Player Matchup

Rama
Rama
 
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Gandoge the Wow
Scylla
Level 89
God Stats
1W - 2L
1,585 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 2
Lancelot
Lancelot
LadyLema
Lancelot
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 11L
1,599 Elo+
Solo
Sobek
Sobek
RickyDervanik
Sobek
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,390 Elo+
Solo
Cu Chulainn
Cu Chulainn
mazltoph
Cu Chulainn
Level 106
God Stats
0W - 1L
1,276 SR
Queue Stats
3W - 4L
1,505 Elo+
Party 2
Team Averages
Level 124
1,472 SR
1,541 Elo+

VS

Team Averages
Level 125
1,554 SR
1,570 Elo+
Bastet
Bastet
Arcaniser
Bastet
Level 128
God Stats
14W - 8L
1,658 SR
Queue Stats
260W - 214L
1,559 Elo+
Party 1
Scylla
Scylla
Faldoran
Scylla
Level 109
God Stats
10W - 7L
1,380 SR
Queue Stats
290W - 245L
1,612 Elo+
Party 1
Artemis
Artemis
Plasmm
Artemis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 154L
1,573 Elo+
Solo
Ganesha
Ganesha
Ziethros
Ganesha
Level 108
God Stats
7W - 4L
1,696 SR
Queue Stats
228W - 188L
1,590 Elo+
Party 1
Baron Samedi
Baron Samedi
l Convulse l
Baron Samedi
Level 155
God Stats
31W - 35L
1,535 SR
Queue Stats
346W - 355L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 3 / 1
8,628
616
4,901
12,487
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 3 / 1
8,701
622
6,194
8,326
2,693
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
LadyLema
Lancelot
17
3 / 5 / 0
9,901
707
11,191
17,238
7,692
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 4 / 2
9,459
676
6,863
22,813
25,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
mazltoph
Cu Chulainn
15
0 / 0 / 2
8,725
623
6,713
15,392
12,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Arcaniser
Bastet
18
4 / 1 / 7
10,472
748
14,601
10,679
5,544
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
Faldoran
Scylla
19
4 / 0 / 6
10,912
779
11,390
4,983
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
Plasmm
Artemis
18
3 / 3 / 8
10,445
746
17,977
12,089
6,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Ziethros
Ganesha
17
1 / 1 / 13
11,002
786
6,433
16,439
20,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
l Convulse l
Baron Samedi
18
3 / 0 / 5
10,984
785
13,200
11,038
6,483
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
15
15
Deaths
5
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
1
0.17
W
Bastet
Arcaniser
Bastet
4
1
7
7.5
W
Scylla
Faldoran
Scylla
4
0
6
7
L
1
3
1
0.5
L
Lancelot
LadyLema
Lancelot
3
5
0
0.6
W
Artemis
Plasmm
Artemis
3
3
8
2.33
L
1
4
2
0.5
W
Ganesha
Ziethros
Ganesha
1
1
13
7.5
W
Baron Samedi
l Convulse l
Baron Samedi
3
0
5
5.5
L
Cu Chulainn
mazltoph
Cu Chulainn
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,862
Damage
63,601
76,256
Taken
55,228
53,321
Mitigated
41,894
15,944
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,901
3,364
0
2,433
12,487
4,830
0
4,786
7,521
0
28,695
W
Bastet
Arcaniser
Bastet
14,601
3,033
0
3,180
10,679
5,544
491
2,933
7,746
0
37,646
W
Scylla
Faldoran
Scylla
11,390
861
0
230
4,983
2,841
1,469
1,485
3,498
44,704
0
L
6,194
60
0
1,463
8,326
2,693
139
3,786
4,500
27,578
0
L
Lancelot
LadyLema
Lancelot
11,191
1,848
0
1,162
17,238
7,692
0
4,810
12,324
0
48,568
W
Artemis
Plasmm
Artemis
17,977
10,239
0
3,104
12,089
6,345
6,167
3,100
8,989
0
39,359
L
6,863
304
592
5,349
22,813
25,109
27
10,736
11,808
19,203
0
W
Ganesha
Ziethros
Ganesha
6,433
833
0
4,022
16,439
20,681
0
2,999
13,440
16,700
0
W
Baron Samedi
l Convulse l
Baron Samedi
13,200
1,416
3,256
4,538
11,038
6,483
1,770
2,540
8,498
54,435
0
L
Cu Chulainn
mazltoph
Cu Chulainn
6,713
207
0
4,945
15,392
12,997
0
6,256
9,080
0
23,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,414
Gold Earned
53,815
243
Minions Killed
307
0
Camps Cleared
0
1,385,166
Distance Traveled
1,500,521
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,628
616
54
4
0
254,043
2
W
Bastet
10,472
748
43
3
0
322,330
4
W
Scylla
10,912
779
99
7
0
321,191
1
L
Scylla
8,701
622
56
4
0
283,940
1
L
Lancelot
9,901
707
71
5
0
302,438
0
W
Artemis
10,445
746
53
4
0
263,719
4
L
Sobek
9,459
676
30
2
0
224,192
3
W
Ganesha
11,002
786
6
0
0
325,276
2
W
Baron Samedi
10,984
785
106
8
0
268,005
0
L
Cu Chulainn
8,725
623
32
2
0
320,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role