Player Matchup

Sol
Sol
DRxSHIVENSTIENS
Sol
Level 87
God Stats
2W - 2L
1,275 SR
Queue Stats
78W - 82L
1,329 Elo+
Party 1
Lancelot
Lancelot
dracoenfuego
Lancelot
Level 38
God Stats
9W - 5L
1,498 SR
Queue Stats
59W - 80L
1,272 Elo+
Party 1
Gilgamesh
Gilgamesh
oooooofers1342
Gilgamesh
Level 17
God Stats
9W - 15L
1,116 SR
Queue Stats
11W - 26L
1,058 Elo+
Party 1
Team Averages
Level 47
1,296 SR
1,220 Elo+

VS

Team Averages
Level 64
1,302 SR
1,295 Elo+
Fenrir
Fenrir
Brandyyyy
Fenrir
Level 79
God Stats
0W - 2L
1,130 SR
Queue Stats
10W - 26L
1,182 Elo+
Solo
Neith
Neith
BurritoBasdrop
Neith
Level 73
God Stats
1W - 3L
1,278 SR
Queue Stats
1W - 3L
1,294 Elo+
Solo
Lancelot
Lancelot
LordButterJew
Lancelot
Level 39
God Stats
0W - 5L
1,500 SR
Queue Stats
45W - 42L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 4
14,598
768
20,666
16,705
5,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
dracoenfuego
Lancelot
16
2 / 6 / 9
12,472
656
9,062
17,030
7,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
oooooofers1342
Gilgamesh
18
5 / 5 / 8
13,449
708
9,909
20,034
10,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brandyyyy
Fenrir
17
3 / 4 / 6
11,833
623
5,587
14,536
8,814
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
10 / 4 / 3
13,485
710
22,910
13,416
5,707
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
LordButterJew
Lancelot
16
1 / 7 / 12
12,246
645
15,730
18,786
8,632
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
15
Kills
14
14
Deaths
15
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brandyyyy
Fenrir
3
4
6
1.5
L
10
4
3
2.88
W
8
3
4
3.33
L
Lancelot
LordButterJew
Lancelot
1
7
12
1
W
Lancelot
dracoenfuego
Lancelot
2
6
9
1.08
W
Gilgamesh
oooooofers1342
Gilgamesh
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,637
Damage
44,227
53,769
Taken
46,738
24,241
Mitigated
23,153
6,906
Healing
7,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brandyyyy
Fenrir
5,587
738
416
1,053
14,536
8,814
552
6,984
7,552
0
14,882
L
22,910
14,848
370
2,495
13,416
5,707
776
5,573
7,843
0
75,071
W
20,666
11,203
0
4,582
16,705
5,858
1,387
0
16,705
78,657
0
L
Lancelot
LordButterJew
Lancelot
15,730
2,771
0
2,860
18,786
8,632
0
8,736
10,050
0
41,329
W
Lancelot
dracoenfuego
Lancelot
9,062
1,339
0
1,388
17,030
7,531
450
258
16,772
0
33,296
W
Gilgamesh
oooooofers1342
Gilgamesh
9,909
2,734
0
936
20,034
10,852
617
0
20,034
0
30,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,519
Gold Earned
37,564
193
Minions Killed
186
4
Camps Cleared
9
1,038,986
Distance Traveled
951,855
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,833
623
31
2
2
344,100
0
L
Neith
13,485
710
94
5
6
274,538
0
W
Sol
14,598
768
112
6
1
314,669
0
L
Lancelot
12,246
645
61
3
1
333,217
4
W
Lancelot
12,472
656
52
3
3
371,601
1
W
Gilgamesh
13,449
708
29
2
0
352,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role