6,836
427
4,731
11,222
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Yu Huang
12
0 / 4 / 2
7,119
445
6,755
12,999
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 6 / 1
7,058
441
6,530
11,639
4,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Ripyizu
Fenrir
12
6 / 1 / 0
7,367
460
6,296
12,564
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

11
1 / 3 / 5
6,500
406
4,493
10,789
7,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
4 / 0 / 1
7,475
467
4,361
10,742
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Goombajoe
Cabrakan
15
4 / 0 / 3
9,145
572
12,520
12,509
11,010
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cernunnos
LeexLee7
Cernunnos
13
2 / 3 / 2
8,183
511
7,242
9,865
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
13
4 / 3 / 2
8,000
500
5,280
10,489
3,945
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
12
4 / 5 / 3
8,127
508
11,096
8,634
3,365
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
10
Kills
18
18
Deaths
11
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
4
0
0
L
Yu Huang
0
4
2
0.25
W
Arachne
4
0
1
4.5
W
Cabrakan
Goombajoe
Cabrakan
4
0
3
5.5
W
Cernunnos
LeexLee7
Cernunnos
2
3
2
1
W
Skadi
4
3
2
1.67
L
3
6
1
0.58
L
Fenrir
Ripyizu
Fenrir
6
1
0
6
L
1
3
5
1.17
W
Kukulkan
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,805
Damage
40,499
59,213
Taken
52,239
26,236
Mitigated
26,939
15,684
Healing
15,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,731
896
0
4,127
11,222
4,527
1,234
6,704
4,518
0
35,279
L
Yu Huang
6,755
1,390
254
3,014
12,999
4,405
918
3,129
9,792
55,441
0
W
Arachne
4,361
2,886
0
2,717
10,742
4,484
378
2,191
8,485
0
36,491
W
Cabrakan
Goombajoe
Cabrakan
12,520
2,846
0
5,711
12,509
11,010
1,075
2,293
10,117
60,446
0
W
Cernunnos
LeexLee7
Cernunnos
7,242
2,940
0
3,374
9,865
4,135
1,202
3,486
6,308
0
59,235
W
Skadi
5,280
2,201
0
2,608
10,489
3,945
1,470
1,458
8,818
0
49,324
L
6,530
1,981
0
2,032
11,639
4,283
0
4,837
6,432
0
36,407
L
Fenrir
Ripyizu
Fenrir
6,296
1,046
0
3,383
12,564
5,427
0
4,194
8,214
0
40,134
L
4,493
351
424
2,450
10,789
7,594
180
3,870
6,641
16,463
0
W
Kukulkan
11,096
356
58
565
8,634
3,365
1,340
1,207
7,263
46,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,880
Gold Earned
40,930
293
Minions Killed
399
0
Camps Cleared
0
1,403,250
Distance Traveled
1,437,261
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,836
427
70
4
0
287,327
4
L
Yu Huang
7,119
445
91
6
0
241,299
0
W
Arachne
7,475
467
51
3
0
352,517
1
W
Cabrakan
9,145
572
116
7
0
278,493
2
W
Cernunnos
8,183
511
80
5
0
222,771
3
W
Skadi
8,000
500
64
4
0
288,262
5
L
Hou Yi
7,058
441
66
4
0
252,111
5
L
Fenrir
7,367
460
39
2
0
319,130
1
L
Sobek
6,500
406
27
2
0
303,383
0
W
Kukulkan
8,127
508
88
6
0
295,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role