Player Matchup

Sobek
Sobek
GIory Corey
Sobek
Level 49
God Stats
6W - 3L
1,765 SR
Queue Stats
76W - 74L
1,467 Elo+
Party 1
Lancelot
Lancelot
Shepherd xl
Lancelot
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
SpiritusLux
Nu Wa
Level 124
God Stats
37W - 28L
1,546 SR
Queue Stats
213W - 250L
1,427 Elo+
Party 1
Osiris
Osiris
ToastinMyWafles
Osiris
Level 147
God Stats
1W - 1L
1,700 SR
Queue Stats
529W - 543L
1,488 Elo+
Party 1
Neith
Neith
X KlNG AJ X
Neith
Level 128
God Stats
22W - 28L
1,453 SR
Queue Stats
157W - 140L
1,475 Elo+
Party 1
Team Averages
Level 114
1,593 SR
1,474 Elo+

VS

Team Averages
Level 104
1,428 SR
1,526 Elo+
Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
OVO STR8NLE
Fenrir
Level 44
God Stats
15W - 19L
1,586 SR
Queue Stats
80W - 80L
1,527 Elo+
Party 2
Hachiman
Hachiman
RainCity 144732
Hachiman
Level 46
God Stats
13W - 12L
1,182 SR
Queue Stats
205W - 168L
1,456 Elo+
Solo
Merlin
Merlin
Shoovier
Merlin
Level 128
God Stats
18W - 15L
1,374 SR
Queue Stats
110W - 87L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,553
468
3,275
13,601
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
Shepherd xl
Lancelot
11
2 / 5 / 2
6,724
480
6,461
13,637
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 4 / 1
6,474
462
6,945
6,712
2,178
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
6,909
494
1,773
9,033
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
2 / 2 / 1
7,591
542
8,743
8,717
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
9 / 1 / 2
8,584
613
11,678
10,650
4,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
 
Aphrodite
14
2 / 1 / 6
8,413
601
7,960
10,478
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
0 / 1 / 6
6,214
444
1,997
8,660
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
12
2 / 1 / 4
7,152
511
7,083
8,209
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Shoovier
Merlin
14
3 / 2 / 0
8,139
581
6,103
5,322
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
16
16
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
9
1
2
10
W
Aphrodite
 
Aphrodite
2
1
6
5
L
1
3
2
0.67
W
Fenrir
0
1
6
3
W
Hachiman
2
1
4
4
L
Lancelot
Shepherd xl
Lancelot
2
5
2
0.6
W
Merlin
Shoovier
Merlin
3
2
0
1.5
L
0
4
1
0.13
L
1
2
1
0.75
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,197
Damage
34,821
51,700
Taken
43,319
26,911
Mitigated
17,436
16,560
Healing
17,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,678
2,788
0
4,019
10,650
4,357
0
2,903
7,747
0
64,663
W
Aphrodite
 
Aphrodite
7,960
663
1,758
7,531
10,478
3,999
0
4,105
6,373
69,138
0
L
3,275
606
0
4,248
13,601
10,720
0
1,702
11,899
15,724
0
W
Fenrir
1,997
387
157
1,211
8,660
4,597
0
1,671
6,989
0
12,076
W
Hachiman
7,083
2,777
0
2,174
8,209
2,682
0
1,011
7,198
0
60,623
L
Lancelot
Shepherd xl
Lancelot
6,461
876
0
4,568
13,637
5,395
0
3,555
10,046
0
49,008
W
Merlin
Shoovier
Merlin
6,103
483
0
1,118
5,322
1,801
284
530
4,792
55,974
0
L
6,945
1,696
0
735
6,712
2,178
98
2,412
4,300
51,312
0
L
1,773
597
0
3,105
9,033
5,520
168
5,094
3,344
0
43,833
L
8,743
4,665
0
3,904
8,717
3,098
689
669
8,048
0
61,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
38,502
366
Minions Killed
428
0
Camps Cleared
0
1,369,071
Distance Traveled
1,382,255
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,584
613
102
7
0
328,586
0
W
Aphrodite
8,413
601
122
9
0
260,253
3
L
Sobek
6,553
468
20
1
0
272,731
1
W
Fenrir
6,214
444
13
1
0
287,667
0
W
Hachiman
7,152
511
85
6
0
253,067
0
L
Lancelot
6,724
480
84
6
0
300,687
5
W
Merlin
8,139
581
106
8
0
252,682
3
L
Nu Wa
6,474
462
76
5
0
271,668
5
L
Osiris
6,909
494
83
6
0
278,065
1
L
Neith
7,591
542
103
7
0
245,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role