Player Matchup

Zhong Kui
Zhong Kui
HarD-LiiGhT
Zhong Kui
Level 158
God Stats
3W - 3L
1,541 SR
Queue Stats
834W - 657L
1,529 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jonaagleez
Cu Chulainn
Level 109
God Stats
11W - 13L
1,427 SR
Queue Stats
388W - 403L
1,452 Elo+
Solo
Artemis
Artemis
Kasper0ff
Artemis
Level 111
God Stats
4W - 4L
1,246 SR
Queue Stats
142W - 146L
1,461 Elo+
Party 1
Lancelot
Lancelot
matt_robb_
Lancelot
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 267L
1,546 Elo+
Solo
Bacchus
Bacchus
shmiga08
Bacchus
Level 155
God Stats
20W - 14L
1,535 SR
Queue Stats
496W - 494L
1,485 Elo+
Party 1
Team Averages
Level 128
1,450 SR
1,494 Elo+

VS

Team Averages
Level 103
1,493 SR
1,476 Elo+
Khepri
Khepri
AB12UPT
Khepri
Level 124
God Stats
1W - 2L
1,491 SR
Queue Stats
217W - 208L
1,530 Elo+
Party 3
Heimdallr
Heimdallr
ABSOLUTION14052
Heimdallr
Level 105
God Stats
21W - 33L
1,458 SR
Queue Stats
518W - 488L
1,546 Elo+
Solo
He Bo
He Bo
FraserCov
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
486W - 467L
1,481 Elo+
Party 2
Poseidon
Poseidon
Man Liike B
Poseidon
Level 113
God Stats
10W - 21L
1,307 SR
Queue Stats
298W - 312L
1,392 Elo+
Party 3
Lancelot
Lancelot
reaper2k7
Lancelot
Level 64
God Stats
4W - 4L
1,712 SR
Queue Stats
83W - 105L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HarD-LiiGhT
Zhong Kui
8
1 / 3 / 3
8,299
319
4,688
7,183
4,176
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Jonaagleez
Cu Chulainn
18
6 / 4 / 4
12,566
483
18,836
29,808
29,507
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Kasper0ff
Artemis
17
4 / 6 / 4
11,177
430
18,771
23,784
8,789
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
matt_robb_
Lancelot
17
4 / 8 / 3
11,597
446
9,069
22,772
9,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
shmiga08
Bacchus
16
2 / 4 / 9
11,621
447
10,155
24,335
29,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AB12UPT
Khepri
16
2 / 1 / 14
11,645
448
9,463
19,736
28,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
ABSOLUTION14052
Heimdallr
20
8 / 1 / 6
13,344
513
18,111
13,317
8,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
FraserCov
He Bo
19
2 / 3 / 8
12,626
486
11,392
16,210
7,579
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Man Liike B
Poseidon
16
5 / 8 / 4
11,830
455
11,126
16,008
8,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
reaper2k7
Lancelot
20
8 / 4 / 8
13,270
510
20,012
25,548
15,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
65
17
Kills
25
25
Deaths
17
23
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Khepri
AB12UPT
Khepri
2
1
14
9
W
Heimdallr
ABSOLUTION14052
Heimdallr
8
1
6
11
W
He Bo
FraserCov
He Bo
2
3
8
2
L
Zhong Kui
HarD-LiiGhT
Zhong Kui
1
3
3
0.83
L
Cu Chulainn
Jonaagleez
Cu Chulainn
6
4
4
2
L
Artemis
Kasper0ff
Artemis
4
6
4
1
W
Poseidon
Man Liike B
Poseidon
5
8
4
0.88
L
Lancelot
matt_robb_
Lancelot
4
8
3
0.69
W
Lancelot
reaper2k7
Lancelot
8
4
8
3
L
Bacchus
shmiga08
Bacchus
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,519
Damage
70,104
107,882
Taken
90,819
82,343
Mitigated
67,540
31,193
Healing
25,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AB12UPT
Khepri
9,463
1,491
0
5,122
19,736
28,174
583
2,529
17,207
42,975
0
W
Heimdallr
ABSOLUTION14052
Heimdallr
18,111
7,780
0
6,754
13,317
8,249
5,146
2,672
10,645
0
123,528
W
He Bo
FraserCov
He Bo
11,392
907
0
5,148
16,210
7,579
0
755
15,455
82,574
0
L
Zhong Kui
HarD-LiiGhT
Zhong Kui
4,688
507
0
2,147
7,183
4,176
126
1,762
5,421
28,749
0
L
Cu Chulainn
Jonaagleez
Cu Chulainn
18,836
1,830
0
10,502
29,808
29,507
82
8,136
21,672
0
87,764
L
Artemis
Kasper0ff
Artemis
18,771
10,453
507
10,374
23,784
8,789
858
6,745
17,025
0
84,576
W
Poseidon
Man Liike B
Poseidon
11,126
1,196
0
1,231
16,008
8,071
1,044
4,366
11,642
82,217
0
L
Lancelot
matt_robb_
Lancelot
9,069
2,850
0
964
22,772
9,913
434
8,107
14,665
0
102,071
W
Lancelot
reaper2k7
Lancelot
20,012
2,210
0
6,922
25,548
15,467
0
4,665
20,883
0
122,964
L
Bacchus
shmiga08
Bacchus
10,155
1,157
470
6,229
24,335
29,958
200
7,231
17,104
33,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,260
Gold Earned
62,715
488
Minions Killed
591
0
Camps Cleared
0
2,136,256
Distance Traveled
2,381,418
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,645
448
40
2
0
481,987
2
W
Heimdallr
13,344
513
140
5
0
445,744
0
W
He Bo
12,626
486
130
5
0
435,628
4
L
Zhong Kui
8,299
319
38
1
0
195,042
4
L
Cu Chulainn
12,566
483
136
5
0
527,465
3
L
Artemis
11,177
430
104
4
0
452,343
5
W
Poseidon
11,830
455
132
5
0
457,893
3
L
Lancelot
11,597
446
161
6
0
457,627
2
W
Lancelot
13,270
510
149
6
0
560,166
0
L
Bacchus
11,621
447
49
2
0
503,779
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role