Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Andyjar01
Ah Muzen Cab
Level 64
God Stats
14W - 15L
1,484 SR
Queue Stats
109W - 118L
1,418 Elo+
Solo
Skadi
Skadi
I Like Nuru
Skadi
Level 120
God Stats
3W - 1L
1,782 SR
Queue Stats
90W - 108L
1,406 Elo+
Solo
Baba Yaga
Baba Yaga
MojaveAce
Baba Yaga
Level 55
God Stats
2W - 1L
1,714 SR
Queue Stats
16W - 16L
1,329 Elo+
Solo
Ares
Ares
aBigSandwich
Ares
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
132W - 144L
1,389 Elo+
Solo
Lancelot
Lancelot
昨如沉沙
Lancelot
Level 48
God Stats
1W - 2L
1,232 SR
Queue Stats
57W - 28L
1,642 Elo+
Solo
Team Averages
Level 87
1,542 SR
1,437 Elo+

VS

Team Averages
Level 94
1,542 SR
1,466 Elo+
Neith
Neith
Archnmey
Neith
Level 110
God Stats
5W - 11L
1,356 SR
Queue Stats
193W - 205L
1,449 Elo+
Solo
Sobek
Sobek
PoisonxV--89
Sobek
Level 109
God Stats
7W - 6L
1,670 SR
Queue Stats
262W - 278L
1,464 Elo+
Solo
Lancelot
Lancelot
PoppaYmir
Lancelot
Level 105
God Stats
15W - 13L
1,500 SR
Queue Stats
102W - 99L
1,486 Elo+
Solo
Sol
Sol
SENTEN55
Sol
Level 103
God Stats
11W - 10L
1,605 SR
Queue Stats
133W - 121L
1,532 Elo+
Solo
Bastet
Bastet
lchFlex-Deine-Ex
Bastet
Level 45
God Stats
2W - 3L
1,578 SR
Queue Stats
205W - 245L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Andyjar01
Ah Muzen Cab
8
1 / 0 / 0
4,857
607
2,113
4,302
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 0
3,867
483
2,797
3,593
893
Baba Yaga
MojaveAce
Baba Yaga
6
0 / 0 / 1
3,966
496
2,887
3,281
1,582
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 1
4,105
513
1,163
4,702
1,692
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lancelot
昨如沉沙
Lancelot
8
2 / 1 / 0
4,592
574
2,821
5,801
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Archnmey
Neith
7
1 / 1 / 0
4,557
570
2,656
4,309
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 0
4,122
515
1,851
6,582
2,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
PoppaYmir
Lancelot
7
0 / 1 / 0
4,158
520
1,810
3,804
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 0
4,312
539
3,644
4,835
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 0 / 0
4,147
518
906
3,903
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Andyjar01
Ah Muzen Cab
1
0
0
1
L
Neith
Archnmey
Neith
1
1
0
1
W
0
1
0
0
W
Baba Yaga
MojaveAce
Baba Yaga
0
0
1
0.5
L
0
0
0
0
L
Lancelot
PoppaYmir
Lancelot
0
1
0
0
L
0
1
0
0
W
0
0
1
0.5
L
0
0
0
0
W
Lancelot
昨如沉沙
Lancelot
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,781
Damage
10,867
21,679
Taken
23,433
7,553
Mitigated
9,221
9,818
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Andyjar01
Ah Muzen Cab
2,113
1,400
0
2,828
4,302
1,281
396
47
4,255
0
27,170
L
Neith
Archnmey
Neith
2,656
846
0
826
4,309
1,733
0
462
3,847
0
27,760
W
2,797
1,452
0
965
3,593
893
0
815
2,778
0
20,104
W
Baba Yaga
MojaveAce
Baba Yaga
2,887
160
154
1,218
3,281
1,582
0
2,344
937
16,412
0
L
1,851
488
996
3,796
6,582
2,976
0
1,353
5,229
11,148
0
L
Lancelot
PoppaYmir
Lancelot
1,810
291
0
1,344
3,804
1,798
0
0
3,804
0
17,351
L
3,644
897
0
2,776
4,835
1,592
0
1,868
2,967
25,313
0
W
1,163
27
628
1,044
4,702
1,692
0
1,014
3,688
11,386
0
L
906
317
0
1,755
3,903
1,122
14
367
3,536
0
17,628
W
Lancelot
昨如沉沙
Lancelot
2,821
729
0
2,981
5,801
2,105
0
1,275
4,526
0
26,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,387
Gold Earned
21,296
181
Minions Killed
187
0
Camps Cleared
0
761,256
Distance Traveled
752,115
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
4,857
607
48
6
0
126,427
0
L
Neith
4,557
570
52
7
0
144,435
2
W
Skadi
3,867
483
34
4
0
140,800
0
W
Baba Yaga
3,966
496
28
4
0
149,976
1
L
Sobek
4,122
515
10
1
0
163,428
3
L
Lancelot
4,158
520
44
6
0
142,518
2
L
Sol
4,312
539
42
5
0
148,374
2
W
Ares
4,105
513
19
2
0
172,359
4
L
Bastet
4,147
518
39
5
0
153,360
0
W
Lancelot
4,592
574
52
7
0
171,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role