Player Matchup

Medusa
Medusa
Silver V
BigGatoLola
Medusa
Silver V
Level 83
God Stats
5W - 5L
1,496 SR
Queue Stats
124W - 168L
600 MMR
Solo
Hel
Hel
Silver III
BlueKnight129
Hel
Silver III
Level 158
God Stats
36W - 27L
1,510 SR
Queue Stats
310W - 329L
747 MMR
Solo
Loki
Loki
Silver IV
DutchOverkill
Loki
Silver IV
Level 148
God Stats
30W - 27L
1,557 SR
Queue Stats
409W - 435L
729 MMR
Solo
Sylvanus
Sylvanus
Bronze II
SRKLyKicked
Sylvanus
Bronze II
Level 85
God Stats
1W - 2L
1,288 SR
Queue Stats
12W - 38L
478 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Scorge412
Baron Samedi
Silver IV
Level 49
God Stats
22W - 17L
1,642 SR
Queue Stats
128W - 149L
626 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,498 SR
636 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,492 SR
640 MMR
Discordia
Discordia
Silver V
Cerebral_Palsy_Z
Discordia
Silver V
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
365W - 390L
577 MMR
Solo
Da Ji
Da Ji
Silver V
CityBoiiDior
Da Ji
Silver V
Level 67
God Stats
56W - 63L
1,451 SR
Queue Stats
137W - 153L
477 MMR
Solo
Jing Wei
Jing Wei
Silver V
I BE MUNCHIN573
Jing Wei
Silver V
Level 83
God Stats
19W - 18L
1,591 SR
Queue Stats
151W - 171L
539 MMR
Party 1
Odin
Odin
Silver II
I BE POUNDIN
Odin
Silver II
Level 69
God Stats
5W - 7L
1,496 SR
Queue Stats
117W - 132L
1,024 MMR
Party 1
Vamana
Vamana
Silver V
RomuloVIII
Vamana
Silver V
Level 103
God Stats
2W - 7L
1,422 SR
Queue Stats
241W - 252L
584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 2 / 4
5,984
460
4,402
5,917
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 2
7,261
559
3,176
8,517
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
7 / 1 / 1
8,157
627
6,166
10,354
3,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
SRKLyKicked
Sylvanus
11
1 / 0 / 2
6,830
525
4,154
7,577
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Scorge412
Baron Samedi
12
2 / 2 / 1
7,453
573
5,131
8,314
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
BakasuraAh Muzen CabBastetChernobog

VS

Bans
CliodhnaAresAtlasAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
11
0 / 1 / 2
6,192
476
3,169
6,511
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 5 / 0
7,834
603
9,440
11,873
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
11
1 / 1 / 1
6,155
473
6,036
6,854
2,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 4
6,534
503
3,155
7,831
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vamana
RomuloVIII
Vamana
11
1 / 2 / 0
6,461
497
3,286
8,924
4,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
10
Kills
7
7
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
0
2
4
1
W
0
2
2
0.5
L
Discordia
0
1
2
1
L
5
5
0
1
W
7
1
1
7.5
L
Jing Wei
1
1
1
1.5
L
0
2
4
1
L
Vamana
RomuloVIII
Vamana
1
2
0
0.5
W
Sylvanus
SRKLyKicked
Sylvanus
1
0
2
2
W
Baron Samedi
Scorge412
Baron Samedi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,029
Damage
25,086
40,679
Taken
41,993
21,695
Mitigated
20,517
14,659
Healing
11,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,402
2,317
0
810
5,917
1,795
550
80
5,837
0
33,529
W
3,176
0
166
4,289
8,517
3,255
162
2,128
6,389
60,455
0
L
Discordia
3,169
179
0
851
6,511
2,117
0
2,829
3,682
40,662
0
L
9,440
2,836
0
3,950
11,873
5,528
1,272
1,244
10,629
0
54,782
W
6,166
2,090
0
2,355
10,354
3,733
0
576
9,778
0
62,232
L
Jing Wei
6,036
5,379
0
3,397
6,854
2,335
0
2,253
4,601
0
47,513
L
3,155
983
0
1,749
7,831
5,803
0
1,901
5,930
0
22,362
L
Vamana
RomuloVIII
Vamana
3,286
1,011
0
1,205
8,924
4,734
252
4,234
4,690
0
34,106
W
Sylvanus
SRKLyKicked
Sylvanus
4,154
1,481
869
3,225
7,577
9,366
560
0
7,577
27,551
0
W
Baron Samedi
Scorge412
Baron Samedi
5,131
802
0
2,945
8,314
3,546
0
385
7,569
44,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,685
Gold Earned
33,176
360
Minions Killed
321
0
Camps Cleared
0
1,193,067
Distance Traveled
1,282,497
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,984
460
52
4
0
247,280
10
W
Hel
7,261
559
105
8
0
262,830
5
L
Discordia
6,192
476
60
5
0
256,126
5
L
Da Ji
7,834
603
83
6
0
267,905
3
W
Loki
8,157
627
92
7
0
276,739
6
L
Jing Wei
6,155
473
87
7
0
248,824
4
L
Odin
6,534
503
39
3
0
267,141
2
L
Vamana
6,461
497
52
4
0
242,501
4
W
Sylvanus
6,830
525
41
3
0
208,453
2
W
Baron Samedi
7,453
573
70
5
0
197,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role