Player Matchup

Amaterasu
Amaterasu
Aslap_kaiya
Amaterasu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
944 Elo+
Party 2
Chaac
Chaac
Godlikered9022
Chaac
Level 14
God Stats
6W - 8L
1,305 SR
Queue Stats
13W - 19L
1,292 Elo+
Party 2
Nox
Nox
ThePainDragon
Nox
Level 129
God Stats
1W - 1L
1,392 SR
Queue Stats
31W - 47L
1,326 Elo+
Party 2
Team Averages
Level 49
1,399 SR
1,187 Elo+

VS

Team Averages
Level 82
1,486 SR
1,080 Elo+
Osiris
Osiris
A7 Era
Osiris
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
905 Elo+
Party 1
Bellona
Bellona
LilB0neCrusher
Bellona
Level 66
God Stats
0W - 5L
1,459 SR
Queue Stats
37W - 75L
1,208 Elo+
Party 1
Ah Puch
Ah Puch
RocB0neCrusher
Ah Puch
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,127 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aslap_kaiya
Amaterasu
10
0 / 5 / 5
7,312
609
1,224
8,105
5,355
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 4
8,362
697
7,288
9,424
4,942
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 0 / 3
9,228
769
13,596
7,720
3,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
A7 Era
Osiris
11
1 / 3 / 5
7,470
623
4,264
9,697
7,331
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
2 / 3 / 3
7,347
612
3,984
10,195
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 4 / 2
8,702
725
9,869
8,694
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
10
Kills
8
8
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
A7 Era
Osiris
1
3
5
1.17
W
Amaterasu
Aslap_kaiya
Amaterasu
0
5
5
0.5
W
3
3
4
1.67
L
2
3
3
1.17
L
5
4
2
1.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,108
Damage
18,117
25,249
Taken
28,586
14,113
Mitigated
15,170
3,843
Healing
3,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
A7 Era
Osiris
4,264
841
0
1,056
9,697
7,331
90
4,430
5,267
0
17,598
W
Amaterasu
Aslap_kaiya
Amaterasu
1,224
451
75
451
8,105
5,355
0
3,137
4,968
0
2,248
W
7,288
1,079
0
1,018
9,424
4,942
83
3,836
5,588
0
25,657
L
3,984
759
0
182
10,195
4,517
0
4,977
5,218
0
11,206
L
9,869
680
0
1,951
8,694
3,322
0
4,645
4,049
31,281
0
W
13,596
562
17
2,282
7,720
3,816
918
2,938
4,782
35,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,902
Gold Earned
23,519
95
Minions Killed
102
3
Camps Cleared
4
642,663
Distance Traveled
606,314
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,470
623
25
2
1
213,597
2
W
Amaterasu
7,312
609
5
0
0
193,869
0
W
Chaac
8,362
697
32
3
1
226,762
0
L
Bellona
7,347
612
26
2
1
210,377
0
L
Ah Puch
8,702
725
51
4
2
182,340
0
W
Nox
9,228
769
58
5
2
222,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role