Player Matchup

Odin
Odin
Aqua__KH
Odin
Level 45
God Stats
0W - 1L
1,635 SR
Queue Stats
19W - 31L
1,385 Elo+
Solo
Lancelot
Lancelot
Ciryandyl
Lancelot
Level 87
God Stats
0W - 6L
1,500 SR
Queue Stats
156W - 183L
1,417 Elo+
Party 3
Osiris
Osiris
Ezbegins
Osiris
Level 121
God Stats
2W - 4L
1,706 SR
Queue Stats
313W - 365L
1,413 Elo+
Party 2
Ah Puch
Ah Puch
FiRDaniets
Ah Puch
Level 120
God Stats
2W - 3L
1,866 SR
Queue Stats
326W - 378L
1,402 Elo+
Party 2
Sol
Sol
enzo47180
Sol
Level 88
God Stats
29W - 22L
1,530 SR
Queue Stats
161W - 187L
1,379 Elo+
Party 3
Team Averages
Level 92
1,647 SR
1,399 Elo+

VS

Team Averages
Level 90
1,481 SR
1,409 Elo+
Ah Muzen Cab
Ah Muzen Cab
Am1rHoSeYn
Ah Muzen Cab
Level 111
God Stats
1W - 1L
1,291 SR
Queue Stats
88W - 114L
1,440 Elo+
Party 1
Zeus
Zeus
Footballograph
Zeus
Level 26
God Stats
10W - 8L
1,591 SR
Queue Stats
24W - 34L
1,350 Elo+
Party 1
Vamana
Vamana
Lemensis
Vamana
Level 122
God Stats
16W - 11L
1,494 SR
Queue Stats
669W - 733L
1,487 Elo+
Solo
Bakasura
Bakasura
itsAR3NA
Bakasura
Level 86
God Stats
10W - 15L
1,361 SR
Queue Stats
124W - 161L
1,376 Elo+
Party 1
Ymir
Ymir
unknown_YJ_
Ymir
Level 107
God Stats
4W - 2L
1,669 SR
Queue Stats
258W - 332L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
2 / 4 / 0
7,325
488
2,084
12,734
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
Ciryandyl
Lancelot
12
2 / 6 / 5
7,679
512
9,518
13,207
5,852
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
Ezbegins
Osiris
13
1 / 2 / 2
8,248
550
8,886
14,392
12,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
FiRDaniets
Ah Puch
12
3 / 3 / 1
7,675
512
8,799
9,180
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 4
7,480
499
8,430
8,724
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Am1rHoSeYn
Ah Muzen Cab
12
5 / 5 / 1
7,689
513
7,259
12,649
5,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
4 / 1 / 5
8,421
561
6,413
5,806
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Lemensis
Vamana
14
0 / 1 / 4
8,133
542
6,791
13,901
7,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
itsAR3NA
Bakasura
15
9 / 2 / 4
8,834
589
10,995
15,116
7,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 10
7,334
489
5,377
13,877
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
9
Kills
19
19
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Am1rHoSeYn
Ah Muzen Cab
5
5
1
1.1
L
Odin
2
4
0
0.5
L
Lancelot
Ciryandyl
Lancelot
2
6
5
0.75
L
Osiris
Ezbegins
Osiris
1
2
2
1
L
Ah Puch
FiRDaniets
Ah Puch
3
3
1
1.17
W
4
1
5
6.5
W
Vamana
Lemensis
Vamana
0
1
4
2
L
1
4
4
0.75
W
Bakasura
itsAR3NA
Bakasura
9
2
4
5.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,717
Damage
36,835
58,237
Taken
61,349
35,989
Mitigated
34,691
13,689
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Am1rHoSeYn
Ah Muzen Cab
7,259
2,833
219
3,126
12,649
5,030
336
4,420
8,229
0
50,326
L
Odin
2,084
1,231
0
880
12,734
10,776
322
2,964
8,853
0
11,284
L
Lancelot
Ciryandyl
Lancelot
9,518
1,633
0
803
13,207
5,852
0
3,653
9,317
0
41,902
L
Osiris
Ezbegins
Osiris
8,886
2,827
0
6,954
14,392
12,535
0
2,467
11,925
0
64,307
L
Ah Puch
FiRDaniets
Ah Puch
8,799
600
0
2,375
9,180
3,435
168
785
8,128
56,343
0
W
6,413
758
176
484
5,806
2,447
240
1,440
4,366
49,491
0
W
Vamana
Lemensis
Vamana
6,791
3,473
0
3,953
13,901
7,800
1,079
1,858
12,043
0
64,134
L
8,430
3,341
0
2,677
8,724
3,391
1,217
1,921
6,778
44,098
6,847
W
Bakasura
itsAR3NA
Bakasura
10,995
6,430
477
3,765
15,116
7,015
220
4,275
10,841
0
60,703
W
5,377
1,053
345
4,120
13,877
12,399
0
4,104
9,773
23,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
40,411
394
Minions Killed
462
0
Camps Cleared
0
1,382,237
Distance Traveled
1,478,393
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,689
513
76
5
0
267,596
1
L
Odin
7,325
488
11
1
0
306,129
0
L
Lancelot
7,679
512
65
4
0
302,828
0
L
Osiris
8,248
550
119
8
0
276,371
5
L
Ah Puch
7,675
512
94
6
0
244,557
0
W
Zeus
8,421
561
124
8
0
291,342
7
W
Vamana
8,133
542
118
8
0
286,899
2
L
Sol
7,480
499
105
7
0
252,352
1
W
Bakasura
8,834
589
118
8
0
349,030
4
W
Ymir
7,334
489
26
2
0
283,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role