Player Matchup

Chaac
Chaac
TheKitKatGod
Chaac
Level 97
God Stats
2W - 0L
1,326 SR
Queue Stats
164W - 113L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
hoangkute1208
Nu Wa
Level 106
God Stats
3W - 0L
1,598 SR
Queue Stats
52W - 28L
1,642 Elo+
Party 1
Nox
Nox
plucandphuc
Nox
Level 59
God Stats
7W - 5L
1,515 SR
Queue Stats
618W - 418L
1,553 Elo+
Party 1
Team Averages
Level 87
1,480 SR
1,558 Elo+

VS

Team Averages
Level 75
1,404 SR
1,469 Elo+
Lancelot
Lancelot
KahunaChoclata
Lancelot
Level 135
God Stats
2W - 5L
1,500 SR
Queue Stats
394W - 386L
1,594 Elo+
Solo
Sol
Sol
SOUL9565
Sol
Level 66
God Stats
1W - 5L
1,170 SR
Queue Stats
117W - 125L
1,461 Elo+
Party 2
Amaterasu
Amaterasu
XiAOJUN9863
Amaterasu
Level 25
God Stats
3W - 3L
1,541 SR
Queue Stats
21W - 29L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
10,409
744
15,626
20,598
15,173
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 1 / 13
9,937
710
12,808
8,457
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
11 / 2 / 3
11,389
814
10,552
8,065
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
3 / 8 / 0
9,031
645
11,758
19,875
7,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
1 / 4 / 4
9,815
701
14,378
10,746
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
XiAOJUN9863
Amaterasu
12
1 / 4 / 1
8,685
620
3,463
14,509
9,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
5
5
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
3
8
0
0.38
L
1
4
4
0.75
W
4
2
11
4.75
L
Amaterasu
XiAOJUN9863
Amaterasu
1
4
1
0.38
W
1
1
13
7.5
W
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,986
Damage
29,599
37,120
Taken
45,130
22,348
Mitigated
19,891
9,650
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
11,758
2,105
0
1,006
19,875
7,513
0
10,258
9,006
0
34,516
L
14,378
4,597
0
3,383
10,746
3,202
0
5,181
5,186
46,255
0
W
15,626
3,393
0
6,962
20,598
15,173
567
8,884
11,714
0
38,791
L
Amaterasu
XiAOJUN9863
Amaterasu
3,463
1,162
225
3,534
14,509
9,176
0
6,746
7,231
0
8,918
W
12,808
2,684
0
1,269
8,457
3,389
1,280
3,498
4,959
37,853
0
W
10,552
1,355
0
1,419
8,065
3,786
587
2,833
5,232
40,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,735
Gold Earned
27,531
165
Minions Killed
122
9
Camps Cleared
3
796,431
Distance Traveled
765,206
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,031
645
53
4
0
247,615
1
L
Sol
9,815
701
61
4
2
254,730
4
W
Chaac
10,409
744
41
3
1
286,374
3
L
Amaterasu
8,685
620
8
1
1
262,861
0
W
Nu Wa
9,937
710
58
4
3
259,296
1
W
Nox
11,389
814
66
5
5
250,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role