Player Matchup

Cerberus
Cerberus
CIapdaddy_69
Cerberus
Level 57
God Stats
1W - 1L
1,559 SR
Queue Stats
51W - 79L
1,319 Elo+
Party 1
Anubis
Anubis
GG_IlIlIllIIlIlI
Anubis
Level 63
God Stats
5W - 4L
1,456 SR
Queue Stats
19W - 21L
1,529 Elo+
Party 1
Lancelot
Lancelot
TobascoHotSauce
Lancelot
Level 65
God Stats
1W - 2L
1,700 SR
Queue Stats
52W - 72L
1,262 Elo+
Party 1
Medusa
Medusa
titanfan6677
Medusa
Level 82
God Stats
1W - 2L
1,501 SR
Queue Stats
72W - 95L
1,384 Elo+
Party 1
Mulan
Mulan
treyyweighh
Mulan
Level 51
God Stats
4W - 3L
1,731 SR
Queue Stats
12W - 9L
1,632 Elo+
Party 1
Team Averages
Level 64
1,589 SR
1,425 Elo+

VS

Team Averages
Level 102
1,450 SR
1,421 Elo+
Charybdis
Charybdis
Davod_0905
Charybdis
Level 89
God Stats
2W - 1L
1,236 SR
Queue Stats
178W - 208L
1,378 Elo+
Party 3
Ganesha
Ganesha
EmiContreras
Ganesha
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 183L
1,423 Elo+
Party 3
Medusa
Medusa
Klose64
Medusa
Level 109
God Stats
1W - 1L
1,590 SR
Queue Stats
180W - 172L
1,433 Elo+
Party 3
Lancelot
Lancelot
Mixlen2
Lancelot
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
87W - 92L
1,439 Elo+
Party 2
Scylla
Scylla
Mixlen4
Scylla
Level 87
God Stats
1W - 2L
1,421 SR
Queue Stats
221W - 209L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CIapdaddy_69
Cerberus
15
0 / 2 / 4
9,547
398
5,249
19,019
20,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 2 / 2
10,313
430
10,206
11,547
6,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lancelot
16
3 / 4 / 3
10,487
437
7,338
17,141
8,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
17
3 / 4 / 3
10,756
448
13,984
18,043
7,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 11 / 1
9,488
395
6,685
24,815
16,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Davod_0905
Charybdis
20
2 / 2 / 4
12,924
539
10,213
16,392
6,889
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
EmiContreras
Ganesha
16
0 / 1 / 11
11,422
476
8,542
23,055
30,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Klose64
Medusa
20
6 / 4 / 10
14,059
586
17,727
18,105
8,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Mixlen2
Lancelot
17
8 / 3 / 4
12,337
514
13,090
16,348
8,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Mixlen4
Scylla
20
7 / 1 / 2
13,803
575
10,655
7,965
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
10
Kills
23
23
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CIapdaddy_69
Cerberus
0
2
4
1
W
Charybdis
Davod_0905
Charybdis
2
2
4
2
W
Ganesha
EmiContreras
Ganesha
0
1
11
5.5
L
3
2
2
2
W
Medusa
Klose64
Medusa
6
4
10
2.75
W
Lancelot
Mixlen2
Lancelot
8
3
4
3.33
W
Scylla
Mixlen4
Scylla
7
1
2
8
L
Lancelot
3
4
3
1.13
L
Medusa
3
4
3
1.13
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,462
Damage
60,227
90,565
Taken
81,865
58,964
Mitigated
57,449
20,741
Healing
18,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CIapdaddy_69
Cerberus
5,249
278
61
3,746
19,019
20,438
0
5,681
13,338
51,189
0
W
Charybdis
Davod_0905
Charybdis
10,213
4,968
0
3,981
16,392
6,889
5,772
1,344
15,048
0
131,501
W
Ganesha
EmiContreras
Ganesha
8,542
825
0
2,459
23,055
30,565
101
5,339
17,716
31,866
0
L
10,206
555
0
6,064
11,547
6,408
0
4,698
6,849
80,680
0
W
Medusa
Klose64
Medusa
17,727
9,040
0
5,276
18,105
8,418
3,555
2,291
15,814
0
107,280
W
Lancelot
Mixlen2
Lancelot
13,090
3,110
0
5,733
16,348
8,121
550
3,151
13,197
0
89,521
W
Scylla
Mixlen4
Scylla
10,655
544
0
739
7,965
3,456
1,666
3,642
4,323
103,492
0
L
Lancelot
7,338
1,953
0
905
17,141
8,148
0
4,334
12,807
0
87,374
L
Medusa
13,984
5,753
0
7,342
18,043
7,881
1,635
1,695
16,348
0
91,746
L
6,685
605
0
2,623
24,815
16,089
389
2,789
22,026
0
57,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,591
Gold Earned
64,545
507
Minions Killed
703
0
Camps Cleared
0
2,186,266
Distance Traveled
2,283,950
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,547
398
59
2
0
455,971
8
W
Charybdis
12,924
539
214
9
0
427,973
3
W
Ganesha
11,422
476
13
1
0
474,474
8
L
Anubis
10,313
430
110
5
0
397,128
8
W
Medusa
14,059
586
168
7
0
420,672
3
W
Lancelot
12,337
514
124
5
0
552,651
1
W
Scylla
13,803
575
184
8
0
408,180
1
L
Lancelot
10,487
437
121
5
0
531,663
7
L
Medusa
10,756
448
122
5
0
430,772
9
L
Mulan
9,488
395
95
4
0
370,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role