Player Matchup

Lancelot
Lancelot
Lawndoe
Lancelot
Level 160
God Stats
6W - 2L
1,877 SR
Queue Stats
268W - 236L
1,511 Elo+
Party 2
Zeus
Zeus
MrMadyline
Zeus
Level 140
God Stats
14W - 5L
1,685 SR
Queue Stats
228W - 217L
1,572 Elo+
Party 2
Ganesha
Ganesha
Outercentaur45
Ganesha
Level 26
God Stats
6W - 5L
1,698 SR
Queue Stats
26W - 32L
1,509 Elo+
Party 2
Team Averages
Level 109
1,753 SR
1,531 Elo+

VS

Team Averages
Level 71
1,447 SR
1,516 Elo+
Merlin
Merlin
IVindictivEI
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 1
Medusa
Medusa
UNDERHERETIC
Medusa
Level 160
God Stats
15W - 5L
1,342 SR
Queue Stats
635W - 550L
1,548 Elo+
Solo
Cthulhu
Cthulhu
zbanex
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Lawndoe
Lancelot
12
6 / 5 / 5
8,105
811
8,327
10,439
4,425
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 1 / 5
8,583
858
13,745
6,819
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 9
7,905
791
3,659
8,973
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 4 / 5
7,025
703
6,168
8,078
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
5 / 3 / 3
8,013
801
10,719
9,411
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
zbanex
Cthulhu
10
2 / 5 / 4
7,407
741
4,930
11,696
10,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
12
Kills
8
8
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
5
0.88
W
Lancelot
Lawndoe
Lancelot
6
5
5
1.7
W
6
1
5
8.5
W
0
2
9
2.25
L
Medusa
5
3
3
2.17
L
Cthulhu
zbanex
Cthulhu
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,731
Damage
21,817
26,231
Taken
29,185
16,374
Mitigated
18,302
2,666
Healing
2,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,168
612
0
640
8,078
3,383
0
4,540
3,538
18,329
0
W
Lancelot
Lawndoe
Lancelot
8,327
1,388
0
166
10,439
4,425
0
3,519
6,920
0
30,571
W
13,745
2,504
0
1,522
6,819
3,170
439
2,668
4,151
36,233
1,457
W
3,659
248
0
978
8,973
8,779
0
5,351
3,622
9,799
0
L
Medusa
10,719
4,566
0
548
9,411
4,525
0
5,520
3,891
0
30,819
L
Cthulhu
zbanex
Cthulhu
4,930
915
0
1,424
11,696
10,394
0
6,939
4,757
9,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,593
Gold Earned
22,445
127
Minions Killed
101
8
Camps Cleared
2
612,094
Distance Traveled
521,243
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,025
703
39
4
0
162,067
0
W
Lancelot
8,105
811
47
5
4
214,620
3
W
Zeus
8,583
858
78
8
4
201,681
4
W
Ganesha
7,905
791
2
0
0
195,793
1
L
Medusa
8,013
801
41
4
2
193,299
4
L
Cthulhu
7,407
741
21
2
0
165,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role