Player Matchup

Sylvanus
Sylvanus
BossRebel18
Sylvanus
Level 121
God Stats
5W - 1L
1,738 SR
Queue Stats
16W - 15L
1,609 Elo+
Party 1
Baron Samedi
Baron Samedi
DavexGundyr
Baron Samedi
Level 156
God Stats
8W - 5L
1,901 SR
Queue Stats
145W - 100L
1,595 Elo+
Party 1
Ra
Ra
Dubsss
Ra
Level 32
God Stats
4W - 2L
1,914 SR
Queue Stats
40W - 27L
1,516 Elo+
Party 1
Lancelot
Lancelot
GenoGsh
Lancelot
Level 159
God Stats
4W - 4L
1,284 SR
Queue Stats
98W - 72L
1,614 Elo+
Party 1
Rama
Rama
Tilted SlumpGod
Rama
Level 135
God Stats
9W - 6L
1,500 SR
Queue Stats
211W - 185L
1,244 Elo+
Party 1
Team Averages
Level 121
1,667 SR
1,515 Elo+

VS

Team Averages
Level 69
1,579 SR
1,478 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BIGDADDYGG3160
Artio
Level 78
God Stats
7W - 8L
1,447 SR
Queue Stats
150W - 135L
1,458 Elo+
Party 3
Arachne
Arachne
Brrzerko
Arachne
Level 109
God Stats
10W - 5L
1,733 SR
Queue Stats
264W - 224L
1,515 Elo+
Party 3
Ra
Ra
Cosquega
Ra
Level 18
God Stats
0W - 1L
1,715 SR
Queue Stats
13W - 18L
1,418 Elo+
Party 3
Aphrodite
Aphrodite
Luv Cherrie
Aphrodite
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BossRebel18
Sylvanus
12
0 / 5 / 11
8,626
454
7,372
19,239
20,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
DavexGundyr
Baron Samedi
17
8 / 0 / 11
10,972
577
15,867
10,036
9,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
17
12 / 0 / 10
11,479
604
17,770
10,682
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
GenoGsh
Lancelot
18
10 / 1 / 11
11,430
602
16,120
13,329
7,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 8
8,479
446
9,673
18,219
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 6 / 2
10,390
547
14,623
19,741
8,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 1
7,337
386
2,965
16,776
14,879
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Brrzerko
Arachne
15
1 / 6 / 2
8,811
464
7,273
21,078
10,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 7 / 2
8,239
434
7,982
14,041
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Luv Cherrie
Aphrodite
12
3 / 5 / 3
8,219
433
6,312
15,559
11,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
30
Kills
9
10
Deaths
30
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
6
2
0.83
L
1
6
1
0.25
W
Sylvanus
BossRebel18
Sylvanus
0
5
11
1.1
L
Arachne
Brrzerko
Arachne
1
6
2
0.33
L
0
7
2
0.14
W
Baron Samedi
DavexGundyr
Baron Samedi
8
0
11
13.5
W
Ra
12
0
10
17
W
Lancelot
GenoGsh
Lancelot
10
1
11
15.5
L
Aphrodite
Luv Cherrie
Aphrodite
3
5
3
0.9
W
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,802
Damage
39,155
71,505
Taken
87,195
50,963
Mitigated
49,824
39,637
Healing
25,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
14,623
8,250
0
5,229
19,741
8,070
0
6,601
12,132
0
86,497
L
2,965
309
120
2,061
16,776
14,879
0
7,801
8,975
28,654
0
W
Sylvanus
BossRebel18
Sylvanus
7,372
1,760
3,699
5,033
19,239
20,502
272
6,653
12,586
23,701
0
L
Arachne
Brrzerko
Arachne
7,273
3,432
0
6,501
21,078
10,088
0
8,655
12,423
0
70,696
L
7,982
968
572
1,336
14,041
5,245
788
8,891
5,150
59,450
0
W
Baron Samedi
DavexGundyr
Baron Samedi
15,867
1,091
1,810
5,619
10,036
9,800
1,118
3,210
6,826
76,071
0
W
Ra
17,770
1,868
4,123
4,702
10,682
5,306
1,258
3,347
7,335
92,724
0
W
Lancelot
GenoGsh
Lancelot
16,120
4,439
0
6,463
13,329
7,826
1,571
1,560
11,769
0
98,197
L
Aphrodite
Luv Cherrie
Aphrodite
6,312
1,521
4,436
5,017
15,559
11,542
444
9,061
6,498
24,769
0
W
9,673
8,587
0
8,188
18,219
7,529
3,623
2,489
15,730
0
69,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,986
Gold Earned
42,996
567
Minions Killed
418
0
Camps Cleared
0
1,815,230
Distance Traveled
1,682,237
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,390
547
131
7
0
297,703
2
L
Artio
7,337
386
36
2
0
361,631
17
W
Sylvanus
8,626
454
38
2
0
330,782
3
L
Arachne
8,811
464
114
6
0
399,169
3
L
Ra
8,239
434
101
5
0
336,380
2
W
Baron Samedi
10,972
577
119
6
0
323,313
5
W
Ra
11,479
604
157
8
0
384,170
5
W
Lancelot
11,430
602
152
8
0
447,360
4
L
Aphrodite
8,219
433
36
2
0
287,354
3
W
Rama
8,479
446
101
5
0
329,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role