Player Matchup

Lancelot
Lancelot
AwesomeTeddy043
Lancelot
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 95L
1,349 Elo+
Party 2
Nox
Nox
ISolipsismI
Nox
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,412 Elo+
Solo
Bakasura
Bakasura
noemonzon
Bakasura
Level 61
God Stats
9W - 8L
1,443 SR
Queue Stats
70W - 95L
1,324 Elo+
Party 3
Danzaburou
Danzaburou
whitex_22
Danzaburou
Level 16
God Stats
5W - 8L
1,333 SR
Queue Stats
14W - 18L
1,345 Elo+
Party 3
Ymir
Ymir
ya_yeet_dab20
Ymir
Level 68
God Stats
24W - 23L
1,520 SR
Queue Stats
337W - 413L
1,372 Elo+
Party 2
Team Averages
Level 55
1,459 SR
1,360 Elo+

VS

Team Averages
Level 53
1,405 SR
1,402 Elo+
Ra
Ra
Peteyyyx93
Ra
Level 58
God Stats
0W - 1L
1,314 SR
Queue Stats
40W - 41L
1,450 Elo+
Solo
Hachiman
Hachiman
Raiju Lorakatse
Hachiman
Level 27
God Stats
1W - 2L
1,464 SR
Queue Stats
144W - 175L
1,291 Elo+
Party 1
Tyr
Tyr
Swaagsalat
Tyr
Level 45
God Stats
5W - 17L
962 SR
Queue Stats
182W - 233L
1,202 Elo+
Party 1
Lancelot
Lancelot
TOX1CTUX3DO
Lancelot
Level 47
God Stats
13W - 12L
1,741 SR
Queue Stats
233W - 266L
1,309 Elo+
Solo
Athena
Athena
alviz_zatara
Athena
Level 88
God Stats
4W - 2L
1,541 SR
Queue Stats
13W - 9L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
2 / 1 / 0
5,561
506
5,086
9,302
4,127
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 2
5,292
481
2,132
3,457
1,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
noemonzon
Bakasura
10
3 / 0 / 3
5,971
543
6,380
7,682
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
whitex_22
Danzaburou
9
2 / 0 / 4
5,661
515
7,661
4,435
1,693
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 3
5,476
498
3,745
9,942
8,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,772
525
1,272
4,708
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
8
0 / 2 / 0
4,841
440
4,567
7,883
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 1
5,913
538
6,088
8,325
7,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
TOX1CTUX3DO
Lancelot
8
1 / 4 / 0
5,090
463
4,575
8,954
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
8
0 / 3 / 0
5,109
464
3,387
10,920
5,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
2
2
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
2
1
0
2
W
0
0
2
1
L
0
0
0
0
L
Hachiman
0
2
0
0
L
1
1
1
1.5
L
Lancelot
TOX1CTUX3DO
Lancelot
1
4
0
0.25
L
Athena
0
3
0
0
W
Bakasura
noemonzon
Bakasura
3
0
3
4.5
W
Danzaburou
whitex_22
Danzaburou
2
0
4
4
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,004
Damage
19,889
34,818
Taken
40,790
18,990
Mitigated
19,777
10,436
Healing
13,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
5,086
1,951
0
2,760
9,302
4,127
670
0
8,956
0
26,638
W
2,132
45
0
109
3,457
1,570
0
657
2,800
28,104
2,179
L
1,272
190
67
628
4,708
1,928
0
1,645
2,953
42,483
0
L
Hachiman
4,567
2,628
0
2,280
7,883
2,190
975
1,026
6,762
0
27,371
L
6,088
931
0
3,479
8,325
7,390
822
1,341
6,909
0
35,936
L
Lancelot
TOX1CTUX3DO
Lancelot
4,575
1,139
0
1,694
8,954
3,076
0
839
7,959
0
23,287
L
Athena
3,387
788
1,779
3,161
10,920
5,193
339
1,010
9,730
17,306
0
W
Bakasura
noemonzon
Bakasura
6,380
4,230
0
2,404
7,682
3,311
0
1,216
6,436
0
34,803
W
Danzaburou
whitex_22
Danzaburou
7,661
4,253
0
1,624
4,435
1,693
0
1,277
3,158
0
33,161
W
3,745
1,414
225
3,314
9,942
8,289
175
1,509
8,398
11,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,961
Gold Earned
26,725
243
Minions Killed
254
0
Camps Cleared
0
1,062,575
Distance Traveled
1,012,032
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,561
506
39
4
0
209,754
4
W
Nox
5,292
481
52
5
0
197,840
2
L
Ra
5,772
525
84
8
0
224,971
2
L
Hachiman
4,841
440
47
4
0
167,259
1
L
Tyr
5,913
538
54
5
0
207,034
1
L
Lancelot
5,090
463
46
4
0
213,273
0
L
Athena
5,109
464
23
2
0
199,495
6
W
Bakasura
5,971
543
75
7
0
260,748
0
W
Danzaburou
5,661
515
59
5
0
187,004
0
W
Ymir
5,476
498
18
2
0
207,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role