Player Matchup

Lancelot
Lancelot
BlackKanna
Lancelot
Level 104
God Stats
3W - 5L
1,462 SR
Queue Stats
164W - 186L
1,485 Elo+
Party 1
Tiamat
Tiamat
Delta24598
Tiamat
Level 134
God Stats
20W - 19L
1,544 SR
Queue Stats
296W - 279L
1,474 Elo+
Solo
Apollo
Apollo
GODOFALLSHINOBI
Apollo
Level 88
God Stats
6W - 6L
1,678 SR
Queue Stats
116W - 136L
1,512 Elo+
Party 1
Sol
Sol
Kid2k18
Sol
Level 53
God Stats
7W - 8L
1,276 SR
Queue Stats
70W - 87L
1,370 Elo+
Solo
Horus
Horus
PandaCheng
Horus
Level 114
God Stats
2W - 3L
1,106 SR
Queue Stats
124W - 126L
1,423 Elo+
Solo
Team Averages
Level 99
1,413 SR
1,453 Elo+

VS

Team Averages
Level 86
1,500 SR
1,467 Elo+
Thanatos
Thanatos
 
Thanatos
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Eryxid
Ra
Level 103
God Stats
3W - 5L
1,202 SR
Queue Stats
83W - 109L
1,442 Elo+
Solo
Bacchus
Bacchus
Vaurugan1
Bacchus
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 136L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
l3gendaryp4nda
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,477 Elo+
Party 2
Chiron
Chiron
poggers696969
Chiron
Level 45
God Stats
0W - 1L
1,799 SR
Queue Stats
16W - 29L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BlackKanna
Lancelot
16
5 / 3 / 4
9,821
546
17,346
15,866
14,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Delta24598
Tiamat
16
2 / 0 / 4
9,419
523
8,046
6,183
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 3 / 6
9,999
556
17,337
15,346
6,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
16
2 / 2 / 2
9,610
534
8,658
13,554
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
13
3 / 0 / 9
8,327
463
7,761
10,908
9,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 6 / 4
8,038
447
7,577
16,978
9,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
13
0 / 3 / 1
7,562
420
4,279
9,586
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Vaurugan1
Bacchus
10
0 / 5 / 5
7,041
391
6,579
19,970
17,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
l3gendaryp4nda
Gilgamesh
14
3 / 5 / 0
8,542
475
12,096
21,205
23,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 1 / 0
9,971
554
9,908
13,624
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
8
8
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
6
4
0.67
W
Lancelot
BlackKanna
Lancelot
5
3
4
2.33
W
Tiamat
Delta24598
Tiamat
2
0
4
4
L
Ra
0
3
1
0.17
W
8
3
6
3.67
W
Sol
2
2
2
1.5
W
Horus
3
0
9
7.5
L
Bacchus
Vaurugan1
Bacchus
0
5
5
0.5
L
Gilgamesh
l3gendaryp4nda
Gilgamesh
3
5
0
0.6
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,148
Damage
40,439
61,857
Taken
81,363
39,177
Mitigated
59,990
16,865
Healing
35,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,577
1,475
0
11,639
16,978
9,469
0
1,144
15,834
0
58,608
W
Lancelot
BlackKanna
Lancelot
17,346
4,415
0
1,675
15,866
14,358
462
1,057
14,803
0
70,809
W
Tiamat
Delta24598
Tiamat
8,046
861
0
3,336
6,183
3,423
1,381
1,625
4,434
82,159
0
L
Ra
4,279
106
758
2,653
9,586
3,763
0
3,166
6,420
52,560
0
W
17,337
13,302
0
1,906
15,346
6,810
178
2,504
12,736
0
70,259
W
Sol
8,658
4,091
0
5,974
13,554
4,821
0
1,133
12,421
92,663
0
W
Horus
7,761
3,174
145
3,829
10,908
9,765
115
4,176
6,605
0
21,837
L
Bacchus
Vaurugan1
Bacchus
6,579
651
286
5,289
19,970
17,122
0
6,307
13,663
13,806
0
L
Gilgamesh
l3gendaryp4nda
Gilgamesh
12,096
4,176
0
3,992
21,205
23,781
0
727
20,478
0
62,292
L
9,908
5,058
556
10,693
13,624
5,855
112
5,360
8,264
0
109,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,176
Gold Earned
41,154
539
Minions Killed
484
0
Camps Cleared
0
1,747,744
Distance Traveled
1,769,670
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,038
447
83
5
0
351,633
1
W
Lancelot
9,821
546
123
7
0
350,852
0
W
Tiamat
9,419
523
150
8
0
332,572
0
L
Ra
7,562
420
112
6
0
351,938
6
W
Apollo
9,999
556
88
5
0
355,342
4
W
Sol
9,610
534
151
8
0
336,097
2
W
Horus
8,327
463
27
2
0
372,881
4
L
Bacchus
7,041
391
12
1
0
387,798
0
L
Gilgamesh
8,542
475
101
6
0
339,437
0
L
Chiron
9,971
554
176
10
0
338,864
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role