Player Matchup

Geb
Geb
BrotherCaptain
Geb
Level 126
God Stats
2W - 1L
1,606 SR
Queue Stats
73W - 48L
1,638 Elo+
Party 1
Lancelot
Lancelot
P3Rked0UT
Lancelot
Level 145
God Stats
6W - 4L
1,446 SR
Queue Stats
211W - 168L
1,608 Elo+
Solo
Hera
Hera
You All Smell
Hera
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 123L
1,475 Elo+
Party 1
Team Averages
Level 125
1,517 SR
1,574 Elo+

VS

Team Averages
Level 126
1,571 SR
1,553 Elo+
Tyr
Tyr
 
Tyr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AsinineLife
Ra
Level 159
God Stats
13W - 13L
1,607 SR
Queue Stats
939W - 896L
1,695 Elo+
Solo
Neith
Neith
twocreator
Neith
Level 123
God Stats
27W - 32L
1,608 SR
Queue Stats
313W - 353L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
8,488
606
7,865
21,336
23,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
P3Rked0UT
Lancelot
13
2 / 5 / 1
8,074
577
8,093
13,232
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 5 / 1
7,686
549
4,855
10,617
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
8 / 0 / 7
10,515
751
10,049
14,866
13,586
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 0 / 8
10,871
777
15,595
8,875
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
12
1 / 3 / 7
8,797
628
12,218
9,558
4,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
15
15
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
8
0
7
11.5
W
6
0
8
10
L
1
5
1
0.3
L
Lancelot
P3Rked0UT
Lancelot
2
5
1
0.5
L
0
5
1
0.1
W
Neith
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,813
Damage
37,862
45,185
Taken
33,299
36,974
Mitigated
22,136
4,015
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,049
1,474
0
2,665
14,866
13,586
464
6,211
8,340
0
17,636
W
15,595
1,783
2,853
4,014
8,875
4,392
982
4,161
4,564
69,778
0
L
7,865
887
0
1,520
21,336
23,638
0
5,116
16,220
23,638
0
L
Lancelot
P3Rked0UT
Lancelot
8,093
1,005
0
962
13,232
8,897
0
6,694
6,538
0
23,823
L
4,855
1,877
589
944
10,617
4,439
0
4,113
6,504
20,229
0
W
Neith
12,218
3,405
0
439
9,558
4,158
212
2,812
6,522
0
22,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,248
Gold Earned
30,183
96
Minions Killed
166
5
Camps Cleared
7
676,328
Distance Traveled
718,893
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,515
751
13
1
0
277,721
2
W
Ra
10,871
777
125
9
7
242,108
2
L
Geb
8,488
606
23
2
0
225,808
2
L
Lancelot
8,074
577
34
2
4
238,491
0
L
Hera
7,686
549
39
3
1
212,029
2
W
Neith
8,797
628
28
2
0
199,064
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role