Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Platinum I
Areszº
Da Ji
Platinum I
Level 130
God Stats
5W - 6L
1,467 SR
Queue Stats
262W - 250L
1,889 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum V
JamalMusiala
Ah Muzen Cab
Platinum V
Level 127
God Stats
4W - 2L
1,707 SR
Queue Stats
33W - 12L
1,941 MMR
Party 3
Freya
Freya
Platinum IV
supportdogsxd
Freya
Platinum IV
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 22L
1,804 MMR
Party 3
Geb
Geb
Platinum III
zero1i
Geb
Platinum III
Level 69
God Stats
5W - 3L
1,843 SR
Queue Stats
290W - 282L
1,809 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 96
1,603 SR
1,789 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,587 SR
1,728 MMR
Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum I
 
Xing Tian
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Platinum V
BląckSoul
King Arthur
Platinum V
Level 160
God Stats
1W - 2L
1,791 SR
Queue Stats
143W - 123L
1,928 MMR
Party 2
Discordia
Discordia
Gold I
PyBroo
Discordia
Gold I
Level 43
God Stats
1W - 1L
1,875 SR
Queue Stats
88W - 97L
1,776 MMR
Solo
Fenrir
Fenrir
Platinum II
Xacros
Fenrir
Platinum II
Level 145
God Stats
17W - 21L
1,269 SR
Queue Stats
200W - 177L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
11 / 2 / 9
14,104
641
20,452
27,711
32,836
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Areszº
Da Ji
18
5 / 1 / 8
12,139
552
13,624
19,092
9,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
JamalMusiala
Ah Muzen Cab
20
13 / 3 / 7
14,033
638
35,994
20,308
12,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 3
12,361
562
6,981
15,473
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
zero1i
Geb
18
2 / 1 / 12
12,053
548
9,528
19,107
25,793
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
NemesisThe MorriganShiva

VS

Bans
KaliCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
5 / 8 / 0
11,130
506
12,131
22,800
9,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
 
Xing Tian
13
0 / 1 / 6
8,970
408
7,674
19,120
25,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
BląckSoul
King Arthur
17
1 / 5 / 1
10,384
472
15,142
24,885
31,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
PyBroo
Discordia
13
0 / 11 / 1
8,055
366
11,325
18,598
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Xacros
Fenrir
18
4 / 8 / 2
11,077
504
10,836
25,264
13,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
33
Kills
10
10
Deaths
33
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
11
2
9
7.75
L
Ullr
 
Ullr
5
8
0
0.63
L
Xing Tian
 
Xing Tian
0
1
6
3
W
Da Ji
Areszº
Da Ji
5
1
8
9
L
King Arthur
BląckSoul
King Arthur
1
5
1
0.3
W
Ah Muzen Cab
JamalMusiala
Ah Muzen Cab
13
3
7
5.5
L
Discordia
PyBroo
Discordia
0
11
1
0.05
L
Fenrir
Xacros
Fenrir
4
8
2
0.63
W
2
3
3
1.17
W
Geb
zero1i
Geb
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,579
Damage
57,108
101,691
Taken
110,667
86,686
Mitigated
86,310
37,783
Healing
17,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
20,452
9,264
4,927
11,128
27,711
32,836
1,414
3,025
24,686
0
113,839
L
Ullr
 
Ullr
12,131
3,502
0
773
22,800
9,194
425
5,774
16,554
0
93,820
L
Xing Tian
 
Xing Tian
7,674
624
0
2,032
19,120
25,644
0
4,138
14,842
28,560
0
W
Da Ji
Areszº
Da Ji
13,624
4,908
0
7,550
19,092
9,808
3,064
1,681
17,411
0
113,060
L
King Arthur
BląckSoul
King Arthur
15,142
1,322
0
4,485
24,885
31,568
0
2,389
22,496
0
92,932
W
Ah Muzen Cab
JamalMusiala
Ah Muzen Cab
35,994
16,205
0
4,061
20,308
12,174
5,675
8,632
11,676
0
164,558
L
Discordia
PyBroo
Discordia
11,325
925
0
720
18,598
6,254
0
1,838
16,760
61,922
0
L
Fenrir
Xacros
Fenrir
10,836
4,424
0
9,710
25,264
13,650
0
1,758
23,506
0
96,825
W
6,981
2,253
0
7,530
15,473
6,075
2,094
400
13,462
83,155
0
W
Geb
zero1i
Geb
9,528
1,345
0
2,587
19,107
25,793
579
5,798
12,129
37,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,690
Gold Earned
49,616
737
Minions Killed
606
0
Camps Cleared
0
2,221,886
Distance Traveled
1,976,513
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,104
641
179
8
0
457,668
5
L
Ullr
11,130
506
151
7
0
373,888
4
L
Xing Tian
8,970
408
47
2
0
420,293
13
W
Da Ji
12,139
552
136
6
0
459,511
1
L
King Arthur
10,384
472
148
7
0
427,028
4
W
Ah Muzen Cab
14,033
638
225
10
0
436,651
1
L
Discordia
8,055
366
101
5
0
338,686
4
L
Fenrir
11,077
504
159
7
0
416,618
3
W
Freya
12,361
562
160
7
0
417,929
2
W
Geb
12,053
548
37
2
0
450,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role