Player Matchup

Fenrir
Fenrir
OG Banksss
Fenrir
Level 155
God Stats
30W - 12L
1,752 SR
Queue Stats
447W - 318L
1,654 Elo+
Party 1
Discordia
Discordia
iXGoDlYSnIPeRXi
Discordia
Level 124
God Stats
4W - 1L
1,675 SR
Queue Stats
356W - 253L
1,622 Elo+
Party 1
Lancelot
Lancelot
overshotrad
Lancelot
Level 158
God Stats
19W - 10L
1,843 SR
Queue Stats
476W - 388L
1,653 Elo+
Party 1
Team Averages
Level 146
1,756 SR
1,643 Elo+

VS

Team Averages
Level 92
1,665 SR
1,590 Elo+
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Bipolar Female
Cerberus
Level 67
God Stats
2W - 1L
1,995 SR
Queue Stats
20W - 9L
1,723 Elo+
Party 2
Lancelot
Lancelot
XShockerNationX
Lancelot
Level 103
God Stats
7W - 5L
1,500 SR
Queue Stats
405W - 343L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OG Banksss
Fenrir
13
4 / 2 / 9
8,518
774
12,920
13,107
10,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Discordia
iXGoDlYSnIPeRXi
Discordia
12
1 / 2 / 11
7,929
721
5,202
6,752
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
overshotrad
Lancelot
14
9 / 0 / 4
9,281
844
13,324
11,695
11,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 6 / 3
7,181
653
8,904
11,357
3,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
11
2 / 5 / 1
7,657
696
5,394
15,338
12,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
12
2 / 3 / 1
7,553
687
7,307
11,855
5,206
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
4
4
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
3
0.25
L
Cerberus
2
5
1
0.5
W
Fenrir
OG Banksss
Fenrir
4
2
9
4.25
L
Lancelot
2
3
1
0.83
W
Discordia
iXGoDlYSnIPeRXi
Discordia
1
2
11
3.25
W
Lancelot
overshotrad
Lancelot
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,446
Damage
21,605
31,554
Taken
38,550
23,884
Mitigated
21,354
6,962
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,904
3,782
0
2,717
11,357
3,796
211
984
9,863
26,229
0
L
Cerberus
5,394
623
0
2,435
15,338
12,352
0
2,358
11,821
11,160
0
W
Fenrir
OG Banksss
Fenrir
12,920
3,593
0
4,033
13,107
10,117
76
4,847
8,260
0
24,995
L
Lancelot
7,307
367
0
1,641
11,855
5,206
0
1,208
9,895
0
22,669
W
Discordia
iXGoDlYSnIPeRXi
Discordia
5,202
499
0
432
6,752
2,645
221
4,499
2,253
24,067
0
W
Lancelot
overshotrad
Lancelot
13,324
3,247
0
2,497
11,695
11,122
550
5,456
6,239
0
28,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,728
Gold Earned
22,391
122
Minions Killed
99
5
Camps Cleared
5
648,503
Distance Traveled
616,674
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,181
653
46
4
3
182,510
4
L
Cerberus
7,657
696
11
1
0
205,898
2
W
Fenrir
8,518
774
31
3
0
224,260
6
L
Lancelot
7,553
687
42
4
2
228,266
1
W
Discordia
7,929
721
51
5
2
196,463
0
W
Lancelot
9,281
844
40
4
3
227,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role