Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Bigozi
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
CurlyGui
Sobek
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nox
Nox
MAMBA24LIFE8
Nox
Level 128
God Stats
4W - 10L
1,223 SR
Queue Stats
765W - 810L
1,458 Elo+
Solo
Khepri
Khepri
charf24
Khepri
Level 66
God Stats
0W - 1L
1,511 SR
Queue Stats
6W - 8L
1,440 Elo+
Solo
Team Averages
Level 95
1,447 SR
1,480 Elo+

VS

Team Averages
Level 97
1,564 SR
1,428 Elo+
Yemoja
Yemoja
Denizen567
Yemoja
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 115L
1,444 Elo+
Party 2
Freya
Freya
ItchyVolcano312
Freya
Level 123
God Stats
2W - 0L
1,753 SR
Queue Stats
73W - 85L
1,500 Elo+
Solo
Izanami
Izanami
Kin6 T3rry
Izanami
Level 129
God Stats
6W - 4L
1,568 SR
Queue Stats
514W - 524L
1,420 Elo+
Solo
Skadi
Skadi
bepis9000
Skadi
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 73L
1,399 Elo+
Solo
Chaac
Chaac
utim
Chaac
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 78L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 0 / 0
5,015
1,003
9,412
3,094
1,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Bigozi
Hel
10
0 / 1 / 0
4,762
952
1,339
5,340
2,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
CurlyGui
Sobek
9
0 / 2 / 0
4,976
995
1,412
6,452
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 0 / 0
4,849
970
4,264
4,982
2,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
charf24
Khepri
5
0 / 0 / 0
4,524
905
92
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Denizen567
Yemoja
9
1 / 0 / 1
5,757
1,151
1,070
5,197
4,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 0 / 2
5,419
1,084
3,264
5,982
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Kin6 T3rry
Izanami
11
1 / 0 / 2
5,605
1,121
4,596
2,562
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
bepis9000
Skadi
11
1 / 0 / 2
5,555
1,111
5,465
4,657
2,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
utim
Chaac
9
0 / 0 / 2
5,040
1,008
3,093
4,115
3,371
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
3
3
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Hel
Bigozi
Hel
0
1
0
0
L
Sobek
CurlyGui
Sobek
0
2
0
0
W
Yemoja
Denizen567
Yemoja
1
0
1
1.5
W
0
0
2
1
W
Izanami
Kin6 T3rry
Izanami
1
0
2
2
L
0
0
0
0
W
Skadi
bepis9000
Skadi
1
0
2
2
L
Khepri
charf24
Khepri
0
0
0
0
W
Chaac
utim
Chaac
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,519
Damage
17,488
19,868
Taken
22,513
12,322
Mitigated
14,180
11,176
Healing
17,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,412
735
641
852
3,094
1,464
0
732
2,362
0
20,160
L
Hel
Bigozi
Hel
1,339
39
3,205
2,842
5,340
2,339
0
1,042
4,298
3,521
0
L
Sobek
CurlyGui
Sobek
1,412
0
445
1,124
6,452
6,200
0
1,437
5,015
2,308
0
W
Yemoja
Denizen567
Yemoja
1,070
470
5,700
1,735
5,197
4,155
23
1,570
3,627
2,465
0
W
3,264
933
1,195
2,631
5,982
3,078
210
2,453
3,529
8,725
0
W
Izanami
Kin6 T3rry
Izanami
4,596
1,576
2,097
682
2,562
1,403
312
630
1,932
0
12,836
L
4,264
53
624
1,443
4,982
2,319
0
1,123
3,859
8,025
0
W
Skadi
bepis9000
Skadi
5,465
1,319
941
940
4,657
2,173
315
1,570
3,087
0
14,505
L
Khepri
charf24
Khepri
92
0
0
0
0
0
0
0
0
809
0
W
Chaac
utim
Chaac
3,093
38
489
823
4,115
3,371
0
884
3,231
0
6,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,126
Gold Earned
27,376
33
Minions Killed
69
0
Camps Cleared
0
546,217
Distance Traveled
518,831
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,015
1,003
19
4
0
138,728
0
L
Hel
4,762
952
5
1
0
125,039
1
L
Sobek
4,976
995
1
0
0
123,612
0
W
Yemoja
5,757
1,151
10
2
0
97,036
0
W
Freya
5,419
1,084
14
3
0
102,062
1
W
Izanami
5,605
1,121
24
5
0
94,965
2
L
Nox
4,849
970
6
1
0
124,228
0
W
Skadi
5,555
1,111
13
3
0
124,309
2
L
Khepri
4,524
905
2
0
0
34,610
0
W
Chaac
5,040
1,008
8
2
0
100,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role