Player Matchup

Anubis
Anubis
GooN2DaMaX
Anubis
Level 103
God Stats
9W - 20L
1,250 SR
Queue Stats
55W - 110L
1,204 Elo+
Party 1
Fenrir
Fenrir
TEEMJAKOB
Fenrir
Level 63
God Stats
8W - 19L
1,294 SR
Queue Stats
76W - 153L
1,224 Elo+
Party 1
Lancelot
Lancelot
Tameshi
Lancelot
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,699 Elo+
Solo
Team Averages
Level 91
1,348 SR
1,376 Elo+

VS

Team Averages
Level 90
1,374 SR
1,372 Elo+
Baron Samedi
Baron Samedi
LennyTheShark753
Baron Samedi
Level 23
God Stats
14W - 16L
1,220 SR
Queue Stats
45W - 52L
1,339 Elo+
Party 2
Lancelot
Lancelot
OblivionNoodles
Lancelot
Level 140
God Stats
2W - 2L
1,567 SR
Queue Stats
156W - 160L
1,449 Elo+
Party 2
Ymir
Ymir
TheSUZYO
Ymir
Level 108
God Stats
0W - 1L
1,333 SR
Queue Stats
35W - 54L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GooN2DaMaX
Anubis
18
12 / 2 / 9
13,379
836
24,424
11,641
6,217
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
TEEMJAKOB
Fenrir
16
3 / 4 / 16
11,380
711
10,002
14,185
6,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Tameshi
Lancelot
17
6 / 1 / 10
12,362
773
13,202
9,644
4,177
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LennyTheShark753
Baron Samedi
14
2 / 5 / 2
10,153
635
7,932
13,648
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
15
5 / 8 / 2
11,597
725
13,463
18,630
6,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
12
0 / 8 / 6
10,252
641
5,570
24,024
12,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
21
Kills
7
7
Deaths
21
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
GooN2DaMaX
Anubis
12
2
9
8.25
L
Baron Samedi
LennyTheShark753
Baron Samedi
2
5
2
0.6
L
Lancelot
5
8
2
0.75
W
Fenrir
TEEMJAKOB
Fenrir
3
4
16
2.75
W
Lancelot
Tameshi
Lancelot
6
1
10
11
L
Ymir
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,628
Damage
26,965
35,470
Taken
56,302
17,074
Mitigated
24,347
10,047
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
GooN2DaMaX
Anubis
24,424
348
823
6,009
11,641
6,217
381
3,420
8,221
65,160
0
L
Baron Samedi
LennyTheShark753
Baron Samedi
7,932
422
391
1,827
13,648
5,617
273
5,610
8,038
32,480
0
L
Lancelot
13,463
3,781
0
1,940
18,630
6,494
846
6,577
12,053
0
32,140
W
Fenrir
TEEMJAKOB
Fenrir
10,002
2,518
389
2,030
14,185
6,680
1,217
6,526
7,659
0
29,789
W
Lancelot
Tameshi
Lancelot
13,202
1,953
0
796
9,644
4,177
902
3,774
5,870
0
40,510
L
Ymir
5,570
553
0
3,391
24,024
12,236
186
12,464
11,560
14,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,121
Gold Earned
32,002
163
Minions Killed
115
9
Camps Cleared
3
881,099
Distance Traveled
757,445
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,379
836
87
5
6
246,656
3
L
Baron Samedi
10,153
635
45
3
0
259,271
1
L
Lancelot
11,597
725
52
3
3
271,610
1
W
Fenrir
11,380
711
24
2
2
293,836
2
W
Lancelot
12,362
773
52
3
1
340,607
3
L
Ymir
10,252
641
18
1
0
226,564
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role