Player Matchup

Kuzenbo
Kuzenbo
Dieggro95
Kuzenbo
Level 120
God Stats
4W - 0L
1,974 SR
Queue Stats
308W - 275L
1,602 Elo+
Party 2
Lancelot
Lancelot
Onyx4441
Lancelot
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 45L
1,588 Elo+
Party 2
Chang'e
Chang'e
ShadowHunter124
Chang'e
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 98L
1,534 Elo+
Solo
Team Averages
Level 120
1,658 SR
1,575 Elo+

VS

Team Averages
Level 68
1,691 SR
1,558 Elo+
Thoth
Thoth
AstralIneundo
Thoth
Level 17
God Stats
0W - 1L
1,704 SR
Queue Stats
4W - 3L
1,710 Elo+
Party 1
Cthulhu
Cthulhu
Azazeyll
Cthulhu
Level 129
God Stats
7W - 4L
1,987 SR
Queue Stats
73W - 79L
1,523 Elo+
Party 1
Sun Wukong
Sun Wukong
Darfenix
Sun Wukong
Level 57
God Stats
47W - 44L
1,383 SR
Queue Stats
266W - 353L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dieggro95
Kuzenbo
17
1 / 1 / 6
12,642
665
11,038
25,319
38,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Onyx4441
Lancelot
18
5 / 3 / 3
13,405
706
17,894
27,685
30,164
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
2 / 5 / 6
12,349
650
13,086
17,308
7,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 5
11,974
630
24,366
11,915
5,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Azazeyll
Cthulhu
17
4 / 3 / 5
13,033
686
17,625
33,525
31,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
Darfenix
Sun Wukong
16
1 / 3 / 7
11,251
592
16,258
22,001
25,185
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
8
Kills
9
9
Deaths
8
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
2
5
3.25
L
Cthulhu
Azazeyll
Cthulhu
4
3
5
2.17
L
Sun Wukong
Darfenix
Sun Wukong
1
3
7
1.5
W
Kuzenbo
Dieggro95
Kuzenbo
1
1
6
4
W
Lancelot
Onyx4441
Lancelot
5
3
3
2.17
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,018
Damage
58,249
70,312
Taken
67,441
75,644
Mitigated
62,974
20,054
Healing
21,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,366
438
0
450
11,915
5,892
628
3,831
8,084
62,619
0
L
Cthulhu
Azazeyll
Cthulhu
17,625
1,842
2,374
14,060
33,525
31,897
0
10,946
22,579
44,529
0
L
Sun Wukong
Darfenix
Sun Wukong
16,258
2,270
0
4,769
22,001
25,185
103
10,180
11,821
0
48,168
W
Kuzenbo
Dieggro95
Kuzenbo
11,038
4,196
0
5,223
25,319
38,183
627
14,143
11,176
20,954
0
W
Lancelot
Onyx4441
Lancelot
17,894
2,218
0
625
27,685
30,164
637
15,727
11,958
0
54,016
W
13,086
1,897
9,102
5,104
17,308
7,297
861
12,366
4,942
47,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,396
Gold Earned
36,258
160
Minions Killed
185
4
Camps Cleared
10
1,139,808
Distance Traveled
1,063,651
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,974
630
72
4
5
337,655
3
L
Cthulhu
13,033
686
59
3
2
375,787
6
L
Sun Wukong
11,251
592
54
3
3
350,209
0
W
Kuzenbo
12,642
665
16
1
1
380,247
1
W
Lancelot
13,405
706
74
4
2
426,638
5
W
Chang'e
12,349
650
70
4
1
332,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role