Player Matchup

Lancelot
Lancelot
Austoos
Lancelot
Level 123
God Stats
2W - 1L
1,753 SR
Queue Stats
69W - 64L
1,541 Elo+
Solo
Geb
Geb
DyslexicFrog
Geb
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 54L
1,699 Elo+
Party 1
King Arthur
King Arthur
GeneralRobert
King Arthur
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 38L
1,604 Elo+
Party 1
Nox
Nox
PhilNUponya
Nox
Level 125
God Stats
9W - 12L
1,455 SR
Queue Stats
122W - 107L
1,563 Elo+
Party 1
Ra
Ra
Stunt30
Ra
Level 147
God Stats
8W - 11L
1,575 SR
Queue Stats
55W - 55L
1,622 Elo+
Party 1
Team Averages
Level 122
1,556 SR
1,606 Elo+

VS

Team Averages
Level 125
1,551 SR
1,450 Elo+
Sun Wukong
Sun Wukong
BogWater11
Sun Wukong
Level 150
God Stats
64W - 65L
1,327 SR
Queue Stats
65W - 66L
1,369 Elo+
Party 2
Xing Tian
Xing Tian
Donut Boxes
Xing Tian
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 95L
1,525 Elo+
Solo
Lancelot
Lancelot
Drewblue00
Lancelot
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 85L
1,555 Elo+
Solo
Eset
Eset
GhanaPallbearer
Eset
Level 159
God Stats
5W - 1L
1,927 SR
Queue Stats
230W - 237L
1,503 Elo+
Party 2
Freya
Freya
NecroNyx
Freya
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Austoos
Lancelot
20
3 / 3 / 10
12,931
761
19,588
20,730
17,449
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 1 / 8
11,407
671
8,824
22,251
27,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
GeneralRobert
King Arthur
18
2 / 3 / 7
11,589
682
11,384
24,109
22,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 0 / 6
11,995
706
16,296
10,751
6,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 0 / 8
13,972
822
27,932
15,748
10,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BogWater11
Sun Wukong
17
1 / 1 / 6
10,899
641
11,242
18,928
16,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
Donut Boxes
Xing Tian
17
3 / 1 / 4
11,602
682
15,224
26,741
36,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Drewblue00
Lancelot
17
1 / 8 / 4
10,618
625
15,606
24,867
13,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 1 / 6
11,131
655
23,600
12,069
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
NecroNyx
Freya
17
1 / 8 / 1
10,642
626
8,434
21,520
10,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
28
19
Kills
7
7
Deaths
19
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Austoos
Lancelot
3
3
10
2.67
L
Sun Wukong
BogWater11
Sun Wukong
1
1
6
4
L
Xing Tian
Donut Boxes
Xing Tian
3
1
4
5
L
Lancelot
Drewblue00
Lancelot
1
8
4
0.38
W
0
1
8
4
W
King Arthur
GeneralRobert
King Arthur
2
3
7
1.83
L
1
1
6
4
L
Freya
NecroNyx
Freya
1
8
1
0.19
W
4
0
6
7
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,024
Damage
74,106
93,589
Taken
104,125
84,087
Mitigated
82,335
26,616
Healing
23,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Austoos
Lancelot
19,588
1,880
0
1,520
20,730
17,449
4,031
9,256
11,474
0
52,929
L
Sun Wukong
BogWater11
Sun Wukong
11,242
1,509
0
6,533
18,928
16,026
0
9,956
8,697
0
32,262
L
Xing Tian
Donut Boxes
Xing Tian
15,224
846
0
2,115
26,741
36,450
0
12,137
14,181
23,070
0
L
Lancelot
Drewblue00
Lancelot
15,606
2,411
0
2,280
24,867
13,411
0
14,019
10,526
0
43,999
W
8,824
677
0
1,098
22,251
27,861
0
14,572
7,679
15,955
0
W
King Arthur
GeneralRobert
King Arthur
11,384
578
498
2,212
24,109
22,198
344
10,669
13,440
156
38,067
L
23,600
1,058
4,123
3,116
12,069
6,075
0
6,023
5,856
70,677
0
L
Freya
NecroNyx
Freya
8,434
2,818
0
5,676
21,520
10,373
682
9,545
11,663
41,528
0
W
16,296
1,574
0
0
10,751
6,175
0
5,216
5,535
47,627
0
W
27,932
1,981
12,446
8,842
15,748
10,404
1,957
7,545
8,203
81,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,894
Gold Earned
54,892
313
Minions Killed
267
0
Camps Cleared
0
1,817,682
Distance Traveled
1,738,761
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,931
761
67
4
0
381,595
3
L
Sun Wukong
10,899
641
43
3
0
346,938
2
L
Xing Tian
11,602
682
19
1
0
384,158
1
L
Lancelot
10,618
625
64
4
0
346,281
0
W
Geb
11,407
671
9
1
0
327,355
0
W
King Arthur
11,589
682
47
3
0
378,595
3
L
Eset
11,131
655
93
5
0
366,348
1
L
Freya
10,642
626
48
3
0
295,036
2
W
Nox
11,995
706
46
3
0
342,748
0
W
Ra
13,972
822
144
8
0
387,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role