Player Matchup

Scylla
Scylla
Dancap3n3r
Scylla
Level 68
God Stats
0W - 3L
1,250 SR
Queue Stats
54W - 77L
1,366 Elo+
Party 1
Kumbhakarna
Kumbhakarna
char_lie8
Kumbhakarna
Level 64
God Stats
0W - 2L
1,592 SR
Queue Stats
55W - 84L
1,366 Elo+
Party 1
Lancelot
Lancelot
liambran
Lancelot
Level 66
God Stats
1W - 2L
1,554 SR
Queue Stats
37W - 58L
1,369 Elo+
Party 1
Team Averages
Level 66
1,465 SR
1,367 Elo+

VS

Team Averages
Level 75
1,453 SR
1,422 Elo+
Sylvanus
Sylvanus
Bossmanky1e
Sylvanus
Level 67
God Stats
2W - 3L
1,421 SR
Queue Stats
50W - 89L
1,315 Elo+
Party 2
Scylla
Scylla
FaultyAcorn01
Scylla
Level 108
God Stats
44W - 33L
1,615 SR
Queue Stats
251W - 212L
1,588 Elo+
Solo
Lancelot
Lancelot
Jake oconnor229
Lancelot
Level 49
God Stats
5W - 10L
1,322 SR
Queue Stats
63W - 90L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dancap3n3r
Scylla
17
4 / 6 / 4
12,627
631
13,966
18,669
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
char_lie8
Kumbhakarna
16
0 / 2 / 9
11,607
580
9,510
21,855
23,061
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
liambran
Lancelot
16
6 / 8 / 2
12,719
636
21,823
23,342
10,681
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bossmanky1e
Sylvanus
17
1 / 6 / 11
13,649
682
11,427
27,270
35,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 2 / 7
13,637
682
28,396
13,032
7,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
19
9 / 2 / 4
14,525
726
17,052
17,979
9,318
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
16
16
Deaths
10
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bossmanky1e
Sylvanus
1
6
11
1.08
L
Scylla
Dancap3n3r
Scylla
4
6
4
1
W
6
2
7
4.75
W
Lancelot
9
2
4
5.5
L
Kumbhakarna
char_lie8
Kumbhakarna
0
2
9
2.25
L
Lancelot
liambran
Lancelot
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,299
Damage
56,875
63,866
Taken
58,281
39,625
Mitigated
53,249
3,127
Healing
16,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bossmanky1e
Sylvanus
11,427
3,528
1,471
7,646
27,270
35,933
830
10,362
16,908
23,672
0
L
Scylla
Dancap3n3r
Scylla
13,966
2,404
644
1,189
18,669
5,883
0
11,487
7,182
48,508
0
W
28,396
1,820
0
3,091
13,032
7,998
781
7,117
5,915
68,511
0
W
Lancelot
17,052
1,717
0
3,850
17,979
9,318
114
6,308
11,671
0
63,624
L
Kumbhakarna
char_lie8
Kumbhakarna
9,510
986
16
810
21,855
23,061
0
14,217
7,638
21,110
0
L
Lancelot
liambran
Lancelot
21,823
4,078
0
468
23,342
10,681
0
14,685
8,657
0
50,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,953
Gold Earned
41,811
171
Minions Killed
184
5
Camps Cleared
12
1,040,785
Distance Traveled
1,066,428
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,649
682
23
1
1
305,909
4
L
Scylla
12,627
631
71
4
1
306,835
2
W
Scylla
13,637
682
90
5
6
357,262
1
W
Lancelot
14,525
726
71
4
5
403,257
5
L
Kumbhakarna
11,607
580
26
1
1
384,839
0
L
Lancelot
12,719
636
74
4
3
349,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role