Player Matchup

The Morrigan
The Morrigan
Bigakuga
The Morrigan
Level 158
God Stats
1W - 2L
1,498 SR
Queue Stats
65W - 60L
1,563 Elo+
Solo
Terra
Terra
Praydontspray
Terra
Level 143
God Stats
2W - 2L
1,526 SR
Queue Stats
119W - 114L
1,574 Elo+
Party 2
Scylla
Scylla
oLGPsYch
Scylla
Level 131
God Stats
0W - 2L
1,456 SR
Queue Stats
26W - 27L
1,585 Elo+
Party 2
Vulcan
Vulcan
ozenco
Vulcan
Level 156
God Stats
2W - 1L
1,670 SR
Queue Stats
47W - 41L
1,601 Elo+
Party 2
Ravana
Ravana
youknowwhyImHere
Ravana
Level 103
God Stats
3W - 4L
1,477 SR
Queue Stats
248W - 213L
1,648 Elo+
Solo
Team Averages
Level 138
1,525 SR
1,594 Elo+

VS

Team Averages
Level 149
1,542 SR
1,607 Elo+
Ao Kuang
Ao Kuang
ImHoudini
Ao Kuang
Level 160
God Stats
9W - 14L
1,449 SR
Queue Stats
2,360W - 1,629L
1,643 Elo+
Party 1
Guan Yu
Guan Yu
NotAMonster
Guan Yu
Level 160
God Stats
16W - 9L
1,531 SR
Queue Stats
1,186W - 979L
1,676 Elo+
Party 1
Danzaburou
Danzaburou
TargetLock0n-
Danzaburou
Level 155
God Stats
3W - 1L
1,739 SR
Queue Stats
133W - 93L
1,603 Elo+
Party 1
Odin
Odin
gh0stp3wp3w
Odin
Level 125
God Stats
27W - 15L
1,489 SR
Queue Stats
1,497W - 991L
1,625 Elo+
Party 1
Hera
Hera
pyRoyMustang
Hera
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 55L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bigakuga
The Morrigan
17
4 / 4 / 7
10,136
724
8,014
6,360
3,580
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 4 / 6
9,320
666
5,655
18,164
25,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
oLGPsYch
Scylla
17
5 / 5 / 5
9,398
671
8,796
10,957
4,830
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
ozenco
Vulcan
14
0 / 7 / 8
8,054
575
15,338
12,270
5,770
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 7
9,908
708
16,372
17,980
15,808
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ImHoudini
Ao Kuang
18
10 / 2 / 11
11,170
798
14,758
14,955
10,931
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
NotAMonster
Guan Yu
17
0 / 3 / 24
10,067
719
9,486
17,477
21,708
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
TargetLock0n-
Danzaburou
18
5 / 4 / 12
10,837
774
12,984
15,252
7,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
8 / 2 / 15
11,394
814
11,022
13,061
16,496
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 3 / 12
10,460
747
11,168
9,538
5,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
100
13
Kills
26
26
Deaths
14
33
Assists
74
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Bigakuga
The Morrigan
4
4
7
1.88
W
Ao Kuang
ImHoudini
Ao Kuang
10
2
11
7.75
W
Guan Yu
NotAMonster
Guan Yu
0
3
24
4
L
1
4
6
1
W
Danzaburou
TargetLock0n-
Danzaburou
5
4
12
2.75
W
8
2
15
7.75
L
Scylla
oLGPsYch
Scylla
5
5
5
1.5
L
Vulcan
ozenco
Vulcan
0
7
8
0.57
W
3
3
12
3
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,175
Damage
59,418
65,731
Taken
70,283
55,902
Mitigated
62,267
18,420
Healing
37,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Bigakuga
The Morrigan
8,014
2,081
2,269
1,206
6,360
3,580
821
3,255
3,105
24,438
4,433
W
Ao Kuang
ImHoudini
Ao Kuang
14,758
2,175
2,130
7,253
14,955
10,931
1,747
6,001
8,954
30,794
1,011
W
Guan Yu
NotAMonster
Guan Yu
9,486
1,032
11,486
7,690
17,477
21,708
644
7,842
9,635
0
20,984
L
5,655
345
2,439
3,378
18,164
25,914
0
6,361
11,803
12,347
0
W
Danzaburou
TargetLock0n-
Danzaburou
12,984
4,794
1,198
4,042
15,252
7,823
3,568
8,917
6,335
0
44,724
W
11,022
3,360
0
2,111
13,061
16,496
1,038
5,931
7,130
0
25,527
L
Scylla
oLGPsYch
Scylla
8,796
995
595
1,145
10,957
4,830
0
3,973
6,984
26,449
0
L
Vulcan
ozenco
Vulcan
15,338
5,571
164
402
12,270
5,770
0
5,476
6,794
35,291
0
W
11,168
1,841
922
583
9,538
5,309
1,240
6,139
3,399
33,204
0
L
16,372
4,973
1,582
5,240
17,980
15,808
0
6,211
11,769
0
22,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,816
Gold Earned
53,928
132
Minions Killed
189
0
Camps Cleared
0
1,187,322
Distance Traveled
1,258,895
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,136
724
50
4
0
253,039
4
W
Ao Kuang
11,170
798
34
2
0
271,112
2
W
Guan Yu
10,067
719
12
1
0
279,347
2
L
Terra
9,320
666
8
1
0
268,042
1
W
Danzaburou
10,837
774
71
5
0
197,086
4
W
Odin
11,394
814
17
1
0
258,111
0
L
Scylla
9,398
671
36
3
0
207,681
0
L
Vulcan
8,054
575
28
2
0
239,208
2
W
Hera
10,460
747
55
4
0
253,239
1
L
Ravana
9,908
708
10
1
0
219,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role