Player Matchup

Artio
Artio
 
Artio
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CadeBarnes89
Janus
Level 106
God Stats
5W - 12L
1,266 SR
Queue Stats
289W - 319L
1,503 Elo+
Solo
Medusa
Medusa
JunThePanda
Medusa
Level 93
God Stats
1W - 1L
1,268 SR
Queue Stats
265W - 241L
1,465 Elo+
Solo
King Arthur
King Arthur
PPlus
King Arthur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
Stuke99
Lancelot
Level 155
God Stats
4W - 6L
1,481 SR
Queue Stats
48W - 56L
1,531 Elo+
Solo
Team Averages
Level 109
1,403 SR
1,500 Elo+

VS

Team Averages
Level 86
1,503 SR
1,458 Elo+
Cthulhu
Cthulhu
MAV3RICK0408
Cthulhu
Level 97
God Stats
50W - 59L
1,465 SR
Queue Stats
522W - 603L
1,436 Elo+
Party 1
Chang'e
Chang'e
Nexowner
Chang'e
Level 88
God Stats
14W - 13L
1,799 SR
Queue Stats
166W - 162L
1,484 Elo+
Solo
Ravana
Ravana
UnsecuredOven
Ravana
Level 108
God Stats
18W - 22L
1,365 SR
Queue Stats
617W - 738L
1,474 Elo+
Party 1
Lancelot
Lancelot
ffro
Lancelot
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
292W - 325L
1,523 Elo+
Solo
Jing Wei
Jing Wei
lSkullCandy
Jing Wei
Level 55
God Stats
3W - 0L
1,388 SR
Queue Stats
88W - 96L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 1 / 1
5,241
524
3,681
10,571
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 2
4,562
456
4,588
5,270
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
1 / 1 / 0
5,363
536
4,870
5,096
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
PPlus
King Arthur
5
0 / 3 / 0
4,047
405
562
6,132
2,580
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Stuke99
Lancelot
9
2 / 3 / 0
5,359
536
3,802
9,332
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MAV3RICK0408
Cthulhu
8
0 / 0 / 4
5,518
552
3,551
7,711
5,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chang'e
Nexowner
Chang'e
10
2 / 2 / 3
6,019
602
4,767
8,007
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 0 / 5
7,165
717
8,106
4,614
2,883
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lancelot
ffro
Lancelot
9
5 / 2 / 1
6,064
606
5,681
8,034
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
lSkullCandy
Jing Wei
8
0 / 1 / 0
5,285
529
1,410
4,031
1,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
12
12
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
1
1.5
L
0
4
2
0.25
L
Medusa
1
1
0
1
W
Cthulhu
MAV3RICK0408
Cthulhu
0
0
4
2
W
Chang'e
Nexowner
Chang'e
2
2
3
1.75
L
King Arthur
PPlus
King Arthur
0
3
0
0
L
Lancelot
Stuke99
Lancelot
2
3
0
0.67
W
5
0
5
7.5
W
Lancelot
ffro
Lancelot
5
2
1
2.75
W
Jing Wei
lSkullCandy
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,503
Damage
23,515
36,401
Taken
32,397
15,990
Mitigated
14,999
7,324
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,681
377
720
4,327
10,571
6,624
0
3,528
7,043
12,282
0
L
4,588
381
0
500
5,270
1,615
0
1,818
3,452
28,550
0
L
Medusa
4,870
2,798
0
800
5,096
1,915
0
1,055
4,041
0
39,295
W
Cthulhu
MAV3RICK0408
Cthulhu
3,551
1,108
141
2,463
7,711
5,088
0
2,767
4,944
19,063
0
W
Chang'e
Nexowner
Chang'e
4,767
756
533
3,203
8,007
2,764
436
2,784
5,223
35,079
0
L
King Arthur
PPlus
King Arthur
562
62
143
334
6,132
2,580
0
551
5,581
0
5,794
L
Lancelot
Stuke99
Lancelot
3,802
1,026
0
500
9,332
3,256
0
1,366
7,966
0
33,861
W
8,106
2,859
0
676
4,614
2,883
342
859
3,755
0
42,332
W
Lancelot
ffro
Lancelot
5,681
809
0
2,266
8,034
3,108
0
688
7,346
0
27,935
W
Jing Wei
lSkullCandy
Jing Wei
1,410
1,117
0
440
4,031
1,156
1,026
1,171
2,860
0
26,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,572
Gold Earned
30,051
187
Minions Killed
265
0
Camps Cleared
0
943,104
Distance Traveled
1,017,900
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,241
524
14
1
0
186,029
3
L
Janus
4,562
456
32
3
0
184,794
0
L
Medusa
5,363
536
70
7
0
175,396
1
W
Cthulhu
5,518
552
24
2
0
196,005
1
W
Chang'e
6,019
602
60
6
0
189,072
4
L
King Arthur
4,047
405
8
1
0
179,889
0
L
Lancelot
5,359
536
63
6
0
216,996
2
W
Ravana
7,165
717
73
7
0
203,530
0
W
Lancelot
6,064
606
55
6
0
230,724
2
W
Jing Wei
5,285
529
53
5
0
198,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role