Player Matchup

Sol
Sol
AJsoupsAllOverU
Sol
Level 136
God Stats
2W - 1L
1,149 SR
Queue Stats
98W - 64L
1,560 Elo+
Party 3
Serqet
Serqet
GN Cringe
Serqet
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,519 Elo+
Party 3
Cthulhu
Cthulhu
JakeStateFarm69
Cthulhu
Level 143
God Stats
1W - 0L
1,582 SR
Queue Stats
35W - 28L
1,465 Elo+
Party 3
Shiva
Shiva
ThatOneFig
Shiva
Level 25
God Stats
2W - 0L
1,159 SR
Queue Stats
46W - 33L
1,640 Elo+
Party 1
Odin
Odin
YaBoi0404
Odin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,608 Elo+
Party 1
Team Averages
Level 87
1,378 SR
1,558 Elo+

VS

Team Averages
Level 92
1,402 SR
1,644 Elo+
Tiamat
Tiamat
JinDanSaint
Tiamat
Level 148
God Stats
0W - 2L
1,267 SR
Queue Stats
143W - 129L
1,568 Elo+
Party 2
Pele
Pele
LetDarkRise
Pele
Level 109
God Stats
0W - 2L
1,370 SR
Queue Stats
78W - 67L
1,640 Elo+
Party 2
Ah Puch
Ah Puch
MahaloBruddah
Ah Puch
Level 26
God Stats
0W - 1L
1,546 SR
Queue Stats
14W - 13L
1,640 Elo+
Party 2
Xing Tian
Xing Tian
ReignBeauty
Xing Tian
Level 157
God Stats
0W - 1L
1,326 SR
Queue Stats
78W - 78L
1,640 Elo+
Party 2
Cupid
Cupid
birddown
Cupid
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 16L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 13
8,664
866
9,201
8,408
4,069
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Serqet
GN Cringe
Serqet
14
4 / 2 / 12
8,323
832
7,615
8,027
4,283
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
8 / 3 / 7
9,325
933
12,158
14,280
16,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
15
3 / 4 / 14
8,762
876
8,152
14,108
15,326
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Odin
14
3 / 2 / 14
7,950
795
8,591
9,003
8,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 5 / 5
7,060
706
4,547
10,784
6,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 8 / 6
7,214
721
7,113
14,544
6,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
15
4 / 3 / 4
8,116
812
13,717
6,644
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
ReignBeauty
Xing Tian
13
1 / 4 / 7
7,443
744
4,548
11,885
11,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
birddown
Cupid
16
2 / 2 / 7
8,224
822
10,370
8,567
3,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
39
22
Kills
10
11
Deaths
22
60
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
Serqet
GN Cringe
Serqet
4
2
12
5
W
8
3
7
3.83
L
Tiamat
2
5
5
0.9
L
1
8
6
0.5
L
Ah Puch
4
3
4
2
L
Xing Tian
ReignBeauty
Xing Tian
1
4
7
1.13
W
Shiva
3
4
14
2.5
W
Odin
3
2
14
5
L
Cupid
birddown
Cupid
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,717
Damage
40,295
53,826
Taken
52,424
48,640
Mitigated
31,601
23,116
Healing
15,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,201
3,210
1,270
4,366
8,408
4,069
792
4,121
4,287
23,892
0
W
Serqet
GN Cringe
Serqet
7,615
1,215
1,693
921
8,027
4,283
0
2,792
5,235
0
10,279
W
12,158
455
3,032
3,403
14,280
16,078
0
5,672
8,608
27,198
0
L
Tiamat
4,547
900
972
3,108
10,784
6,632
0
4,613
6,051
10,024
0
L
7,113
1,649
98
2,353
14,544
6,066
0
4,537
9,797
0
12,054
L
Ah Puch
13,717
1,369
0
1,020
6,644
3,547
47
3,115
3,529
23,045
1,122
L
Xing Tian
ReignBeauty
Xing Tian
4,548
156
1,037
2,335
11,885
11,512
0
6,013
5,316
9,376
0
W
Shiva
8,152
926
3,488
2,154
14,108
15,326
0
5,277
8,831
366
14,978
W
Odin
8,591
1,151
1,124
1,665
9,003
8,884
587
4,447
4,556
0
11,766
L
Cupid
birddown
Cupid
10,370
5,053
1,476
3,110
8,567
3,844
72
3,359
4,738
0
27,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,024
Gold Earned
38,057
107
Minions Killed
103
0
Camps Cleared
0
977,428
Distance Traveled
904,383
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,664
866
36
4
0
211,718
0
W
Serqet
8,323
832
15
2
0
183,856
1
W
Cthulhu
9,325
933
33
3
0
197,232
2
L
Tiamat
7,060
706
10
1
0
169,136
0
L
Pele
7,214
721
12
1
0
181,658
0
L
Ah Puch
8,116
812
37
4
0
158,867
1
L
Xing Tian
7,443
744
5
1
0
201,920
1
W
Shiva
8,762
876
14
1
0
187,094
0
W
Odin
7,950
795
9
1
0
197,528
0
L
Cupid
8,224
822
39
4
0
192,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role