Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ManiRrastaFari
Izanami
Level 53
God Stats
9W - 10L
1,525 SR
Queue Stats
216W - 225L
1,434 Elo+
Party 1
Ares
Ares
WarlordNkls
Ares
Level 26
God Stats
6W - 8L
1,666 SR
Queue Stats
293W - 308L
1,402 Elo+
Party 1
Pele
Pele
XBennBeckman
Pele
Level 86
God Stats
27W - 29L
1,403 SR
Queue Stats
313W - 350L
1,391 Elo+
Party 1
Cabrakan
Cabrakan
lD 1 E S E L
Cabrakan
Level 64
God Stats
29W - 18L
1,549 SR
Queue Stats
123W - 127L
1,441 Elo+
Party 1
Team Averages
Level 75
1,529 SR
1,434 Elo+

VS

Team Averages
Level 53
1,404 SR
1,428 Elo+
Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Armado_Ssj
Sol
Level 61
God Stats
1W - 5L
1,289 SR
Queue Stats
182W - 202L
1,436 Elo+
Party 3
King Arthur
King Arthur
HaKunaMatAtaXaXo
King Arthur
Level 43
God Stats
0W - 6L
1,234 SR
Queue Stats
39W - 69L
1,322 Elo+
Solo
Geb
Geb
NBK-BarrHumbug
Geb
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 92L
1,385 Elo+
Party 2
Da Ji
Da Ji
Sabr1na_kumalala
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 0 / 2
5,996
600
3,419
5,753
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 0 / 1
5,885
589
4,424
4,636
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 4
6,037
604
2,637
6,042
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 1
5,864
586
3,028
3,282
1,171
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cabrakan
lD 1 E S E L
Cabrakan
10
2 / 1 / 0
6,175
618
2,675
7,097
4,520
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 3 / 0
4,147
415
2,084
5,218
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 0 / 0
5,376
538
5,041
5,758
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
HaKunaMatAtaXaXo
King Arthur
5
0 / 3 / 0
4,016
402
689
5,525
2,654
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 3 / 0
4,259
426
2,145
7,378
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
4,246
425
260
6,651
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
11
Kills
1
1
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
2
3
L
Artemis
 
Artemis
0
3
0
0
L
1
0
0
1
L
King Arthur
HaKunaMatAtaXaXo
King Arthur
0
3
0
0
W
3
0
1
3.5
L
0
3
0
0
L
0
2
0
0
W
1
0
4
3
W
3
0
1
3.5
W
Cabrakan
lD 1 E S E L
Cabrakan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,183
Damage
10,219
26,810
Taken
30,530
13,388
Mitigated
11,466
11,735
Healing
6,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,419
594
0
3,586
5,753
2,423
0
262
5,491
0
40,993
L
Artemis
 
Artemis
2,084
520
0
1,050
5,218
1,400
0
905
4,313
0
22,685
L
5,041
1,624
0
2,347
5,758
2,032
0
2,099
3,659
35,023
0
L
King Arthur
HaKunaMatAtaXaXo
King Arthur
689
274
0
0
5,525
2,654
0
527
4,998
0
13,207
W
4,424
2,850
0
2,669
4,636
1,591
275
959
3,677
0
39,746
L
2,145
216
112
1,626
7,378
3,174
0
1,732
5,646
13,416
0
L
260
62
0
1,621
6,651
2,206
0
49
6,602
0
21,041
W
2,637
401
0
1,782
6,042
3,683
302
985
5,057
23,672
0
W
3,028
736
108
1,115
3,282
1,171
563
201
3,081
0
30,181
W
Cabrakan
lD 1 E S E L
Cabrakan
2,675
260
0
2,475
7,097
4,520
0
4,779
2,318
36,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,957
Gold Earned
22,044
335
Minions Killed
173
0
Camps Cleared
0
973,103
Distance Traveled
779,957
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,996
600
84
8
0
240,127
1
L
Artemis
4,147
415
38
4
0
143,205
1
L
Sol
5,376
538
70
7
0
167,015
6
L
King Arthur
4,016
402
22
2
0
88,562
0
W
Izanami
5,885
589
75
8
0
181,367
3
L
Geb
4,259
426
12
1
0
186,558
0
L
Da Ji
4,246
425
31
3
0
194,617
0
W
Ares
6,037
604
32
3
0
195,432
1
W
Pele
5,864
586
50
5
0
185,935
2
W
Cabrakan
6,175
618
94
9
0
170,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role