Player Matchup

Shiva
Shiva
DedArhip
Shiva
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,347 Elo+
Party 2
Da Ji
Da Ji
Destrucdeku
Da Ji
Level 88
God Stats
21W - 20L
1,588 SR
Queue Stats
31W - 28L
1,507 Elo+
Solo
Kukulkan
Kukulkan
Ghost_Dragon223
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,347 Elo+
Party 2
Team Averages
Level 43
1,529 SR
1,400 Elo+

VS

Team Averages
Level 80
1,603 SR
1,522 Elo+
Lancelot
Lancelot
Dadigor85
Lancelot
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 113L
1,664 Elo+
Party 1
Jormungandr
Jormungandr
RiskyCactus1983
Jormungandr
Level 25
God Stats
1W - 0L
1,690 SR
Queue Stats
3W - 1L
1,319 Elo+
Party 1
Janus
Janus
imainscylla1234
Janus
Level 102
God Stats
9W - 14L
1,618 SR
Queue Stats
114W - 87L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DedArhip
Shiva
16
2 / 4 / 8
11,483
638
7,656
20,078
9,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 5 / 2
13,123
729
16,110
20,212
12,715
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
16
1 / 7 / 7
11,322
629
8,557
18,289
7,332
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dadigor85
Lancelot
19
9 / 4 / 3
13,653
759
18,045
16,033
6,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
RiskyCactus1983
Jormungandr
17
1 / 2 / 11
12,391
688
10,899
11,181
7,920
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
6 / 6 / 8
13,098
728
18,525
14,288
4,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
12
Kills
16
16
Deaths
12
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Dadigor85
Lancelot
9
4
3
2.63
L
Shiva
DedArhip
Shiva
2
4
8
1.5
L
9
5
2
2
L
Kukulkan
1
7
7
0.64
W
Jormungandr
RiskyCactus1983
Jormungandr
1
2
11
3.25
W
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,323
Damage
47,469
58,579
Taken
41,502
29,307
Mitigated
18,601
11,188
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Dadigor85
Lancelot
18,045
3,680
0
1,928
16,033
6,413
888
2,356
13,677
0
48,799
L
Shiva
DedArhip
Shiva
7,656
1,571
1,971
5,535
20,078
9,260
687
10,270
9,466
0
38,438
L
16,110
3,740
0
2,776
20,212
12,715
325
7,268
12,635
0
47,152
L
Kukulkan
8,557
1,079
0
906
18,289
7,332
612
12,014
5,695
35,788
0
W
Jormungandr
RiskyCactus1983
Jormungandr
10,899
3,060
593
2,043
11,181
7,920
228
3,084
8,097
35,965
0
W
18,525
83
0
2,485
14,288
4,268
803
3,412
10,876
54,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
39,142
181
Minions Killed
207
7
Camps Cleared
9
934,390
Distance Traveled
1,025,254
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,653
759
55
3
7
363,838
4
L
Shiva
11,483
638
55
3
0
316,525
1
L
Da Ji
13,123
729
60
3
6
327,882
3
L
Kukulkan
11,322
629
66
4
1
289,983
0
W
Jormungandr
12,391
688
45
3
0
330,883
9
W
Janus
13,098
728
107
6
2
330,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role