Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CombatDawn
Rama
Level 102
God Stats
1W - 1L
1,196 SR
Queue Stats
57W - 48L
1,475 Elo+
Solo
Lancelot
Lancelot
Gunspoken
Lancelot
Level 145
God Stats
8W - 1L
1,500 SR
Queue Stats
681W - 498L
1,637 Elo+
Party 1
Anubis
Anubis
LONE WOLF3400
Anubis
Level 87
God Stats
8W - 4L
1,628 SR
Queue Stats
159W - 170L
1,547 Elo+
Solo
Xing Tian
Xing Tian
NotZeezki
Xing Tian
Level 148
God Stats
20W - 16L
1,564 SR
Queue Stats
409W - 284L
1,602 Elo+
Party 1
Team Averages
Level 128
1,477 SR
1,552 Elo+

VS

Team Averages
Level 132
1,609 SR
1,526 Elo+
Anubis
Anubis
Introdrack
Anubis
Level 139
God Stats
20W - 30L
1,447 SR
Queue Stats
253W - 259L
1,465 Elo+
Solo
Cernunnos
Cernunnos
MercurianLich13
Cernunnos
Level 158
God Stats
1W - 1L
1,595 SR
Queue Stats
112W - 114L
1,493 Elo+
Solo
Ganesha
Ganesha
Nimbos_Umbra
Ganesha
Level 109
God Stats
2W - 2L
1,672 SR
Queue Stats
178W - 156L
1,645 Elo+
Solo
Hun Batz
Hun Batz
midnitewolf382
Hun Batz
Level 99
God Stats
4W - 2L
1,831 SR
Queue Stats
120W - 129L
1,479 Elo+
Solo
Lancelot
Lancelot
yippie314
Lancelot
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 36L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 2 / 10
7,890
464
9,398
17,284
10,687
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 3 / 7
9,190
541
13,090
14,195
5,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Gunspoken
Lancelot
15
10 / 3 / 1
10,188
599
15,190
14,730
12,566
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 0 / 7
8,763
515
9,655
11,218
5,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
NotZeezki
Xing Tian
15
6 / 1 / 4
9,231
543
10,947
15,550
8,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Introdrack
Anubis
13
0 / 7 / 2
8,170
481
8,301
17,066
7,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
MercurianLich13
Cernunnos
14
3 / 6 / 1
8,401
494
15,377
16,333
6,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Nimbos_Umbra
Ganesha
11
0 / 3 / 4
6,796
400
3,775
16,487
13,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
15
5 / 3 / 0
9,124
537
5,746
14,913
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
yippie314
Lancelot
11
1 / 5 / 3
7,152
421
6,469
14,952
7,440
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
24
Kills
9
9
Deaths
24
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
2
10
3
W
5
3
7
2.83
W
Lancelot
Gunspoken
Lancelot
10
3
1
3.5
L
Anubis
Introdrack
Anubis
0
7
2
0.14
W
2
0
7
5.5
L
Cernunnos
MercurianLich13
Cernunnos
3
6
1
0.58
L
Ganesha
Nimbos_Umbra
Ganesha
0
3
4
0.67
W
Xing Tian
NotZeezki
Xing Tian
6
1
4
8
L
Hun Batz
5
3
0
1.67
L
Lancelot
yippie314
Lancelot
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,280
Damage
39,668
72,977
Taken
79,751
42,616
Mitigated
44,049
27,194
Healing
20,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,398
787
0
8,545
17,284
10,687
420
2,033
15,251
44,584
0
W
13,090
11,087
0
5,366
14,195
5,132
738
513
13,682
0
64,959
W
Lancelot
Gunspoken
Lancelot
15,190
2,569
0
2,717
14,730
12,566
0
5,566
9,164
0
66,223
L
Anubis
Introdrack
Anubis
8,301
655
0
7,516
17,066
7,995
0
3,441
13,625
63,504
0
W
9,655
286
0
6,896
11,218
5,729
138
2,431
8,787
67,314
0
L
Cernunnos
MercurianLich13
Cernunnos
15,377
7,727
0
5,020
16,333
6,599
0
4,839
11,494
0
70,309
L
Ganesha
Nimbos_Umbra
Ganesha
3,775
367
242
2,645
16,487
13,872
0
9,111
7,376
27,069
0
W
Xing Tian
NotZeezki
Xing Tian
10,947
895
0
3,670
15,550
8,502
0
1,533
14,017
60,350
0
L
Hun Batz
5,746
1,653
0
3,378
14,913
8,143
864
4,321
10,592
0
64,946
L
Lancelot
yippie314
Lancelot
6,469
1,217
210
1,814
14,952
7,440
0
8,288
6,664
0
38,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,262
Gold Earned
39,643
450
Minions Killed
403
0
Camps Cleared
0
1,532,814
Distance Traveled
1,581,737
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,890
464
58
3
0
237,004
3
W
Rama
9,190
541
97
6
0
305,650
2
W
Lancelot
10,188
599
98
6
0
333,388
3
L
Anubis
8,170
481
104
6
0
277,466
2
W
Anubis
8,763
515
108
6
0
298,695
2
L
Cernunnos
8,401
494
114
7
0
279,906
3
L
Ganesha
6,796
400
12
1
0
333,072
4
W
Xing Tian
9,231
543
89
5
0
358,077
6
L
Hun Batz
9,124
537
112
7
0
343,140
5
L
Lancelot
7,152
421
61
4
0
348,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role