Player Matchup

Ravana
Ravana
Citizen312
Ravana
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,422 Elo+
Party 1
Nox
Nox
ConstantlyFarmed
Nox
Level 74
God Stats
16W - 17L
1,653 SR
Queue Stats
76W - 82L
1,494 Elo+
Party 1
Da Ji
Da Ji
MojaveAce
Da Ji
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,403 Elo+
Solo
Hel
Hel
lAnietyl
Hel
Level 47
God Stats
2W - 1L
1,319 SR
Queue Stats
40W - 54L
1,258 Elo+
Solo
Sylvanus
Sylvanus
ronaldoj15
Sylvanus
Level 65
God Stats
1W - 1L
1,198 SR
Queue Stats
63W - 51L
1,416 Elo+
Solo
Team Averages
Level 52
1,434 SR
1,398 Elo+

VS

Team Averages
Level 74
1,545 SR
1,404 Elo+
Arachne
Arachne
 
Arachne
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BlackestClover
Apollo
Level 99
God Stats
16W - 10L
1,673 SR
Queue Stats
98W - 95L
1,401 Elo+
Party 2
Kuzenbo
Kuzenbo
FaZeMeSsi
Kuzenbo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,430 Elo+
Party 2
Olorun
Olorun
Savage_Lafeyette
Olorun
Level 81
God Stats
4W - 3L
1,550 SR
Queue Stats
194W - 211L
1,318 Elo+
Solo
Gilgamesh
Gilgamesh
shock_wave-307
Gilgamesh
Level 122
God Stats
22W - 24L
1,500 SR
Queue Stats
667W - 719L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Citizen312
Ravana
7
2 / 0 / 0
4,362
872
3,454
2,082
662
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 0 / 0
4,072
814
930
976
332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
MojaveAce
Da Ji
4
0 / 1 / 0
3,267
653
547
2,714
1,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

4
0 / 1 / 0
3,195
639
196
1,843
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
ronaldoj15
Sylvanus
6
0 / 0 / 0
3,862
772
870
2,136
1,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
1 / 0 / 0
3,398
680
790
4,781
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

1
0 / 0 / 0
1,074
215
0
0
0
Kuzenbo
FaZeMeSsi
Kuzenbo
1
0 / 0 / 0
1,074
215
0
0
0
5
0 / 2 / 1
3,255
651
1,593
2,499
1,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
shock_wave-307
Gilgamesh
5
0 / 2 / 0
3,476
695
1,351
4,713
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
1
2
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
0
0
1
L
0
0
0
0
W
Ravana
Citizen312
Ravana
2
0
0
2
W
2
0
0
2
L
Kuzenbo
FaZeMeSsi
Kuzenbo
0
0
0
0
W
Da Ji
MojaveAce
Da Ji
0
1
0
0
L
0
2
1
0.25
W
0
1
0
0
W
Sylvanus
ronaldoj15
Sylvanus
0
0
0
0
L
Gilgamesh
shock_wave-307
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,997
Damage
3,734
9,751
Taken
11,993
3,564
Mitigated
4,633
1,901
Healing
3,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
790
705
0
1,259
4,781
1,343
0
810
3,971
0
14,118
L
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
Citizen312
Ravana
3,454
1,434
0
628
2,082
662
101
0
2,082
0
16,972
W
930
182
0
250
976
332
794
237
739
16,688
0
L
Kuzenbo
FaZeMeSsi
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
MojaveAce
Da Ji
547
171
0
689
2,714
1,116
0
268
2,446
0
12,101
L
1,593
700
76
248
2,499
1,149
0
1,186
1,313
10,346
1,378
W
196
0
0
0
1,843
440
796
199
1,644
11,047
0
W
Sylvanus
ronaldoj15
Sylvanus
870
322
0
334
2,136
1,014
935
635
1,501
14,003
0
L
Gilgamesh
shock_wave-307
Gilgamesh
1,351
370
0
2,071
4,713
2,141
0
0
4,713
0
12,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,758
Gold Earned
12,277
137
Minions Killed
79
0
Camps Cleared
0
494,450
Distance Traveled
332,104
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,398
680
33
7
0
136,563
0
L
Apollo
1,074
215
0
0
0
0
0
W
Ravana
4,362
872
31
6
0
118,211
1
W
Nox
4,072
814
30
6
0
108,083
0
L
Kuzenbo
1,074
215
0
0
0
0
0
W
Da Ji
3,267
653
27
5
0
128,011
1
L
Olorun
3,255
651
21
4
0
82,416
1
W
Hel
3,195
639
20
4
0
77,893
0
W
Sylvanus
3,862
772
29
6
0
62,252
0
L
Gilgamesh
3,476
695
25
5
0
113,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role