Player Matchup

Cthulhu
Cthulhu
AielStark
Cthulhu
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 69L
1,376 Elo+
Solo
Lancelot
Lancelot
TheAlmightyJug
Lancelot
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
580W - 608L
1,430 Elo+
Solo
Rama
Rama
ToastyGooose
Rama
Level 83
God Stats
5W - 6L
1,345 SR
Queue Stats
68W - 86L
1,257 Elo+
Solo
Amaterasu
Amaterasu
kiseen8935
Amaterasu
Level 127
God Stats
1W - 5L
1,108 SR
Queue Stats
424W - 450L
1,315 Elo+
Solo
Merlin
Merlin
phatpilot
Merlin
Level 62
God Stats
6W - 2L
1,618 SR
Queue Stats
78W - 73L
1,480 Elo+
Solo
Team Averages
Level 90
1,414 SR
1,372 Elo+

VS

Team Averages
Level 94
1,505 SR
1,456 Elo+
Geb
Geb
 
Geb
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DethAwaits696
Izanami
Level 104
God Stats
4W - 2L
1,421 SR
Queue Stats
14W - 8L
1,574 Elo+
Solo
Lancelot
Lancelot
SillyLilBits13
Lancelot
Level 80
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 20L
1,355 Elo+
Solo
Sol
Sol
TransGirlGoddess
Sol
Level 125
God Stats
7W - 5L
1,662 SR
Queue Stats
19W - 37L
1,410 Elo+
Solo
Raijin
Raijin
XxDARK_ANGELXxYT
Raijin
Level 41
God Stats
2W - 4L
1,439 SR
Queue Stats
35W - 39L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AielStark
Cthulhu
17
2 / 2 / 15
10,647
1,065
11,857
17,022
24,635
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
17
6 / 0 / 12
11,230
1,123
14,627
7,689
4,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
10 / 1 / 8
12,258
1,226
17,595
9,160
4,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
kiseen8935
Amaterasu
17
2 / 0 / 14
10,442
1,044
7,918
16,299
11,274
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
phatpilot
Merlin
17
2 / 0 / 15
11,127
1,113
11,142
7,267
3,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

297

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 3 / 2
10,188
1,019
9,351
15,753
13,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
15
1 / 5 / 2
10,121
1,012
17,598
15,907
7,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
15
2 / 10 / 1
10,453
1,045
16,364
23,264
10,822
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 0 / 1
8,789
879
977
1,793
548
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 4 / 2
9,858
986
9,174
11,700
4,689
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
11
22
Kills
3
3
Deaths
22
64
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
2
0.33
W
Cthulhu
AielStark
Cthulhu
2
2
15
4.75
L
Izanami
1
5
2
0.4
L
Lancelot
2
10
1
0.25
W
Lancelot
6
0
12
12
W
10
1
8
14
L
0
0
1
0.5
L
0
4
2
0.25
W
Amaterasu
kiseen8935
Amaterasu
2
0
14
9
W
Merlin
phatpilot
Merlin
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,139
Damage
53,464
57,437
Taken
68,417
48,190
Mitigated
36,963
8,238
Healing
6,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
9,351
828
0
2,988
15,753
13,392
0
4,423
10,259
21,455
0
W
Cthulhu
AielStark
Cthulhu
11,857
635
735
598
17,022
24,635
0
5,047
11,975
23,522
0
L
Izanami
17,598
10,453
0
2,204
15,907
7,512
0
6,976
8,931
0
32,591
L
Lancelot
16,364
4,510
0
168
23,264
10,822
0
7,988
15,276
0
38,230
W
Lancelot
14,627
3,254
0
0
7,689
4,033
0
2,145
5,544
0
26,575
W
17,595
12,111
0
1,267
9,160
4,762
0
4,301
4,859
0
30,065
L
977
107
0
424
1,793
548
0
540
1,253
3,992
0
L
9,174
1,110
0
449
11,700
4,689
0
3,072
8,628
29,952
0
W
Amaterasu
kiseen8935
Amaterasu
7,918
3,713
206
4,602
16,299
11,274
0
5,553
10,746
0
20,375
W
Merlin
phatpilot
Merlin
11,142
1,163
166
664
7,267
3,486
0
2,456
4,811
36,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,704
Gold Earned
49,409
182
Minions Killed
162
8
Camps Cleared
5
1,036,248
Distance Traveled
861,497
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,188
1,019
25
3
1
225,722
0
W
Cthulhu
10,647
1,065
35
4
1
217,527
0
L
Izanami
10,121
1,012
30
3
3
186,848
0
L
Lancelot
10,453
1,045
60
6
1
219,813
0
W
Lancelot
11,230
1,123
33
3
2
228,723
1
W
Rama
12,258
1,226
31
3
3
178,091
0
L
Sol
8,789
879
5
1
0
55,509
0
L
Raijin
9,858
986
42
4
0
173,605
1
W
Amaterasu
10,442
1,044
28
3
0
219,956
0
W
Merlin
11,127
1,113
55
6
2
191,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role