Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ApoorHamster
Hel
Level 104
God Stats
19W - 20L
1,531 SR
Queue Stats
67W - 62L
1,520 Elo+
Solo
Atlas
Atlas
Delwho
Atlas
Level 46
God Stats
2W - 4L
1,590 SR
Queue Stats
14W - 29L
1,326 Elo+
Solo
Hachiman
Hachiman
Six0sickopsycho
Hachiman
Level 156
God Stats
34W - 36L
1,509 SR
Queue Stats
307W - 311L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdong
Zhong Kui
Level 9
God Stats
7W - 5L
1,558 SR
Queue Stats
7W - 5L
1,667 Elo+
Solo
Team Averages
Level 89
1,537 SR
1,492 Elo+

VS

Team Averages
Level 65
1,580 SR
1,525 Elo+
Lancelot
Lancelot
 
Lancelot
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
TupuDuBout
Mulan
Level 145
God Stats
8W - 10L
1,734 SR
Queue Stats
494W - 475L
1,592 Elo+
Solo
Ra
Ra
Undisputed_Nava3
Ra
Level 95
God Stats
3W - 3L
1,616 SR
Queue Stats
226W - 222L
1,578 Elo+
Solo
Ares
Ares
mashry77f
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
stkarnav
Nu Wa
Level 49
God Stats
27W - 22L
1,552 SR
Queue Stats
166W - 189L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
1 / 1 / 2
7,952
723
5,087
11,768
5,497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 6
8,928
812
11,941
11,774
6,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Delwho
Atlas
14
1 / 0 / 4
8,483
771
6,608
8,986
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
14
0 / 2 / 2
7,808
710
7,221
8,642
3,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
thezhongdong
Zhong Kui
17
4 / 2 / 5
9,283
844
11,040
14,834
11,435
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 4 / 2
7,775
707
6,211
11,839
5,379
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
14
0 / 1 / 1
7,491
681
9,768
13,048
10,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 1 / 2
8,572
779
8,702
8,485
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
13
0 / 4 / 1
7,251
659
3,182
10,329
7,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
stkarnav
Nu Wa
14
1 / 2 / 0
7,792
708
8,007
8,136
3,747
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
5
5
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
2
2
L
Lancelot
 
Lancelot
2
4
2
0.75
W
6
0
6
9
W
Atlas
Delwho
Atlas
1
0
4
3
W
Hachiman
0
2
2
0.5
L
Mulan
0
1
1
0.5
L
2
1
2
3
L
Ares
0
4
1
0.13
L
Nu Wa
stkarnav
Nu Wa
1
2
0
0.5
W
Zhong Kui
thezhongdong
Zhong Kui
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,897
Damage
35,870
56,004
Taken
51,837
35,976
Mitigated
30,705
21,356
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,087
671
0
651
11,768
5,497
260
3,396
8,091
0
26,118
L
Lancelot
 
Lancelot
6,211
755
0
1,152
11,839
5,379
0
7,199
4,382
0
20,111
W
11,941
522
5,293
6,792
11,774
6,090
428
4,300
7,112
27,107
0
W
Atlas
Delwho
Atlas
6,608
2,693
0
1,782
8,986
8,980
249
3,030
5,863
18,406
0
W
Hachiman
7,221
3,033
0
2,391
8,642
3,974
1,772
3,752
4,831
0
51,484
L
Mulan
9,768
573
0
3,147
13,048
10,111
0
6,505
6,343
0
33,127
L
8,702
563
1,032
2,085
8,485
3,861
0
4,430
3,819
44,919
0
L
Ares
3,182
286
0
416
10,329
7,607
0
5,366
4,803
8,262
0
L
Nu Wa
stkarnav
Nu Wa
8,007
4,038
344
2,652
8,136
3,747
36
5,213
2,901
23,228
0
W
Zhong Kui
thezhongdong
Zhong Kui
11,040
1,114
0
4,447
14,834
11,435
214
5,053
9,571
48,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,454
Gold Earned
38,881
289
Minions Killed
192
0
Camps Cleared
0
1,171,175
Distance Traveled
1,053,604
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,952
723
44
4
0
273,274
3
L
Lancelot
7,775
707
28
3
0
233,282
0
W
Hel
8,928
812
44
4
0
271,817
1
W
Atlas
8,483
771
16
1
0
204,010
0
W
Hachiman
7,808
710
96
9
0
206,461
0
L
Mulan
7,491
681
39
4
0
233,354
4
L
Ra
8,572
779
81
7
0
217,468
2
L
Ares
7,251
659
18
2
0
169,263
2
L
Nu Wa
7,792
708
26
2
0
200,237
1
W
Zhong Kui
9,283
844
89
8
0
215,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role