Player Matchup

Nemesis
Nemesis
FaZeNev
Nemesis
Level 26
God Stats
10W - 4L
1,382 SR
Queue Stats
136W - 121L
1,531 Elo+
Party 1
Medusa
Medusa
RsNGolf
Medusa
Level 101
God Stats
30W - 33L
1,433 SR
Queue Stats
275W - 345L
1,347 Elo+
Party 3
Ymir
Ymir
RsNOverdrive
Ymir
Level 18
God Stats
7W - 2L
1,740 SR
Queue Stats
27W - 30L
1,439 Elo+
Party 3
Baron Samedi
Baron Samedi
Samurai LDP
Baron Samedi
Level 28
God Stats
8W - 5L
1,577 SR
Queue Stats
43W - 47L
1,516 Elo+
Party 1
Lancelot
Lancelot
Veinvictus
Lancelot
Level 159
God Stats
6W - 4L
1,713 SR
Queue Stats
342W - 279L
1,575 Elo+
Party 1
Team Averages
Level 66
1,569 SR
1,482 Elo+

VS

Team Averages
Level 59
1,462 SR
1,389 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
LOKI1303
Loki
Level 49
God Stats
38W - 32L
1,534 SR
Queue Stats
153W - 167L
1,366 Elo+
Solo
Bellona
Bellona
MoonLightFox15
Bellona
Level 27
God Stats
9W - 8L
1,567 SR
Queue Stats
42W - 44L
1,346 Elo+
Party 4
Neith
Neith
masix08
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,315 Elo+
Party 2
Scylla
Scylla
noopi
Scylla
Level 125
God Stats
1W - 1L
1,207 SR
Queue Stats
96W - 100L
1,418 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FaZeNev
Nemesis
9
4 / 2 / 1
5,792
579
3,815
7,355
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
RsNGolf
Medusa
9
4 / 0 / 4
5,270
527
9,476
6,317
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 1 / 5
5,930
593
2,548
6,830
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Samurai LDP
Baron Samedi
9
2 / 0 / 4
5,741
574
2,771
3,229
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
Veinvictus
Lancelot
11
10 / 2 / 2
6,878
688
8,026
8,146
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 1 / 1
4,745
475
4,286
8,075
6,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
5
1 / 7 / 1
4,245
425
3,136
7,064
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 1
5,046
505
3,183
8,362
7,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Neith
masix08
Neith
6
0 / 5 / 1
4,174
417
2,975
5,722
1,413
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
noopi
Scylla
8
0 / 7 / 0
4,664
466
2,029
6,962
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
23
Kills
3
5
Deaths
23
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
W
Nemesis
FaZeNev
Nemesis
4
2
1
2.25
L
Loki
1
7
1
0.21
L
1
3
1
0.5
W
Medusa
RsNGolf
Medusa
4
0
4
6
W
3
1
5
5.5
W
Baron Samedi
Samurai LDP
Baron Samedi
2
0
4
4
W
Lancelot
Veinvictus
Lancelot
10
2
2
5.5
L
Neith
masix08
Neith
0
5
1
0.1
L
Scylla
noopi
Scylla
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,636
Damage
15,609
31,877
Taken
36,185
14,104
Mitigated
18,617
11,838
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,286
330
331
2,847
8,075
6,522
0
1,554
6,521
15,783
0
W
Nemesis
FaZeNev
Nemesis
3,815
1,567
0
2,632
7,355
2,438
300
0
7,355
0
26,860
L
Loki
3,136
1,004
0
0
7,064
1,561
0
1,038
6,026
0
11,575
L
3,183
1,021
0
2,525
8,362
7,117
0
0
8,362
0
22,945
W
Medusa
RsNGolf
Medusa
9,476
4,709
0
2,277
6,317
2,251
332
2,359
3,958
0
30,055
W
2,548
961
0
1,868
6,830
4,466
0
1,927
4,903
14,192
0
W
Baron Samedi
Samurai LDP
Baron Samedi
2,771
386
0
1,359
3,229
1,861
430
1,405
1,673
25,536
0
W
Lancelot
Veinvictus
Lancelot
8,026
1,213
0
3,702
8,146
3,088
0
429
7,673
0
44,629
L
Neith
masix08
Neith
2,975
1,740
0
751
5,722
1,413
0
620
5,102
0
14,377
L
Scylla
noopi
Scylla
2,029
453
0
270
6,962
2,004
36
2,107
4,855
22,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
22,874
230
Minions Killed
146
0
Camps Cleared
0
983,551
Distance Traveled
848,496
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,745
475
12
1
0
198,323
2
W
Nemesis
5,792
579
51
5
0
233,704
2
L
Loki
4,245
425
14
1
0
196,769
1
L
Bellona
5,046
505
41
4
0
158,553
2
W
Medusa
5,270
527
47
5
0
167,126
3
W
Ymir
5,930
593
19
2
0
189,518
2
W
Baron Samedi
5,741
574
39
4
0
170,276
1
W
Lancelot
6,878
688
74
7
0
222,927
2
L
Neith
4,174
417
30
3
0
143,070
0
L
Scylla
4,664
466
49
5
0
151,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role