Player Matchup

Heimdallr
Heimdallr
DragonsRage1319
Heimdallr
Level 12
God Stats
1W - 2L
1,530 SR
Queue Stats
6W - 8L
1,404 Elo+
Party 2
Lancelot
Lancelot
HypnosOdin
Lancelot
Level 67
God Stats
2W - 1L
1,753 SR
Queue Stats
74W - 84L
1,446 Elo+
Party 2
Chronos
Chronos
Laloutresucrée
Chronos
Level 67
God Stats
2W - 2L
1,556 SR
Queue Stats
179W - 207L
1,406 Elo+
Solo
Geb
Geb
pacifist1987
Geb
Level 132
God Stats
12W - 8L
1,499 SR
Queue Stats
159W - 152L
1,443 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ïmaginaerun
Morgan Le Fay
Level 69
God Stats
28W - 30L
1,502 SR
Queue Stats
229W - 263L
1,406 Elo+
Solo
Team Averages
Level 69
1,568 SR
1,421 Elo+

VS

Team Averages
Level 84
1,435 SR
1,420 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DjJaŋus
Janus
Level 139
God Stats
148W - 173L
1,418 SR
Queue Stats
151W - 175L
1,379 Elo+
Solo
Anubis
Anubis
Insade
Anubis
Level 79
God Stats
24W - 16L
1,572 SR
Queue Stats
110W - 113L
1,495 Elo+
Solo
Lancelot
Lancelot
Zevario
Lancelot
Level 107
God Stats
14W - 6L
1,244 SR
Queue Stats
226W - 224L
1,376 Elo+
Party 1
Neith
Neith
paulien99
Neith
Level 39
God Stats
44W - 48L
1,442 SR
Queue Stats
108W - 119L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DragonsRage1319
Heimdallr
8
0 / 4 / 1
4,666
467
5,272
7,908
2,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lancelot
HypnosOdin
Lancelot
9
4 / 4 / 0
5,867
587
5,008
8,036
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 0 / 1
5,081
508
3,323
7,146
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 3 / 0
4,396
440
1,556
7,397
4,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
ïmaginaerun
Morgan Le Fay
8
0 / 2 / 1
4,860
486
2,752
5,131
1,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 1 / 0
6,021
602
2,627
6,271
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
DjJaŋus
Janus
10
5 / 0 / 0
6,313
631
6,991
5,379
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Insade
Anubis
10
3 / 2 / 4
5,787
579
3,821
6,394
2,851
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Zevario
Lancelot
10
4 / 1 / 3
6,057
606
7,141
7,935
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
paulien99
Neith
8
0 / 1 / 3
4,955
496
1,874
4,267
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
13
13
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
1
0
1
W
Janus
DjJaŋus
Janus
5
0
0
5
L
Heimdallr
DragonsRage1319
Heimdallr
0
4
1
0.13
L
Lancelot
HypnosOdin
Lancelot
4
4
0
1
W
Anubis
Insade
Anubis
3
2
4
2.5
L
1
0
1
1.5
W
Lancelot
Zevario
Lancelot
4
1
3
5.5
L
0
3
0
0
W
Neith
paulien99
Neith
0
1
3
1.5
L
Morgan Le Fay
ïmaginaerun
Morgan Le Fay
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,911
Damage
22,454
35,618
Taken
30,246
14,285
Mitigated
12,653
10,341
Healing
9,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
2,627
704
0
3,239
6,271
3,505
390
2,909
3,362
0
32,807
W
Janus
DjJaŋus
Janus
6,991
1,225
0
1,250
5,379
1,659
100
1,483
3,896
41,193
0
L
Heimdallr
DragonsRage1319
Heimdallr
5,272
2,494
0
2,136
7,908
2,530
37
1,931
5,977
0
25,806
L
Lancelot
HypnosOdin
Lancelot
5,008
1,468
0
1,429
8,036
2,534
0
3,542
4,362
0
17,918
W
Anubis
Insade
Anubis
3,821
594
0
2,670
6,394
2,851
432
0
6,394
29,008
0
L
3,323
716
0
4,024
7,146
2,726
0
1,926
4,940
32,535
0
W
Lancelot
Zevario
Lancelot
7,141
2,077
0
1,122
7,935
2,953
0
982
6,953
0
38,968
L
1,556
270
0
1,514
7,397
4,701
0
2,281
4,874
11,260
0
W
Neith
paulien99
Neith
1,874
828
0
1,294
4,267
1,685
464
2,257
2,010
0
17,597
L
Morgan Le Fay
ïmaginaerun
Morgan Le Fay
2,752
258
0
1,238
5,131
1,794
0
436
4,653
25,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,870
Gold Earned
29,133
188
Minions Killed
305
0
Camps Cleared
0
956,071
Distance Traveled
1,056,414
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,021
602
87
9
0
208,619
1
W
Janus
6,313
631
72
7
0
200,990
3
L
Heimdallr
4,666
467
35
4
0
158,170
3
L
Lancelot
5,867
587
26
3
0
225,851
0
W
Anubis
5,787
579
49
5
0
235,139
0
L
Chronos
5,081
508
60
6
0
183,008
0
W
Lancelot
6,057
606
64
6
0
234,430
1
L
Geb
4,396
440
21
2
0
202,401
3
W
Neith
4,955
496
33
3
0
177,236
0
L
Morgan Le Fay
4,860
486
46
5
0
186,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role