Player Matchup

Terra
Terra
 
Terra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
CasualSnu
Xbalanque
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 24L
1,577 Elo+
Party 1
Nemesis
Nemesis
Ishida Ken
Nemesis
Level 105
God Stats
17W - 23L
1,423 SR
Queue Stats
179W - 216L
1,421 Elo+
Solo
Ra
Ra
JLanz-i
Ra
Level 120
God Stats
16W - 9L
1,664 SR
Queue Stats
54W - 54L
1,449 Elo+
Party 3
King Arthur
King Arthur
Jorgirius
King Arthur
Level 68
God Stats
4W - 2L
1,658 SR
Queue Stats
116W - 125L
1,438 Elo+
Party 3
Team Averages
Level 102
1,549 SR
1,477 Elo+

VS

Team Averages
Level 112
1,522 SR
1,459 Elo+
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HairyMexican454
Ymir
Level 61
God Stats
63W - 46L
1,561 SR
Queue Stats
86W - 78L
1,389 Elo+
Party 2
Lancelot
Lancelot
Nut_Crackerz
Lancelot
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 51L
1,459 Elo+
Solo
Nemesis
Nemesis
RSauceBeast2
Nemesis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 61L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
ZfgSeraph
Danzaburou
Level 127
God Stats
1W - 4L
1,549 SR
Queue Stats
33W - 39L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 13
10,236
487
8,545
13,459
19,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Xbalanque
CasualSnu
Xbalanque
17
8 / 0 / 5
11,242
535
18,775
17,110
8,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Ishida Ken
Nemesis
17
5 / 1 / 3
11,134
530
8,864
14,417
6,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 0 / 4
12,063
574
8,744
10,597
6,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Jorgirius
King Arthur
17
4 / 1 / 5
11,286
537
13,625
15,693
20,882
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 2 / 0
9,498
452
9,629
10,030
4,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 0
7,191
342
4,751
19,606
15,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Nut_Crackerz
Lancelot
15
1 / 6 / 1
10,187
485
8,349
16,323
13,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
RSauceBeast2
Nemesis
19
1 / 1 / 0
11,045
526
6,765
13,616
8,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
ZfgSeraph
Danzaburou
14
0 / 6 / 0
9,129
435
11,592
18,507
7,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
22
Kills
2
2
Deaths
22
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
13
7.5
L
Janus
 
Janus
0
2
0
0
W
Xbalanque
CasualSnu
Xbalanque
8
0
5
10.5
L
0
7
0
0
W
Nemesis
Ishida Ken
Nemesis
5
1
3
6.5
W
4
0
4
6
W
King Arthur
Jorgirius
King Arthur
4
1
5
6.5
L
Lancelot
Nut_Crackerz
Lancelot
1
6
1
0.25
L
Nemesis
RSauceBeast2
Nemesis
1
1
0
1
L
Danzaburou
ZfgSeraph
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,553
Damage
41,086
71,276
Taken
78,082
61,771
Mitigated
49,466
29,774
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,545
1,633
2,685
4,301
13,459
19,640
266
4,524
8,717
28,234
0
L
Janus
 
Janus
9,629
74
0
2,772
10,030
4,497
0
5,260
4,770
83,334
0
W
Xbalanque
CasualSnu
Xbalanque
18,775
10,815
0
6,205
17,110
8,362
4,266
2,995
14,061
0
105,851
L
4,751
112
519
962
19,606
15,761
0
5,068
14,538
25,793
0
W
Nemesis
Ishida Ken
Nemesis
8,864
3,535
0
2,245
14,417
6,761
0
636
13,707
0
105,252
W
8,744
1,195
4,246
7,102
10,597
6,126
642
4,141
6,144
128,893
0
W
King Arthur
Jorgirius
King Arthur
13,625
587
0
2,990
15,693
20,882
262
1,656
13,940
0
79,974
L
Lancelot
Nut_Crackerz
Lancelot
8,349
2,504
0
750
16,323
13,304
0
2,131
14,192
0
72,208
L
Nemesis
RSauceBeast2
Nemesis
6,765
2,052
0
595
13,616
8,000
198
1,094
12,522
0
131,049
L
Danzaburou
ZfgSeraph
Danzaburou
11,592
4,046
401
5,701
18,507
7,904
0
3,736
14,261
0
82,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,961
Gold Earned
47,050
657
Minions Killed
632
0
Camps Cleared
0
2,126,274
Distance Traveled
2,112,569
40
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,236
487
28
1
0
397,804
5
L
Janus
9,498
452
159
8
0
423,722
5
W
Xbalanque
11,242
535
152
7
0
400,563
7
L
Ymir
7,191
342
23
1
0
392,127
7
W
Nemesis
11,134
530
152
7
0
504,922
12
W
Ra
12,063
574
194
9
0
416,218
10
W
King Arthur
11,286
537
131
6
0
406,767
6
L
Lancelot
10,187
485
120
6
0
397,840
3
L
Nemesis
11,045
526
199
9
0
521,811
1
L
Danzaburou
9,129
435
131
6
0
377,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role