Player Matchup

Bastet
Bastet
Fearfful262
Bastet
Level 55
God Stats
1W - 6L
1,350 SR
Queue Stats
35W - 68L
1,288 Elo+
Solo
Nemesis
Nemesis
Kun9572
Nemesis
Level 68
God Stats
12W - 12L
1,491 SR
Queue Stats
42W - 54L
1,395 Elo+
Party 2
Hel
Hel
lanetrotro93
Hel
Level 25
God Stats
3W - 6L
1,338 SR
Queue Stats
33W - 42L
1,391 Elo+
Party 2
Team Averages
Level 49
1,393 SR
1,358 Elo+

VS

Team Averages
Level 88
1,472 SR
1,443 Elo+
Scylla
Scylla
Imperius GG
Scylla
Level 115
God Stats
48W - 65L
1,320 SR
Queue Stats
713W - 886L
1,392 Elo+
Solo
Lancelot
Lancelot
miebero
Lancelot
Level 103
God Stats
3W - 4L
1,623 SR
Queue Stats
146W - 148L
1,477 Elo+
Party 1
Hachiman
Hachiman
stijnzwier
Hachiman
Level 47
God Stats
6W - 5L
1,473 SR
Queue Stats
160W - 168L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 6 / 0
7,190
599
5,322
12,562
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
Kun9572
Nemesis
12
1 / 3 / 1
7,687
641
9,332
17,167
10,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 7 / 1
6,916
576
6,273
14,130
3,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
7 / 0 / 8
9,236
770
10,339
7,314
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
miebero
Lancelot
13
6 / 1 / 9
9,373
781
15,022
13,851
13,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
stijnzwier
Hachiman
13
3 / 1 / 11
8,629
719
13,126
6,561
2,704
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
16
16
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
6
0
0.17
W
Scylla
7
0
8
11
L
Nemesis
Kun9572
Nemesis
1
3
1
0.5
L
0
7
1
0.07
W
Lancelot
miebero
Lancelot
6
1
9
10.5
W
Hachiman
stijnzwier
Hachiman
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,927
Damage
38,487
43,859
Taken
27,726
18,391
Mitigated
19,221
12,818
Healing
4,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,322
1,600
0
881
12,562
4,209
5
2,046
10,516
0
15,909
W
Scylla
10,339
433
0
1,041
7,314
3,176
434
1,642
5,672
31,496
0
L
Nemesis
Kun9572
Nemesis
9,332
3,730
0
1,587
17,167
10,236
0
5,510
11,657
0
28,724
L
6,273
124
5,394
4,956
14,130
3,946
0
2,916
11,214
24,235
0
W
Lancelot
miebero
Lancelot
15,022
3,475
0
2,646
13,851
13,341
299
2,982
10,869
0
32,033
W
Hachiman
stijnzwier
Hachiman
13,126
5,433
0
1,193
6,561
2,704
1,112
2,169
4,392
0
31,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,793
Gold Earned
27,238
107
Minions Killed
142
6
Camps Cleared
6
680,763
Distance Traveled
679,529
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,190
599
36
3
2
210,245
0
W
Scylla
9,236
770
62
5
3
233,764
1
L
Nemesis
7,687
641
49
4
4
258,402
4
L
Hel
6,916
576
22
2
0
212,116
0
W
Lancelot
9,373
781
31
3
3
231,122
2
W
Hachiman
8,629
719
49
4
0
214,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role